2015-07-29 22:41:19 +03:00
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/**********************************************************************************************
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*
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* raylib.audio
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*
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* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
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*
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* Uses external lib:
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* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
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* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef AUDIO_H
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#define AUDIO_H
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Below types are required for CAMERA_STANDALONE usage
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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// Boolean type
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2016-04-30 09:00:12 +03:00
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#ifndef true
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typedef enum { false, true } bool;
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#endif
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2015-07-29 22:41:19 +03:00
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#endif
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2016-04-30 09:00:12 +03:00
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typedef enum { silence, mono, stereo } channel_t;
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typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
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2015-07-29 22:41:19 +03:00
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// Sound source type
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typedef struct Sound {
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unsigned int source;
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unsigned int buffer;
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} Sound;
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// Wave type, defines audio wave data
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typedef struct Wave {
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void *data; // Buffer data pointer
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unsigned int dataSize; // Data size in bytes
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unsigned int sampleRate;
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short bitsPerSample;
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short channels;
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} Wave;
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2016-04-30 09:00:12 +03:00
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// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
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// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
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// a dedicated mix channel.
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typedef struct AudioContext {
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unsigned short sampleRate; // default is 48000
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unsigned char bitsPerSample; // 16 is default
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mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
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channel_t channels; // 1=mono, 2=stereo
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} AudioContext;
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2015-07-29 22:41:19 +03:00
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void InitAudioDevice(void); // Initialize audio device and context
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void CloseAudioDevice(void); // Close the audio device and context (and music stream)
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2016-04-30 09:00:12 +03:00
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bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
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// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
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AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
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void CloseAudioContext(AudioContext *ctx); // Frees audio context
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2015-07-29 22:41:19 +03:00
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Sound LoadSound(char *fileName); // Load sound to memory
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Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void StopSound(Sound sound); // Stop playing a sound
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bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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void PlayMusicStream(char *fileName); // Start music playing (open stream)
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void UpdateMusicStream(void); // Updates buffers for music streaming
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void StopMusicStream(void); // Stop music playing (close stream)
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void PauseMusicStream(void); // Pause music playing
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void ResumeMusicStream(void); // Resume playing paused music
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bool MusicIsPlaying(void); // Check if music is playing
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void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
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2016-04-30 09:00:12 +03:00
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float GetMusicTimeLength(void); // Get music time length (in seconds)
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2015-07-29 22:41:19 +03:00
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float GetMusicTimePlayed(void); // Get current music time played (in seconds)
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#ifdef __cplusplus
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}
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#endif
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#endif // AUDIO_H
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