2014-07-23 02:06:24 +04:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
2015-01-02 22:58:06 +03:00
|
|
|
* raylib [models] example - Cubicmap loading and drawing
|
2014-07-23 02:06:24 +04:00
|
|
|
*
|
2014-09-21 16:26:42 +04:00
|
|
|
* This example has been created using raylib 1.2 (www.raylib.com)
|
2014-07-23 02:06:24 +04:00
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
|
|
|
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
#include "raylib.h"
|
2014-07-23 02:06:24 +04:00
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
// Define the camera to look into our 3d world
|
2014-09-21 16:26:42 +04:00
|
|
|
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2015-01-02 22:58:06 +03:00
|
|
|
Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
|
|
|
|
Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM)
|
|
|
|
Model map = LoadCubicmap(img); // Load cubicmap model
|
|
|
|
SetModelTexture(&map, texture); // Bind texture to model
|
|
|
|
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
|
2014-09-21 16:26:42 +04:00
|
|
|
|
|
|
|
UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
2014-07-23 02:06:24 +04:00
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
// Main game loop
|
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
|
|
|
|
else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
|
|
|
|
else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
|
|
|
|
//----------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
ClearBackground(RAYWHITE);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
Begin3dMode(camera);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
DrawModel(map, mapPosition, 1.0f, MAROON);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
DrawGrid(10.0, 1.0);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
|
|
|
DrawGizmo(mapPosition);
|
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
End3dMode();
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
DrawFPS(10, 10);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
UnloadTexture(texture); // Unload texture
|
2014-09-21 16:26:42 +04:00
|
|
|
UnloadModel(map); // Unload model
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
CloseWindow(); // Close window and OpenGL context
|
2014-07-23 02:06:24 +04:00
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-07-23 02:06:24 +04:00
|
|
|
return 0;
|
2015-01-02 22:51:14 +03:00
|
|
|
}
|