raylib/examples/text_bmfont_unordered.lua

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--
-- raylib [text] example - BMFont unordered chars loading and drawing
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
-- NOTE: Using chars outside the [32..127] limits!
-- NOTE: If a character is not found in the font, it just renders a space
local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode)
SetTargetFPS(60)
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
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-- TODO: Update variables here...
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY)
DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY)
DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY)
DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
EndDrawing()
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end
-- De-Initialization
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UnloadSpriteFont(font) -- AngelCode SpriteFont unloading
CloseWindow() -- Close window and OpenGL context
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