131 lines
5.0 KiB
Lua
131 lines
5.0 KiB
Lua
|
-------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
-- raylib [audio] example - Module playing (streaming)
|
||
|
--
|
||
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
--
|
||
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||
|
--
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
|
||
|
MAX_CIRCLES = 64
|
||
|
|
||
|
typedef struct { -- TODO: Find a Lua alternative: TABLES?
|
||
|
Vector2 position
|
||
|
float radius
|
||
|
float alpha
|
||
|
float speed
|
||
|
Color color
|
||
|
} CircleWave
|
||
|
|
||
|
-- Initialization
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
local screenWidth = 800
|
||
|
local screenHeight = 450
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)")
|
||
|
|
||
|
InitAudioDevice() -- Initialize audio device
|
||
|
|
||
|
local colors = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
|
||
|
YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }
|
||
|
|
||
|
-- Creates ome circles for visual effect
|
||
|
local circles = {}
|
||
|
|
||
|
for i = MAX_CIRCLES, 1, -1 do
|
||
|
circles[i].alpha = 0.0
|
||
|
circles[i].radius = GetRandomValue(10, 40)
|
||
|
circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
|
||
|
circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
|
||
|
circles[i].speed = (float)GetRandomValue(1, 100)/20000.0
|
||
|
circles[i].color = colors[GetRandomValue(1, 14)]
|
||
|
end
|
||
|
|
||
|
-- Load postprocessing bloom shader
|
||
|
local shader = LoadShader("resources/shaders/glsl330/base.vs",
|
||
|
"resources/shaders/glsl330/bloom.fs")
|
||
|
|
||
|
-- Create a RenderTexture2D to be used for render to texture
|
||
|
local target = LoadRenderTexture(screenWidth, screenHeight)
|
||
|
|
||
|
local xm = LoadMusicStream("resources/audio/mini1111.xm")
|
||
|
|
||
|
PlayMusicStream(xm)
|
||
|
|
||
|
local timePlayed = 0.0
|
||
|
|
||
|
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
|
||
|
-- Main game loop
|
||
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||
|
-- Update
|
||
|
---------------------------------------------------------------------------------------
|
||
|
for i = MAX_CIRCLES, 1, -1 do
|
||
|
circles[i].alpha += circles[i].speed
|
||
|
circles[i].radius += circles[i].speed*10.0
|
||
|
|
||
|
if (circles[i].alpha > 1.0) then circles[i].speed = circles[i].speed*-1 end
|
||
|
|
||
|
if (circles[i].alpha <= 0.0) then
|
||
|
circles[i].alpha = 0.0
|
||
|
circles[i].radius = GetRandomValue(10, 40)
|
||
|
circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
|
||
|
circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
|
||
|
circles[i].color = colors[GetRandomValue(0, 13)]
|
||
|
circles[i].speed = (float)GetRandomValue(1, 100)/20000.0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Get timePlayed scaled to bar dimensions
|
||
|
timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2
|
||
|
|
||
|
UpdateMusicStream(xm) -- Update music buffer with new stream data
|
||
|
---------------------------------------------------------------------------------------
|
||
|
|
||
|
-- Draw
|
||
|
---------------------------------------------------------------------------------------
|
||
|
BeginDrawing()
|
||
|
|
||
|
ClearBackground(BLACK)
|
||
|
|
||
|
BeginTextureMode(target) -- Enable drawing to texture
|
||
|
|
||
|
for i = MAX_CIRCLES, 1, -1 do
|
||
|
DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha))
|
||
|
end
|
||
|
|
||
|
EndTextureMode() -- End drawing to texture (now we have a texture available for next passes)
|
||
|
|
||
|
BeginShaderMode(shader)
|
||
|
|
||
|
-- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||
|
DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE)
|
||
|
|
||
|
EndShaderMode()
|
||
|
|
||
|
-- Draw time bar
|
||
|
DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY)
|
||
|
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON)
|
||
|
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE)
|
||
|
|
||
|
EndDrawing()
|
||
|
---------------------------------------------------------------------------------------
|
||
|
end
|
||
|
|
||
|
-- De-Initialization
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
UnloadShader(shader) -- Unload shader
|
||
|
UnloadRenderTexture(target) -- Unload render texture
|
||
|
|
||
|
UnloadMusicStream(xm) -- Unload music stream buffers from RAM
|
||
|
|
||
|
CloseAudioDevice() -- Close audio device (music streaming is automatically stopped)
|
||
|
|
||
|
CloseWindow() -- Close window and OpenGL context
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0
|
||
|
}
|