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## EXAMPLES LIST
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### category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
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| ## | example | image | developer | new |
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|----|----------|--------|:----------:|:---:|
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| 01 | [core_basic_window ](core/core_basic_window.c ) | < img src = "core/core_basic_window.png" alt = "core_basic_window" width = "200" > | ray | |
| 02 | [core_input_keys ](core/core_input_keys.c ) | < img src = "core/core_input_keys.png" alt = "core_input_keys" width = "200" > | ray | |
| 03 | [core_input_mouse ](core/core_input_mouse.c ) | < img src = "core/core_input_mouse.png" alt = "core_input_mouse" width = "200" > | ray | |
| 04 | [core_input_mouse_wheel ](core/core_input_mouse_wheel.c ) | < img src = "core/core_input_mouse_wheel.png" alt = "core_input_mouse_wheel" width = "200" > | ray | |
| 05 | [core_input_gamepad ](core/core_input_gamepad.c ) | < img src = "core/core_input_gamepad.png" alt = "core_input_gamepad" width = "200" > | ray | |
| 06 | [core_input_multitouch ](core/core_input_multitouch.c ) | < img src = "core/core_input_multitouch.png" alt = "core_input_multitouch" width = "200" > | [Berni ](https://github.com/Berni8k ) | |
| 07 | [core_input_gestures ](core/core_input_gestures.c ) | < img src = "core/core_input_gestures.png" alt = "core_input_gestures" width = "200" > | ray | |
| 08 | [core_2d_camera ](core/core_2d_camera.c ) | < img src = "core/core_2d_camera.png" alt = "core_2d_camera" width = "200" > | ray | |
| 09 | [core_2d_camera_platformer ](core/core_2d_camera_platformer.c ) | < img src = "core/core_2d_camera_platformer.png" alt = "core_2d_camera_platformer" width = "200" > | [avyy ](https://github.com/avyy ) | ⭐️ |
| 10 | [core_3d_camera_mode ](core/core_3d_camera_mode.c ) | < img src = "core/core_3d_camera_mode.png" alt = "core_3d_camera_mode" width = "200" > | ray | |
| 11 | [core_3d_camera_free ](core/core_3d_camera_free.c ) | < img src = "core/core_3d_camera_free.png" alt = "core_3d_camera_free" width = "200" > | ray | |
| 12 | [core_3d_camera_first_person ](core/core_3d_camera_first_person.c ) | < img src = "core/core_3d_camera_first_person.png" alt = "core_3d_camera_first_person" width = "200" > | ray | |
| 13 | [core_3d_picking ](core/core_3d_picking.c ) | < img src = "core/core_3d_picking.png" alt = "core_3d_picking" width = "200" > | ray | |
| 14 | [core_world_screen ](core/core_world_screen.c ) | < img src = "core/core_world_screen.png" alt = "core_world_screen" width = "200" > | ray | |
| 15 | [core_custom_logging ](core/core_custom_logging.c ) | < img src = "core/core_custom_logging.png" alt = "core_custom_logging" width = "200" > | [Pablo Marcos ](https://github.com/pamarcos ) | |
| 16 | [core_window_letterbox ](core/core_window_letterbox.c ) | < img src = "core/core_window_letterbox.png" alt = "core_window_letterbox" width = "200" > | [Anata ](https://github.com/anatagawa ) | |
| 17 | [core_drop_files ](core/core_drop_files.c ) | < img src = "core/core_drop_files.png" alt = "core_drop_files" width = "200" > | ray | |
| 18 | [core_random_values ](core/core_random_values.c ) | < img src = "core/core_random_values.png" alt = "core_random_values" width = "200" > | ray | |
| 19 | [core_storage_values ](core/core_storage_values.c ) | < img src = "core/core_storage_values.png" alt = "core_storage_values" width = "200" > | ray | |
| 20 | [core_vr_simulator ](core/core_vr_simulator.c ) | < img src = "core/core_vr_simulator.png" alt = "core_vr_simulator" width = "200" > | ray | |
| 21 | [core_loading_thread ](core/core_loading_thread.c ) | < img src = "core/core_loading_thread.png" alt = "core_loading_thread" width = "200" > | ray | ⭐️ |
| 22 | [core_scissor_test ](core/core_scissor_test.c ) | < img src = "core/core_scissor_test.png" alt = "core_scissor_test" width = "200" > | [Chris Dill ](https://github.com/MysteriousSpace ) | ⭐️ |
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### category: shapes
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Examples using raylib shapes drawing functionality, provided by raylib [shapes ](../src/shapes.c ) module.
