2019-05-03 17:00:16 +03:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
|
|
|
* raylib [shapes] example - easings rectangle array
|
|
|
|
*
|
2019-05-20 17:36:42 +03:00
|
|
|
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
|
2019-05-03 17:00:16 +03:00
|
|
|
* the library to same directory as example or make sure it's available on include path.
|
|
|
|
*
|
|
|
|
* This example has been created using raylib 2.0 (www.raylib.com)
|
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
|
|
|
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
#include "easings.h" // Required for easing functions
|
|
|
|
|
|
|
|
#define RECS_WIDTH 50
|
|
|
|
#define RECS_HEIGHT 50
|
|
|
|
|
|
|
|
#define MAX_RECS_X 800/RECS_WIDTH
|
|
|
|
#define MAX_RECS_Y 450/RECS_HEIGHT
|
|
|
|
|
|
|
|
#define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds
|
|
|
|
|
2019-05-20 17:36:42 +03:00
|
|
|
int main(void)
|
2019-05-03 17:00:16 +03:00
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
2019-05-20 17:36:42 +03:00
|
|
|
const int screenWidth = 800;
|
|
|
|
const int screenHeight = 450;
|
2019-05-03 17:00:16 +03:00
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-27 01:18:15 +03:00
|
|
|
Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 };
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
for (int y = 0; y < MAX_RECS_Y; y++)
|
|
|
|
{
|
|
|
|
for (int x = 0; x < MAX_RECS_X; x++)
|
|
|
|
{
|
|
|
|
recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2 + RECS_WIDTH*x;
|
|
|
|
recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2 + RECS_HEIGHT*y;
|
|
|
|
recs[y*MAX_RECS_X + x].width = RECS_WIDTH;
|
|
|
|
recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
|
|
|
|
}
|
|
|
|
}
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
float rotation = 0.0f;
|
|
|
|
int framesCounter = 0;
|
2019-05-20 17:36:42 +03:00
|
|
|
int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
|
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
2019-05-03 17:00:16 +03:00
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Main game loop
|
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
if (state == 0)
|
|
|
|
{
|
|
|
|
framesCounter++;
|
|
|
|
|
2019-05-20 17:36:42 +03:00
|
|
|
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
|
2019-05-03 17:00:16 +03:00
|
|
|
{
|
|
|
|
recs[i].height = EaseCircOut(framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
|
|
|
|
recs[i].width = EaseCircOut(framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
if (recs[i].height < 0) recs[i].height = 0;
|
|
|
|
if (recs[i].width < 0) recs[i].width = 0;
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1; // Finish playing
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
rotation = EaseLinearIn(framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ((state == 1) && IsKeyPressed(KEY_SPACE))
|
|
|
|
{
|
|
|
|
// When animation has finished, press space to restart
|
|
|
|
framesCounter = 0;
|
2019-05-20 17:36:42 +03:00
|
|
|
|
|
|
|
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
|
2019-05-03 17:00:16 +03:00
|
|
|
{
|
|
|
|
recs[i].height = RECS_HEIGHT;
|
|
|
|
recs[i].width = RECS_WIDTH;
|
|
|
|
}
|
2019-05-20 17:36:42 +03:00
|
|
|
|
2019-05-03 17:00:16 +03:00
|
|
|
state = 0;
|
|
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
|
|
if (state == 0)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
|
|
|
|
{
|
|
|
|
DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY);
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
2019-05-20 17:36:42 +03:00
|
|
|
//--------------------------------------------------------------------------------------
|
2019-05-03 17:00:16 +03:00
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|