raylib/examples/core_mouse_wheel.lua

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2016-08-06 12:32:35 +03:00
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--
-- raylib [core] examples - Mouse wheel
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
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-- Initialization
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local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel")
local boxPositionY = screenHeight/2 - 40
local scrollSpeed = 4 -- Scrolling speed in pixels
SetTargetFPS(60) -- Set target frames-per-second
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-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
------------------------------------------------------------------------------------
boxPositionY = boxPositionY - (GetMouseWheelMove()*scrollSpeed)
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-- Draw
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BeginDrawing()
ClearBackground(RAYWHITE)
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON)
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY)
DrawText(string.format("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY)
EndDrawing()
------------------------------------------------------------------------------------
end
-- De-Initialization
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CloseWindow() -- Close window and OpenGL context
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