75 lines
3.2 KiB
Lua
75 lines
3.2 KiB
Lua
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-------------------------------------------------------------------------------------------
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--
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-- raylib [core] example - Initialize 3d camera free
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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--------------------------------------------------------------------------------------------
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-- Initialization
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----------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
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-- Define the camera to look into our 3d world
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local camera = {}
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camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
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camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
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camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
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camera.fovy = 45.0 -- Camera field-of-view Y
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local cubePosition = Vector3(0.0, 0.0, 0.0)
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SetCameraMode(CameraMode.FREE) -- Set a free camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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camera = UpdateCamera(camera) -- Update internal camera and our camera
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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Begin3dMode(camera)
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DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
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DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
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DrawGrid(10, 1.0)
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End3dMode()
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DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5))
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DrawRectangleLines( 10, 10, 320, 133, BLUE)
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DrawText("Free camera default controls:", 20, 20, 10, BLACK)
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DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
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DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
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DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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