raylib/templates/android_project/AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
<!--
* raylib Android project template
*
* This template has been created using raylib 1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
-->
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<!-- NOTE: Game package name must be unique for every app/game -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.raylib.game_sample"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="17" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!--<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" android:required="true"/>-->
<!-- We do not have Java code. Therefore android:hasCode is set to false. -->
<application android:allowBackup="false" android:hasCode="false"
android:label="@string/app_name"
android:icon="@drawable/icon"
android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen" >
<!-- Our activity is the built-in NativeActivity framework class. -->
<activity android:name="android.app.NativeActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:screenOrientation="landscape"
android:clearTaskOnLaunch="true" >
<!-- android:theme="@android:style/Theme.NoTitleBar.Fullscreen" -->
<!-- android:screenOrientation="portrait" -->
<!-- Tell NativeActivity the name of our .so -->
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<meta-data android:name="android.app.lib_name" android:value="raylib_game" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>