72 lines
3.1 KiB
Lua
72 lines
3.1 KiB
Lua
|
-------------------------------------------------------------------------------------------
|
||
|
--
|
||
|
-- raylib [text] example - SpriteFont loading and usage
|
||
|
--
|
||
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||
|
--
|
||
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||
|
--
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
|
||
|
-- Initialization
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
local screenWidth = 800
|
||
|
local screenHeight = 450
|
||
|
|
||
|
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
|
||
|
|
||
|
local msg1 = "THIS IS A custom SPRITE FONT..."
|
||
|
local msg2 = "...and this is ANOTHER CUSTOM font..."
|
||
|
local msg3 = "...and a THIRD one! GREAT! :D"
|
||
|
|
||
|
-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||
|
local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading
|
||
|
local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading
|
||
|
local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading
|
||
|
|
||
|
local fontPosition1 = Vector2(0, 0)
|
||
|
local fontPosition2 = Vector2(0, 0)
|
||
|
local fontPosition3 = Vector2(0, 0)
|
||
|
|
||
|
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2
|
||
|
fontPosition1.y = screenHeight/2 - font1.size/2 - 80
|
||
|
|
||
|
fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2
|
||
|
fontPosition2.y = screenHeight/2 - font2.size/2 - 10
|
||
|
|
||
|
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2
|
||
|
fontPosition3.y = screenHeight/2 - font3.size/2 + 50
|
||
|
|
||
|
SetTargetFPS(60) -- Set target frames-per-second
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
|
||
|
-- Main game loop
|
||
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||
|
-- Update
|
||
|
---------------------------------------------------------------------------------------
|
||
|
-- TODO: Update variables here...
|
||
|
---------------------------------------------------------------------------------------
|
||
|
|
||
|
-- Draw
|
||
|
---------------------------------------------------------------------------------------
|
||
|
BeginDrawing()
|
||
|
|
||
|
ClearBackground(RAYWHITE)
|
||
|
|
||
|
DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE)
|
||
|
DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE)
|
||
|
DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE)
|
||
|
|
||
|
EndDrawing()
|
||
|
---------------------------------------------------------------------------------------
|
||
|
end
|
||
|
|
||
|
-- De-Initialization
|
||
|
-------------------------------------------------------------------------------------------
|
||
|
UnloadSpriteFont(font1) -- SpriteFont unloading
|
||
|
UnloadSpriteFont(font2) -- SpriteFont unloading
|
||
|
UnloadSpriteFont(font3) -- SpriteFont unloading
|
||
|
|
||
|
CloseWindow() -- Close window and OpenGL context
|
||
|
-------------------------------------------------------------------------------------------
|