926 lines
41 KiB
C
926 lines
41 KiB
C
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/*******************************************************************************************
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*
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* raylib - Talk: QIDV raylib (Learn Videogames Programming)
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*
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* Aprende a Programar Videojuegos con raylib
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*
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* This talk has been created using raylib v1.2 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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#include <string.h>
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#include <math.h>
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#define MAX_BALLS 16
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum TalkScreen { LOADING, LOGO, MODULES, ENDING, PONG } TalkScreen;
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typedef enum Modules { CORE = 0, SHAPES, TEXTURES, TEXT, MODELS, AUDIO } Modules;
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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int screenWidth = 1280;
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int screenHeight = 720;
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const char msgLoading[30] = "LOADING...";
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const char msgPressEnter[30] = "Press ENTER to START";
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const char msgCredits[40] = "by RAMON SANTAMARIA [@raysan5]";
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const char msgWeb[30] = "www.raylib.com";
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const char msgLogoA[40] = "A simple and easy-to-use library";
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const char msgLogoB[40] = "to learn videogames programming";
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const char msg1[50] = "THIS is a CUSTOM FONT...";
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const char msg2[50] = "...and ANOTHER CUSTOM ONE...";
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const char msg3[50] = "...AND ONE MORE! :)";
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bool closeWindow = false;
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int totalTime = 60*60*60; // fps*sec*min
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int timeCounter = 0;
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TalkScreen currentScreen = LOADING;
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// LOADING screen variables
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int loadBarWidth = 0;
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int loadBarMaxWidth = 600;
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// TITLE screen variables
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SpriteFont fontAlagard;
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SpriteFont fontPixelplay;
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SpriteFont fontMecha;
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SpriteFont fontSetback;
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SpriteFont fontRomulus;
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Vector2 pongBallPosition;
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Vector2 pongBallSpeed;
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Rectangle pongPlayerRec;
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Rectangle pongEnemyRec;
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int pongScorePlayer = 0;
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int pongScoreEnemy = 0;
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bool pongAutoMode = true;
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int pongAutoCounter = 0;
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bool pongPaused = true;
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int lettersCounter = 0;
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char msgBuffer[120] = { ' ' };
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// LOGO screen variables
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int logoPositionX;
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int logoPositionY;
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int raylibLettersCount = 0;
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int topSideRecWidth = 16;
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int leftSideRecHeight = 16;
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int bottomSideRecWidth = 16;
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int rightSideRecHeight = 16;
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char raylib[8] = " \0"; // raylib text array, max 8 letters
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int logoScreenState = 0; // Tracking animation states (State Machine)
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bool msgLogoADone = false;
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bool msgLogoBDone = false;
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// MODULES screen variables
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Modules selectedModule = CORE;
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Texture2D raylibWindow;
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Texture2D raylibWindow01;
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Texture2D raylibWindow02;
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Texture2D raylibWindow03;
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Texture2D platforms;
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Texture2D raylibLogoB;
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Texture2D lena;
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Texture2D mandrill;
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Texture2D texAlagard;
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SpriteFont fontMechaC;
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SpriteFont fontAlagardC;
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SpriteFont fontJupiterC;
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int coreWindow = 1;
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int windowOffset = 0;
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Vector2 ballPosition;
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Camera camera;
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Texture2D catTexture;
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Model cat;
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Sound fxWav;
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Sound fxOgg;
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Vector2 soundBallsPosition[MAX_BALLS];
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Color soundBallsColor[MAX_BALLS];
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bool soundBallsActive[MAX_BALLS];
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float soundBallsAlpha[MAX_BALLS];
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int soundBallsRadius[MAX_BALLS];
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float scaleFactor = 0.0f;
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float timePlayed = 0;
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// ENDING screen variables
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Texture2D raylibLogoA;
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// Required variables to manage screen transitions (fade-in, fade-out)
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float transAlpha = 0;
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bool onTransition = false;
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bool transFadeOut = false;
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int transFromScreen = -1;
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int transToScreen = -1;
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int framesCounter = 0;
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//----------------------------------------------------------------------------------
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// Local Functions Declaration
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//----------------------------------------------------------------------------------
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void TransitionToScreen(int screen);
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void UpdateTransition(void);
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void DrawTransition(void);
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void UpdateDrawOneFrame(void);
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const char windowTitle[30] = "raylib functionality demo";
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//SetupFlags(FLAG_FULLSCREEN_MODE);
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InitWindow(screenWidth, screenHeight, windowTitle);
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InitAudioDevice(); // Initialize audio device
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// TITLE screen variables Initialization
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fontAlagard = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
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fontPixelplay = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
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fontMecha = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
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fontSetback = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
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fontRomulus = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
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pongBallPosition = (Vector2){ screenWidth/2, screenHeight/2 + 20 };
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pongBallSpeed = (Vector2){ 6, 6 };
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pongPlayerRec = (Rectangle){ 20, screenHeight/2 - 50 + 40, 20, 100 };