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| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 23 | [shapes_basic_shapes ](shapes/shapes_basic_shapes.c ) | < img src = "shapes/shapes_basic_shapes.png" alt = "shapes_basic_shapes" width = "200" > | ray | |
| 24 | [shapes_bouncing_ball ](shapes/shapes_bouncing_ball.c ) | < img src = "shapes/shapes_bouncing_ball.png" alt = "shapes_bouncing_ball" width = "200" > | ray | ⭐️ |
| 25 | [shapes_colors_palette ](shapes/shapes_colors_palette.c ) | < img src = "shapes/shapes_colors_palette.png" alt = "shapes_colors_palette" width = "200" > | ray | |
| 26 | [shapes_logo_raylib ](shapes/shapes_logo_raylib.c ) | < img src = "shapes/shapes_logo_raylib.png" alt = "shapes_logo_raylib" width = "200" > | ray | |
| 27 | [shapes_logo_raylib_anim ](shapes/shapes_logo_raylib_anim.c ) | < img src = "shapes/shapes_logo_raylib_anim.png" alt = "shapes_logo_raylib_anim" width = "200" > | ray | |
| 28 | [shapes_rectangle_scaling ](shapes/shapes_rectangle_scaling.c ) | < img src = "shapes/shapes_rectangle_scaling.png" alt = "shapes_rectangle_scaling" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | |
| 29 | [shapes_lines_bezier ](shapes/shapes_lines_bezier.c ) | < img src = "shapes/shapes_lines_bezier.png" alt = "shapes_lines_bezier" width = "200" > | ray | |
| 30 | [shapes_collision_area ](shapes/shapes_collision_area.c ) | < img src = "shapes/shapes_collision_area.png" alt = "shapes_collision_area" width = "200" > | ray | ⭐️ |
| 31 | [shapes_following_eyes ](shapes/shapes_following_eyes.c ) | < img src = "shapes/shapes_following_eyes.png" alt = "shapes_following_eyes" width = "200" > | ray | ⭐️ |
| 32 | [shapes_easings_ball_anim ](shapes/shapes_easings_ball_anim.c ) | < img src = "shapes/shapes_easings_ball_anim.png" alt = "shapes_easings_ball_anim" width = "200" > | ray | ⭐️ |
| 33 | [shapes_easings_box_anim ](shapes/shapes_easings_box_anim.c ) | < img src = "shapes/shapes_easings_box_anim.png" alt = "shapes_easings_box_anim" width = "200" > | ray | ⭐️ |
| 34 | [shapes_easings_rectangle_array ](shapes/shapes_easings_rectangle_array.c ) | < img src = "shapes/shapes_easings_rectangle_array.png" alt = "shapes_easings_rectangle_array" width = "200" > | ray | ⭐️ |
| 35 | [shapes_draw_ring ](shapes/shapes_draw_ring.c ) | < img src = "shapes/shapes_draw_ring.png" alt = "shapes_draw_ring" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | ⭐️ |
| 36 | [shapes_draw_circle_sector ](shapes/shapes_draw_circle_sector.c ) | < img src = "shapes/shapes_draw_circle_sector.png" alt = "shapes_draw_circle_sector" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | |
| 37 | [shapes_draw_rectangle_rounded ](shapes/shapes_draw_rectangle_rounded.c ) | < img src = "shapes/shapes_draw_rectangle_rounded.png" alt = "shapes_draw_rectangle_rounded" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | |
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### category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text ](../src/text.c ) module.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 38 | [text_raylib_fonts ](text/text_raylib_fonts.c ) | < img src = "text/text_raylib_fonts.png" alt = "text_raylib_fonts" width = "200" > | ray | |
| 39 | [text_font_spritefont ](text/text_font_spritefont.c ) | < img src = "text/text_font_spritefont.png" alt = "text_font_spritefont" width = "200" > | ray | |
| 40 | [text_font_filters ](text/text_font_filters.c ) | < img src = "text/text_font_filters.png" alt = "text_font_filters" width = "200" > | ray | |
