2016-08-06 12:32:35 +03:00
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--
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-- raylib [text] example - Text Writing Animation
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim")
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local message = "This sample illustrates a text writing\nanimation effect! Check it out! )"
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local framesCounter = 0
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SetTargetFPS(60) -- Set target frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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framesCounter = framesCounter + 1
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if (IsKeyPressed(KEY.ENTER)) then framesCounter = 0 end
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-- Draw
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BeginDrawing()
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ClearBackground(RAYWHITE)
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2016-08-06 20:29:58 +03:00
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DrawText(string.sub(message, 0, framesCounter//10), 210, 160, 20, MAROON)
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2016-08-06 12:32:35 +03:00
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DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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