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pongEnemyRec = (Rectangle){ screenWidth - 40, screenHeight/2 - 60, 20, 120 };
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// LOGO screen variables Initialization
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logoPositionX = screenWidth/2 - 128;
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logoPositionY = screenHeight/2 - 128;
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// MODULES screen variables Initialization
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raylibWindow = LoadTexture("resources/raylib_window.png");
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raylibWindow01 = LoadTexture("resources/raylib_window_01.png");
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raylibWindow02 = LoadTexture("resources/raylib_window_02.png");
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raylibWindow03 = LoadTexture("resources/raylib_window_03.png");
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platforms = LoadTexture("resources/platforms.png");
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raylibLogoB = LoadTexture("resources/raylib_logo128x128.png");
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lena = LoadTexture("resources/lena.png");
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mandrill = LoadTexture("resources/mandrill.png");
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texAlagard = LoadTexture("resources/fonts/custom_alagard.png");
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fontMechaC = LoadSpriteFont("resources/fonts/custom_mecha.png");
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fontAlagardC = LoadSpriteFont("resources/fonts/custom_alagard.png");
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fontJupiterC = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png");
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ballPosition = (Vector2){ 520 + 656/2, 220 + 399/2 };
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camera = (Camera){{ 0.0, 12.0, 15.0 }, { 0.0, 3.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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catTexture = LoadTexture("resources/catsham.png"); // Load model texture
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cat = LoadModel("resources/cat.obj"); // Load OBJ model
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SetModelTexture(&cat, catTexture);
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fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
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for (int i = 0; i < MAX_BALLS; i++)
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{
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soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
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soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
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soundBallsRadius[i] = GetRandomValue(2, 50);
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soundBallsAlpha[i] = 1.0f;
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soundBallsActive[i] = false;
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}
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// ENDING screen variables Initialization
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raylibLogoA = LoadTexture("resources/raylib_logo.png");
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#ifndef PLATFORM_WEB
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SetTargetFPS(60);
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#endif
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawOneFrame, 0, 1);
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#else
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose() && !closeWindow) // Detect window close button or ESC key
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{
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UpdateDrawOneFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload all loaded data (textures, fonts, audio)
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UnloadSpriteFont(fontAlagard); // SpriteFont unloading
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UnloadSpriteFont(fontPixelplay); // SpriteFont unloading
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UnloadSpriteFont(fontMecha); // SpriteFont unloading
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UnloadSpriteFont(fontSetback); // SpriteFont unloading
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UnloadSpriteFont(fontRomulus); // SpriteFont unloading
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UnloadTexture(raylibWindow);
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UnloadTexture(raylibWindow01);
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UnloadTexture(raylibWindow02);
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UnloadTexture(raylibWindow03);
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UnloadTexture(platforms);
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UnloadTexture(raylibLogoA);
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UnloadTexture(raylibLogoB);
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UnloadTexture(lena);
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UnloadTexture(mandrill);
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UnloadTexture(texAlagard);
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UnloadSpriteFont(fontMechaC);
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UnloadSpriteFont(fontAlagardC);
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UnloadSpriteFont(fontJupiterC);
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UnloadTexture(catTexture);
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UnloadModel(cat);
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UnloadSound(fxWav);
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UnloadSound(fxOgg);
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CloseAudioDevice();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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void TransitionToScreen(int screen)
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{
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onTransition = true;
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transFromScreen = currentScreen;
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transToScreen = screen;
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}
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void UpdateTransition(void)
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{
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if (!transFadeOut)
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{
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transAlpha += 0.02f;
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if (transAlpha >= 1.0)
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{
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transAlpha = 1.0;
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currentScreen = transToScreen;
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transFadeOut = true;
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framesCounter = 0;
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}
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}
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else // Transition fade out logic
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{
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transAlpha -= 0.02f;
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if (transAlpha <= 0)
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{
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transAlpha = 0;
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transFadeOut = false;
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onTransition = false;
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transFromScreen = -1;
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transToScreen = -1;
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}
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}
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}
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void DrawTransition(void)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha));
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}
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void UpdateDrawOneFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (!onTransition)
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{
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switch(currentScreen)
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{
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case LOADING:
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{
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// Update LOADING screen variables
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framesCounter++; // Count frames
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if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter%30) == 0)) loadBarWidth++;
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if (IsKeyDown(KEY_SPACE) && (loadBarWidth < loadBarMaxWidth)) loadBarWidth += 4;
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if (IsKeyPressed(KEY_ENTER) && (loadBarWidth >= loadBarMaxWidth)) TransitionToScreen(LOGO);
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} break;
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case LOGO:
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{
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// Update LOGO screen variables
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if (logoScreenState == 0) // State 0: Small box blinking
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{
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framesCounter++;
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if (framesCounter == 120)
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{
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logoScreenState = 1;
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framesCounter = 0; // Reset counter... will be used later...
