2015-09-02 03:44:16 +03:00
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#version 100
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precision mediump float;
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2016-05-18 13:04:27 +03:00
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// Input vertex attributes (from vertex shader)
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2015-09-02 03:44:16 +03:00
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varying vec2 fragTexCoord;
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2016-05-18 13:04:27 +03:00
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varying vec4 fragColor;
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2015-09-02 03:44:16 +03:00
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2016-05-18 13:04:27 +03:00
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// Input uniform values
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2015-09-02 03:44:16 +03:00
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uniform sampler2D texture0;
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2016-06-03 18:30:09 +03:00
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uniform vec4 colDiffuse;
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2015-09-02 03:44:16 +03:00
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// NOTE: Add here your custom variables
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void main()
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{
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2016-05-18 13:04:27 +03:00
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// Texel color fetching from texture sampler
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2015-09-02 03:44:16 +03:00
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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// NOTE: Implement here your fragment shader code
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2016-06-03 18:30:09 +03:00
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gl_FragColor = texelColor*colDiffuse;
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2015-09-02 03:44:16 +03:00
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}
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