| 41 | [text_font_loading ](text/text_font_loading.c ) | < img src = "text/text_font_loading.png" alt = "text_font_loading" width = "200" > | ray | |
| 42 | [text_font_sdf ](text/text_font_sdf.c ) | < img src = "text/text_font_sdf.png" alt = "text_font_sdf" width = "200" > | ray | ⭐️ |
| 43 | [text_format_text ](text/text_format_text.c ) | < img src = "text/text_format_text.png" alt = "text_format_text" width = "200" > | ray | |
| 44 | [text_input_box ](text/text_input_box.c ) | < img src = "text/text_input_box.png" alt = "text_input_box" width = "200" > | ray | |
| 45 | [text_writing_anim ](text/text_writing_anim.c ) | < img src = "text/text_writing_anim.png" alt = "text_writing_anim" width = "200" > | ray | |
| 46 | [text_rectangle_bounds ](text/text_rectangle_bounds.c ) | < img src = "text/text_rectangle_bounds.png" alt = "text_rectangle_bounds" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | |
| 47 | [text_unicode ](text/text_unicode.c ) | < img src = "text/text_unicode.png" alt = "text_unicode" width = "200" > | [Vlad Adrian ](https://github.com/demizdor ) | |
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### category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures ](../src/textures.c ) module.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 48 | [textures_logo_raylib ](textures/textures_logo_raylib.c ) | < img src = "textures/textures_logo_raylib.png" alt = "textures_logo_raylib" width = "200" > | ray | |
| 49 | [textures_rectangle ](textures/textures_rectangle.c ) | < img src = "textures/textures_rectangle.png" alt = "textures_rectangle" width = "200" > | ray | |
| 50 | [textures_srcrec_dstrec ](textures/textures_srcrec_dstrec.c ) | < img src = "textures/textures_srcrec_dstrec.png" alt = "textures_srcrec_dstrec" width = "200" > | ray | |
| 51 | [textures_image_drawing ](textures/textures_image_drawing.c ) | < img src = "textures/textures_image_drawing.png" alt = "textures_image_drawing" width = "200" > | ray | |
| 52 | [textures_image_generation ](textures/textures_image_generation.c ) | < img src = "textures/textures_image_generation.png" alt = "textures_image_generation" width = "200" > | ray | |
| 53 | [textures_image_loading ](textures/textures_image_loading.c ) | < img src = "textures/textures_image_loading.png" alt = "textures_image_loading" width = "200" > | ray | |
| 54 | [textures_image_processing ](textures/textures_image_processing.c ) | < img src = "textures/textures_image_processing.png" alt = "textures_image_processing" width = "200" > | ray | |
| 55 | [textures_image_text ](textures/textures_image_text.c ) | < img src = "textures/textures_image_text.png" alt = "textures_image_text" width = "200" > | ray | ⭐️ |
| 56 | [textures_to_image ](textures/textures_to_image.c ) | < img src = "textures/textures_to_image.png" alt = "textures_to_image" width = "200" > | ray | |
| 57 | [textures_raw_data ](textures/textures_raw_data.c ) | < img src = "textures/textures_raw_data.png" alt = "textures_raw_data" width = "200" > | ray | |
| 58 | [textures_particles_blending ](textures/textures_particles_blending.c ) | < img src = "textures/textures_particles_blending.png" alt = "textures_particles_blending" width = "200" > | ray | |
| 59 | [textures_npatch_drawing ](textures/textures_npatch_drawing.c ) | < img src = "textures/textures_npatch_drawing.png" alt = "textures_npatch_drawing" width = "200" > | [Jorge A. Gomes ](https://github.com/overdev ) | |
| 60 | [textures_background_scrolling ](textures/textures_background_scrolling.c ) | < img src = "textures/textures_background_scrolling.png" alt = "textures_background_scrolling" width = "200" > | ray | ⭐️ |
