raylib/examples/models/models_billboard.c

70 lines
2.6 KiB
C
Raw Normal View History

/*******************************************************************************************
*
* raylib [models] example - Drawing billboards
*
2015-08-28 19:07:39 +03:00
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
2015-08-28 19:07:39 +03:00
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
2014-09-30 01:41:05 +04:00
// Define the camera to look into our 3d world
Camera camera = {{ 5.0f, 4.0f, 5.0f }, { 0.0f, 2.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
2015-08-28 19:07:39 +03:00
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
2016-01-16 14:52:55 +03:00
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
2015-08-28 19:07:39 +03:00
2016-10-10 20:43:27 +03:00
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
2016-10-10 20:43:27 +03:00
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Main game loop
2016-10-10 20:43:27 +03:00
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
2016-10-10 20:43:27 +03:00
UpdateCamera(&camera); // Update camera
//----------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
2014-09-30 01:41:05 +04:00
ClearBackground(RAYWHITE);
2014-09-30 01:41:05 +04:00
Begin3dMode(camera);
2016-01-02 12:41:37 +03:00
2015-08-28 19:07:39 +03:00
DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
2016-01-16 14:52:55 +03:00
DrawGrid(10, 1.0f); // Draw a grid
2014-09-30 01:41:05 +04:00
End3dMode();
2014-09-30 01:41:05 +04:00
DrawFPS(10, 10);
2014-09-30 01:41:05 +04:00
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
2015-08-28 19:07:39 +03:00
UnloadTexture(bill); // Unload texture
2014-09-30 01:41:05 +04:00
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
2014-09-30 01:41:05 +04:00
return 0;
}