2015-08-29 18:01:56 +03:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
|
|
|
* raylib [textures] example - Load textures from raw data
|
|
|
|
*
|
|
|
|
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
|
|
|
*
|
|
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
|
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
#include <stdlib.h> // Required for malloc() and free()
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
|
|
|
|
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
|
|
|
|
|
|
// Load RAW image data (512x512, 32bit RGBA, no file header)
|
|
|
|
Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
|
|
|
|
Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
|
|
|
|
UnloadImage(sonicRaw); // Unload CPU (RAM) image data
|
|
|
|
|
|
|
|
// Generate a checked texture by code (1024x1024 pixels)
|
|
|
|
int width = 1024;
|
|
|
|
int height = 1024;
|
|
|
|
|
2015-09-01 23:59:16 +03:00
|
|
|
// Dynamic memory allocation to store pixels data (Color type)
|
2015-08-29 18:01:56 +03:00
|
|
|
Color *pixels = (Color *)malloc(width*height*sizeof(Color));
|
|
|
|
|
|
|
|
for (int y = 0; y < height; y++)
|
|
|
|
{
|
|
|
|
for (int x = 0; x < width; x++)
|
|
|
|
{
|
|
|
|
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
|
|
|
|
else pixels[y*height + x] = SKYBLUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Load pixels data into an image structure and create texture
|
|
|
|
Image checkedIm = LoadImageEx(pixels, width, height);
|
|
|
|
Texture2D checked = LoadTextureFromImage(checkedIm);
|
|
|
|
UnloadImage(checkedIm); // Unload CPU (RAM) image data
|
2015-09-01 23:59:16 +03:00
|
|
|
|
|
|
|
// Dynamic memory must be freed after using it
|
2015-08-29 18:01:56 +03:00
|
|
|
free(pixels); // Unload CPU (RAM) pixels data
|
|
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Main game loop
|
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// TODO: Update your variables here
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
|
|
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
|
|
|
|
DrawTexture(sonic, 330, -20, WHITE);
|
|
|
|
|
|
|
|
DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
|
|
|
|
DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
|
|
|
|
DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
|
|
|
|
|
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
UnloadTexture(sonic); // Texture unloading
|
|
|
|
UnloadTexture(checked); // Texture unloading
|
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|