| 61 | [textures_sprite_button ](textures/textures_sprite_button.c ) | < img src = "textures/textures_sprite_button.png" alt = "textures_sprite_button" width = "200" > | ray | ⭐️ |
| 62 | [textures_sprite_explosion ](textures/textures_sprite_explosion.c ) | < img src = "textures/textures_sprite_explosion.png" alt = "textures_sprite_explosion" width = "200" > | ray | ⭐️ |
| 63 | [textures_bunnymark ](textures/textures_bunnymark.c ) | < img src = "textures/textures_bunnymark.png" alt = "textures_bunnymark" width = "200" > | ray | ⭐️ |
| 64 | [textures_mouse_painting ](textures/textures_mouse_painting.c ) | < img src = "textures/textures_mouse_painting.png" alt = "textures_mouse_painting" width = "200" > | [Chris Dill ](https://github.com/MysteriousSpace ) | ⭐️ |
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### category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models ](../src/models.c ) module.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 65 | [models_animation ](models/models_animation.c ) | < img src = "models/models_animation.png" alt = "models_animation" width = "200" > | [culacant ](https://github.com/culacant ) | ⭐️ |
| 66 | [models_billboard ](models/models_billboard.c ) | < img src = "models/models_billboard.png" alt = "models_billboard" width = "200" > | ray | |
| 67 | [models_box_collisions ](models/models_box_collisions.c ) | < img src = "models/models_box_collisions.png" alt = "models_box_collisions" width = "200" > | ray | |
| 68 | [models_cubicmap ](models/models_cubicmap.c ) | < img src = "models/models_cubicmap.png" alt = "models_cubicmap" width = "200" > | ray | |
| 69 | [models_first_person_maze ](models/models_first_person_maze.c ) | < img src = "models/models_first_person_maze.png" alt = "models_first_person_maze" width = "200" > | ray | ⭐️ |
| 70 | [models_geometric_shapes ](models/models_geometric_shapes.c ) | < img src = "models/models_geometric_shapes.png" alt = "models_geometric_shapes" width = "200" > | ray | |
| 71 | [models_material_pbr ](models/models_material_pbr.c ) | < img src = "models/models_material_pbr.png" alt = "models_material_pbr" width = "200" > | ray | |
| 72 | [models_mesh_generation ](models/models_mesh_generation.c ) | < img src = "models/models_mesh_generation.png" alt = "models_mesh_generation" width = "200" > | ray | |
| 73 | [models_mesh_picking ](models/models_mesh_picking.c ) | < img src = "models/models_mesh_picking.png" alt = "models_mesh_picking" width = "200" > | [Joel Davis ](https://github.com/joeld42 ) | |
| 74 | [models_loading ](models/models_loading.c ) | < img src = "models/models_loading.png" alt = "models_loading" width = "200" > | ray | |
| 75 | [models_orthographic_projection ](models/models_orthographic_projection.c ) | < img src = "models/models_orthographic_projection.png" alt = "models_orthographic_projection" width = "200" > | [Max Danielsson ](https://github.com/autious ) | |
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| 76 | *TODO* | *TODO* | *TODO* | |
| 77 | *TODO* | *TODO* | *TODO* | |
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| 78 | [models_solar_system_rlgl ](models/models_rlgl_solar_system.c ) | < img src = "models/models_rlgl_solar_system.png" alt = "models_rlgl_solar_system" width = "200" > | ray | ⭐️ |
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| 79 | [models_yaw_pitch_roll ](models/models_yaw_pitch_roll.c ) | < img src = "models/models_yaw_pitch_roll.png" alt = "models_yaw_pitch_roll" width = "200" > | [Berni ](https://github.com/Berni8k ) | |
