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<!doctype html>
< html lang = "en-us" >
< head >
< meta charset = "utf-8" >
< meta http-equiv = "Content-Type" content = "text/html; charset=utf-8" >
< title > raylib HTML5 GAME< / title >
< meta name = "title" content = "raylib HTML5 GAME" >
< meta name = "description" content = "New HTML5 videogame, developed using raylib videogames library" >
< meta name = "keywords" content = "raylib, games, html5, programming, C, C++, library, learn, videogames" >
< meta name = "viewport" content = "width=device-width" >
<!-- Facebook metatags for sharing -->
< meta property = "og:title" content = "raylib HTML5 GAME" >
< meta property = "og:image:type" content = "image/png" >
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< meta property = "og:image" content = "http://www.raylib.com/common/img/raylib_logo.png" >
< meta property = "og:image" content = "http://www.raylib.com/common/img/raylib_logo.png" >
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< meta property = "og:url" content = "http://www.raylib.com/games" >
< meta property = "og:site_name" content = "raylib.com" >
< meta property = "og:description" content = "New hmtl5 videogame, developed using raylib videogames library" >
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<!-- Twitter metatags for sharing -->
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< meta name = "twitter:card" content = "summary" >
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< meta name = "twitter:site" content = "@raysan5" >
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< meta name = "twitter:title" content = "raylib HTML5 GAME" >
< meta name = "twitter:description" content = "New HTML5 videogame, developed using raylib videogames library" >
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< meta name = "twitter:image" content = "http://www.raylib.com/common/img/raylib_logo.png" >
< meta name = "twitter:url" content = "http://www.raylib.com/common/img/raylib_logo.png" >
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<!-- <link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css"> -->
< link rel = "shortcut icon" href = "http://www.raylib.com/favicon.ico" >
< style >
body {
font-family: arial;
margin: 0;
padding: none;
}
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
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background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
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}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background: black; width: 100% }
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#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
< / style >
< / head >
< body >
< div id = "header_part" >
< a id = "logo" href = "http://www.raylib.com" > < / a >
< div class = "spinner" id = 'spinner' > < / div >
< div class = "emscripten" id = "status" > Downloading...< / div >
< span id = 'controls' >
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< span > < input type = "button" value = "Fullscreen" onclick = "Module.requestFullscreen(false, false)" > < / span >
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< / span >
< div class = "emscripten" >
< progress value = "0" max = "100" id = "progress" hidden = 1 > < / progress >
< / div >
< / div >
< div class = "emscripten_border" >
< canvas class = "emscripten" id = "canvas" oncontextmenu = "event.preventDefault()" > < / canvas >
< / div >
< textarea id = "output" rows = "8" > < / textarea >
< script type = 'text/javascript' >
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/& /g, "& ");
//text = text.replace(/< /g, "< ");
//text = text.replace(/>/g, "> ");
//text = text.replace('\n', '< br > ', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
console.error(text);
}
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m & & now - Date.now() < 30 ) return ; / / if this is a progress update , skip it if too soon
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
< / script >
{{{ SCRIPT }}}
< / body >
< / html >