raylib/games/just_do/screens/screen_level04.c

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2015-01-25 16:46:11 +03:00
/**********************************************************************************************
*
* raylib - Standard Game template
*
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
// Level04 screen global variables
static int framesCounter;
static int finishScreen;
static Vector2 circlesCenter;
static float innerCircleRadius = 40;
static float outerCircleRadius = 300;
static bool done = false;
static int levelTimeSec = 0;
static bool levelFinished = false;
//----------------------------------------------------------------------------------
// Level04 Screen Functions Definition
//----------------------------------------------------------------------------------
// Level04 Screen Initialization logic
void InitLevel04Screen(void)
{
// Initialize Level04 screen variables here!
framesCounter = 0;
finishScreen = 0;
circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
}
// Level04 Screen Update logic
void UpdateLevel04Screen(void)
{
// Update Level04 screen variables here!
framesCounter++;
if (!done)
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
{
innerCircleRadius += 2;
}
else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
{
outerCircleRadius += 2;
}
else
{
outerCircleRadius -= 2;
if (outerCircleRadius <= 260) outerCircleRadius = 260;
}
}
else
{
if (!done)
{
innerCircleRadius -= 2;
if (outerCircleRadius > 300) outerCircleRadius -= 2;
}
}
if (innerCircleRadius >= 270) innerCircleRadius = 270;
else if (innerCircleRadius <= 40) innerCircleRadius = 40;
if (outerCircleRadius >= 600) outerCircleRadius = 600;
if (innerCircleRadius >= outerCircleRadius)
{
done = true;
PlaySound(levelWin);
}
}
if (done && !levelFinished)
{
levelTimeSec = framesCounter/60;
levelFinished = true;
framesCounter = 0;
}
if (levelFinished)
{
framesCounter++;
if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
}
}
// Level04 Screen Draw logic
void DrawLevel04Screen(void)
{
// Draw Level04 screen here!
//DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
if (levelFinished)
{
DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
}
else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
}
// Level04 Screen Unload logic
void UnloadLevel04Screen(void)
{
// TODO: Unload Level04 screen variables here!
}
// Level04 Screen should finish?
int FinishLevel04Screen(void)
{
return finishScreen;
}