| 80 | [models_waving_cubes ](models/models_waving_cubes.c ) | < img src = "models/models_waving_cubes.png" alt = "models_waving_cubes" width = "200" > | [codecat ](https://github.com/codecat ) | ⭐️ |
| 81 | [models_heightmap ](models/models_heightmap.c ) | < img src = "models/models_heightmap.png" alt = "models_heightmap" width = "200" > | ray | |
| 82 | [models_skybox ](models/models_skybox.c ) | < img src = "models/models_skybox.png" alt = "models_skybox" width = "200" > | ray | |
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### category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl ](../src/rlgl.c ) module.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 83 | [shaders_basic_lighting ](shaders/shaders_basic_lighting.c ) | < img src = "shaders/shaders_basic_lighting.png" alt = "shaders_basic_lighting" width = "200" > | [Chris Camacho ](https://github.com/codifies ) | ⭐️ |
| 84 | [shaders_model_shader ](shaders/shaders_model_shader.c ) | < img src = "shaders/shaders_model_shader.png" alt = "shaders_model_shader" width = "200" > | ray | |
| 85 | [shaders_shapes_textures ](shaders/shaders_shapes_textures.c ) | < img src = "shaders/shaders_shapes_textures.png" alt = "shaders_shapes_textures" width = "200" > | ray | |
| 86 | [shaders_custom_uniform ](shaders/shaders_custom_uniform.c ) | < img src = "shaders/shaders_custom_uniform.png" alt = "shaders_custom_uniform" width = "200" > | ray | |
| 87 | [shaders_postprocessing ](shaders/shaders_postprocessing.c ) | < img src = "shaders/shaders_postprocessing.png" alt = "shaders_postprocessing" width = "200" > | ray | |
| 88 | [shaders_palette_switch ](shaders/shaders_palette_switch.c ) | < img src = "shaders/shaders_palette_switch.png" alt = "shaders_palette_switch" width = "200" > | [Marco Lizza ](https://github.com/MarcoLizza ) | |
| 89 | [shaders_raymarching ](shaders/shaders_raymarching.c ) | < img src = "shaders/shaders_raymarching.png" alt = "shaders_raymarching" width = "200" > | Shader by Iñigo Quilez | ⭐️ |
| 90 | [shaders_texture_drawing ](shaders/shaders_texture_drawing.c ) | < img src = "shaders/shaders_texture_drawing.png" alt = "shaders_texture_drawing" width = "200" > | Michał Ciesielski | ⭐️ |
| 91 | [shaders_texture_waves ](shaders/shaders_texture_waves.c ) | < img src = "shaders/shaders_texture_waves.png" alt = "shaders_texture_waves" width = "200" > | [Anata ](https://github.com/anatagawa ) | ⭐️ |
| 92 | [shaders_julia_set ](shaders/shaders_julia_set.c ) | < img src = "shaders/shaders_julia_set.png" alt = "shaders_julia_set" width = "200" > | [eggmund ](https://github.com/eggmund ) | ⭐️ |
| 93 | [shaders_eratosthenes ](shaders/shaders_eratosthenes.c ) | < img src = "shaders/shaders_eratosthenes.png" alt = "shaders_eratosthenes" width = "200" > | [ProfJski ](https://github.com/ProfJski ) | ⭐️ |
| 94 | [shaders_fog ](shaders/shaders_fog.c ) | < img src = "shaders/shaders_fog.png" alt = "shaders_fog" width = "200" > | [Chris Camacho ](https://github.com/codifies ) | ⭐️ |
| 95 | [shaders_simple_mask ](shaders/shaders_simple_mask.c ) | < img src = "shaders/shaders_simple_mask.png" alt = "shaders_simple_mask" width = "200" > | [Chris Camacho ](https://github.com/codifies ) | ⭐️ |
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### category: audio
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Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio ](../src/raudio.c ) module. Note this module can be used standalone independently of raylib, check [raudio_standalone ](others/raudio_standalone.c ) example.
