2015-09-02 03:44:16 +03:00
|
|
|
#version 100
|
|
|
|
|
|
|
|
precision mediump float;
|
|
|
|
|
2016-05-18 13:04:27 +03:00
|
|
|
// Input vertex attributes (from vertex shader)
|
2015-09-02 03:44:16 +03:00
|
|
|
varying vec2 fragTexCoord;
|
2016-05-18 13:04:27 +03:00
|
|
|
varying vec4 fragColor;
|
2015-09-02 03:44:16 +03:00
|
|
|
|
2016-05-18 13:04:27 +03:00
|
|
|
// Input uniform values
|
2015-09-02 03:44:16 +03:00
|
|
|
uniform sampler2D texture0;
|
2016-07-19 11:57:35 +03:00
|
|
|
uniform vec4 colDiffuse;
|
2015-09-02 03:44:16 +03:00
|
|
|
|
|
|
|
// NOTE: Add here your custom variables
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 color = texture2D(texture0, fragTexCoord);
|
|
|
|
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.001);
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.003);
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.005);
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.007);
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.009);
|
|
|
|
color += texture2D(texture0, fragTexCoord + 0.011);
|
|
|
|
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.001);
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.003);
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.005);
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.007);
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.009);
|
|
|
|
color += texture2D(texture0, fragTexCoord - 0.011);
|
|
|
|
|
|
|
|
color.rgb = vec3((color.r + color.g + color.b)/3.0);
|
|
|
|
color = color/9.5;
|
|
|
|
|
|
|
|
gl_FragColor = color;
|
|
|
|
}
|