2015-01-25 16:46:11 +03:00
|
|
|
#**************************************************************************************************
|
|
|
|
#
|
|
|
|
# raylib - Advance Game
|
|
|
|
#
|
|
|
|
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
|
|
|
#
|
|
|
|
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
|
|
|
#
|
|
|
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
|
|
|
# will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
#
|
|
|
|
# Permission is granted to anyone to use this software for any purpose, including commercial
|
|
|
|
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
|
|
#
|
|
|
|
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
|
|
# wrote the original software. If you use this software in a product, an acknowledgment
|
|
|
|
# in the product documentation would be appreciated but is not required.
|
|
|
|
#
|
|
|
|
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
|
|
# as being the original software.
|
|
|
|
#
|
|
|
|
# 3. This notice may not be removed or altered from any source distribution.
|
|
|
|
#
|
|
|
|
#**************************************************************************************************
|
|
|
|
|
|
|
|
# define raylib platform to compile for
|
|
|
|
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
|
|
|
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
|
|
|
|
PLATFORM ?= PLATFORM_DESKTOP
|
|
|
|
|
|
|
|
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
|
|
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
|
|
|
|
ifeq ($(OS),Windows_NT)
|
|
|
|
PLATFORM_OS=WINDOWS
|
|
|
|
LIBPATH=win32
|
|
|
|
else
|
|
|
|
UNAMEOS:=$(shell uname)
|
|
|
|
ifeq ($(UNAMEOS),Linux)
|
|
|
|
PLATFORM_OS=LINUX
|
|
|
|
LIBPATH=linux
|
|
|
|
else
|
|
|
|
ifeq ($(UNAMEOS),Darwin)
|
|
|
|
PLATFORM_OS=OSX
|
|
|
|
LIBPATH=osx
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define compiler: gcc for C program, define as g++ for C++
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
# define emscripten compiler
|
|
|
|
CC = emcc
|
|
|
|
else
|
|
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
# define llvm compiler for mac
|
|
|
|
CC = clang
|
|
|
|
else
|
|
|
|
# define default gcc compiler
|
|
|
|
CC = gcc
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define compiler flags:
|
|
|
|
# -O2 defines optimization level
|
|
|
|
# -Wall turns on most, but not all, compiler warnings
|
|
|
|
# -std=c99 use standard C from 1999 revision
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
|
|
|
|
else
|
|
|
|
CFLAGS = -O2 -Wall -std=c99
|
|
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
2016-02-21 02:44:55 +03:00
|
|
|
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html
|
2015-01-25 16:46:11 +03:00
|
|
|
#-s ASSERTIONS=1 --preload-file resources
|
|
|
|
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
|
|
|
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
|
|
|
endif
|
|
|
|
|
|
|
|
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
|
|
|
|
|
|
|
# define any directories containing required header files
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
|
|
|
|
else
|
|
|
|
INCLUDES = -I. -I../../src -I../../../src
|
|
|
|
# external libraries headers
|
|
|
|
# GLFW3
|
|
|
|
INCLUDES += -I../../external/glfw3/include
|
|
|
|
# GLEW
|
|
|
|
INCLUDES += -I../../external/glew/include
|
|
|
|
# OpenAL Soft
|
|
|
|
INCLUDES += -I../../external/openal_soft/include
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define library paths containing required libs
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
LFLAGS = -L. -L../../src -L/opt/vc/lib
|
|
|
|
else
|
|
|
|
LFLAGS = -L. -L../../src -L../../../src
|
|
|
|
# external libraries to link with
|
|
|
|
# GLFW3
|
|
|
|
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
|
|
|
|
ifneq ($(PLATFORM_OS),OSX)
|
|
|
|
# OpenAL Soft
|
|
|
|
LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
|
|
|
|
# GLEW
|
|
|
|
LFLAGS += -L../../external/glew/lib/$(LIBPATH)
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define any libraries to link into executable
|
|
|
|
# if you want to link libraries (libname.so or libname.a), use the -lname
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
|
|
# libraries for Debian GNU/Linux desktop compiling
|
|
|
|
# requires the following packages:
|
|
|
|
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
2016-11-21 09:13:40 +03:00
|
|
|
LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread -ldl
|
|
|
|
# on XWindow could require also below libraries, just uncomment
|
|
|
|
#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
|
|
|
else
|
2015-01-25 16:46:11 +03:00
|
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
# libraries for OS X 10.9 desktop compiling
|
|
|
|
# requires the following packages:
|
|
|
|
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
|
|
|
|
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
|
|
|
|
else
|
|
|
|
# libraries for Windows desktop compiling
|
|
|
|
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
|
|
|
|
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
|
|
|
|
endif
|
2016-11-21 09:13:40 +03:00
|
|
|
endif
|
2015-01-25 16:46:11 +03:00
|
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
# libraries for Raspberry Pi compiling
|
|
|
|
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
|
|
|
|
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
|
|
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
LIBS = ../../src/libraylib.bc
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define additional parameters and flags for windows
|
|
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
|
|
# resources file contains windows exe icon
|
|
|
|
# -Wl,--subsystem,windows hides the console window
|
|
|
|
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
|
|
|
|
endif
|
|
|
|
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
EXT = .html
|
|
|
|
endif
|
|
|
|
|
|
|
|
# define all screen object files required
|
|
|
|
SCREENS = \
|
|
|
|
screens/screen_logo.o \
|
|
|
|
screens/screen_level00.o \
|
|
|
|
screens/screen_level01.o \
|
|
|
|
screens/screen_level02.o \
|
|
|
|
screens/screen_level03.o \
|
|
|
|
screens/screen_level04.o \
|
|
|
|
screens/screen_level05.o \
|
|
|
|
screens/screen_level06.o \
|
|
|
|
screens/screen_level07.o \
|
|
|
|
screens/screen_level08.o \
|
|
|
|
screens/screen_level09.o \
|
|
|
|
|
|
|
|
# typing 'make' will invoke the first target entry in the file,
|
|
|
|
# in this case, the 'default' target entry is just_do
|
|
|
|
default: just_do
|
|
|
|
|
|
|
|
# compile just_do
|
|
|
|
just_do: just_do.c $(SCREENS)
|
|
|
|
$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
|
|
|
|
|
|
|
# compile screen LOGO
|
|
|
|
screens/screen_logo.o: screens/screen_logo.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL00
|
|
|
|
screens/screen_level00.o: screens/screen_level00.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL01
|
|
|
|
screens/screen_level01.o: screens/screen_level01.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL02
|
|
|
|
screens/screen_level02.o: screens/screen_level02.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL03
|
|
|
|
screens/screen_level03.o: screens/screen_level03.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL04
|
|
|
|
screens/screen_level04.o: screens/screen_level04.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL05
|
|
|
|
screens/screen_level05.o: screens/screen_level05.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL06
|
|
|
|
screens/screen_level06.o: screens/screen_level06.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL07
|
|
|
|
screens/screen_level07.o: screens/screen_level07.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL08
|
|
|
|
screens/screen_level08.o: screens/screen_level08.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# compile screen LEVEL09
|
|
|
|
screens/screen_level09.o: screens/screen_level09.c
|
|
|
|
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
|
|
|
|
|
|
|
# clean everything
|
|
|
|
clean:
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
|
|
find . -type f -perm +ugo+x -delete
|
|
|
|
rm -f *.o
|
|
|
|
else
|
|
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
|
|
find . -type f -executable -delete
|
|
|
|
rm -f *.o
|
|
|
|
else
|
|
|
|
del *.o *.exe
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
|
|
find . -type f -executable -delete
|
|
|
|
rm -f *.o
|
|
|
|
endif
|
|
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
|
|
del *.o *.html *.js
|
|
|
|
endif
|
|
|
|
@echo Cleaning done
|
|
|
|
|
|
|
|
# instead of defining every module one by one, we can define a pattern
|
|
|
|
# this pattern below will automatically compile every module defined on $(OBJS)
|
|
|
|
#%.exe : %.c
|
|
|
|
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
|