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| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 96 | [audio_module_playing ](audio/audio_module_playing.c ) | < img src = "audio/audio_module_playing.png" alt = "audio_module_playing" width = "200" > | ray | |
| 97 | [audio_music_stream ](audio/audio_music_stream.c ) | < img src = "audio/audio_music_stream.png" alt = "audio_music_stream" width = "200" > | ray | |
| 98 | [audio_raw_stream ](audio/audio_raw_stream.c ) | < img src = "audio/audio_raw_stream.png" alt = "audio_raw_stream" width = "200" > | ray | |
| 99 | [audio_sound_loading ](audio/audio_sound_loading.c ) | < img src = "audio/audio_sound_loading.png" alt = "audio_sound_loading" width = "200" > | ray | |
| 100 | [audio_multichannel_sound ](audio/audio_multichannel_sound.c ) | < img src = "audio/audio_multichannel_sound.png" alt = "audio_multichannel_sound" width = "200" > | [Chris Camacho ](https://github.com/codifies ) | ⭐️ |
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### category: physics
Examples showing physics functionality with raylib. This functionality is provided by [physac ](https://github.com/victorfisac/Physac ) library, included with raylib [sources ](../src/physac.h ). Note this library is not linked with raylib by default, it should be manually included in user code.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
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| 101 | [physics_demo ](physics/physics_demo.c ) | < img src = "physics/physics_demo.png" alt = "physics_demo" width = "200" > | [Victor Fisac ](https://github.com/victorfisac ) | |
| 102 | [physics_friction ](physics/physics_friction.c ) | < img src = "physics/physics_friction.png" alt = "physics_friction" width = "200" > | [Victor Fisac ](https://github.com/victorfisac ) | |
| 103 | [physics_movement ](physics/physics_movement.c ) | < img src = "physics/physics_movement.png" alt = "physics_movement" width = "200" > | [Victor Fisac ](https://github.com/victorfisac ) | |
| 104 | [physics_restitution ](physics/physics_restitution.c ) | < img src = "physics/physics_restitution.png" alt = "physics_restitution" width = "200" > | [Victor Fisac ](https://github.com/victorfisac ) | |
| 105 | [physics_shatter ](physics/physics_shatter.c ) | < img src = "physics/physics_shatter.png" alt = "physics_shatter" width = "200" > | [Victor Fisac ](https://github.com/victorfisac ) | |
### category: network
Examples showing raylib network functionality. This functionality is provided by [rnet ](../src/rnet.h ) module.
**Note that rnet module is under development and not ready yet.**
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
| 106 | [network_ping_pong ](network/network_ping_pong.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 107 | [network_resolve_host ](network/network_resolve_host.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 108 | [network_tcp_client ](network/network_tcp_client.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 109 | [network_tcp_server ](network/network_tcp_server.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 110 | [network_test ](network/network_test.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 111 | [network_udp_client ](network/network_udp_client.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
| 112 | [network_udp_server ](network/network_udp_server.c ) | | [Jak Barnes ](https://github.com/syphonx ) | |
### category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
| 113 | [raudio_standalone ](others/raudio_standalone.c ) | | ray | |
| 114 | [rlgl_standalone ](others/rlgl_standalone.c ) | | ray | |
| 115 | [easings_testbed ](others/easings_testbed.c ) | | ray | |
As always contributions are welcome, feel free to send new examples! Here it is an [examples template ](examples_template.c ) to start with!