2015-08-28 15:16:28 +03:00
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/*******************************************************************************************
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*
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* raylib [core] example - Initialize 3d camera free
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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2015-08-28 19:07:39 +03:00
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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2015-08-28 15:16:28 +03:00
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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2016-01-16 14:52:55 +03:00
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Camera camera;
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2016-09-26 20:15:44 +03:00
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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2016-02-11 16:56:27 +03:00
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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2016-03-05 15:05:45 +03:00
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camera.fovy = 45.0f; // Camera field-of-view Y
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2016-02-11 16:56:27 +03:00
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2016-01-16 14:52:55 +03:00
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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2015-08-28 15:16:28 +03:00
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2016-09-25 15:28:24 +03:00
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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2015-08-28 15:16:28 +03:00
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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2015-08-30 18:46:37 +03:00
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UpdateCamera(&camera); // Update internal camera and our camera
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2016-09-26 20:15:44 +03:00
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if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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2015-08-28 15:16:28 +03:00
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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2015-10-26 14:14:26 +03:00
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ClearBackground(RAYWHITE);
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2015-08-28 15:16:28 +03:00
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Begin3dMode(camera);
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2016-01-16 14:52:55 +03:00
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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2015-08-28 15:16:28 +03:00
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2016-01-16 14:52:55 +03:00
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DrawGrid(10, 1.0f);
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2015-08-28 15:16:28 +03:00
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End3dMode();
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2016-03-17 15:51:48 +03:00
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DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 320, 133, BLUE);
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DrawText("Free camera default controls:", 20, 20, 10, BLACK);
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DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
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DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
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DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
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2015-08-28 15:16:28 +03:00
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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