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}
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}
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else if (logoScreenState == 1) // State 1: Top and left bars growing
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{
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topSideRecWidth += 4;
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leftSideRecHeight += 4;
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if (topSideRecWidth == 256) logoScreenState = 2;
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}
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else if (logoScreenState == 2) // State 2: Bottom and right bars growing
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{
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bottomSideRecWidth += 4;
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rightSideRecHeight += 4;
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if (bottomSideRecWidth == 256)
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{
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lettersCounter = 0;
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for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
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logoScreenState = 3;
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}
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}
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else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
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{
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framesCounter++;
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// Every 12 frames, one more letter!
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if ((framesCounter%12) == 0) raylibLettersCount++;
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switch (raylibLettersCount)
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{
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case 1: raylib[0] = 'r'; break;
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case 2: raylib[1] = 'a'; break;
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case 3: raylib[2] = 'y'; break;
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case 4: raylib[3] = 'l'; break;
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case 5: raylib[4] = 'i'; break;
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case 6: raylib[5] = 'b'; break;
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default: break;
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}
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if (raylibLettersCount >= 10)
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{
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// Write raylib description messages
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if ((framesCounter%2) == 0) lettersCounter++;
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if (!msgLogoADone)
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{
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if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
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else
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{
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for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
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lettersCounter = 0;
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msgLogoADone = true;
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}
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}
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else if (!msgLogoBDone)
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{
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if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
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else
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{
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msgLogoBDone = true;
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framesCounter = 0;
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}
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}
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}
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}
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// Press enter to change to MODULES screen
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if (IsKeyPressed(KEY_ENTER) && msgLogoBDone) TransitionToScreen(MODULES);
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else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
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} break;
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case MODULES:
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{
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// Update MODULES screen variables here!
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framesCounter++;
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if (IsKeyPressed(KEY_RIGHT) && (selectedModule < 5))
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{
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selectedModule++;
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framesCounter = 0;
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}
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else if (IsKeyPressed(KEY_LEFT) && (selectedModule > 0))
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{
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selectedModule--;
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framesCounter = 0;
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}
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if (selectedModule == CORE)
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{
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if ((framesCounter > 60) && (windowOffset < 40))
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{
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windowOffset++;
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ballPosition.x++;
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ballPosition.y++;
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}
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if (framesCounter > 140)
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{
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if (IsKeyDown('A')) ballPosition.x -= 5;
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if (IsKeyDown('D')) ballPosition.x += 5;
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if (IsKeyDown('W')) ballPosition.y -= 5;
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||
|
if (IsKeyDown('S')) ballPosition.y += 5;
|
||
|
|
||
|
if (IsKeyPressed('1')) coreWindow = 1;
|
||
|
if (IsKeyPressed('2')) coreWindow = 2;
|
||
|
if (IsKeyPressed('3')) coreWindow = 3;
|
||
|
if (IsKeyPressed('4')) coreWindow = 4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (selectedModule == TEXTURES) scaleFactor = (sinf(2*PI/240*framesCounter) + 1.0f)/2;
|
||
|
|
||
|
if (selectedModule == AUDIO)
|
||
|
{
|
||
|
if (IsKeyPressed(KEY_SPACE) && !MusicIsPlaying()) PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
|
||
|
|
||
|
if (IsKeyPressed('S'))
|
||
|
{
|
||
|
StopMusicStream();
|
||
|
timePlayed = 0.0f;
|
||
|
|
||
|
for (int i = 0; i < MAX_BALLS; i++)
|
||
|
{
|
||
|
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
|
||
|
soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
|
||
|
soundBallsRadius[i] = GetRandomValue(2, 50);
|
||
|
soundBallsAlpha[i] = 1.0f;
|
||
|
|
||
|
soundBallsActive[i] = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (MusicIsPlaying())
|
||
|
{
|
||
|
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4;
|
||
|
|
||
|
if ((framesCounter%10) == 0)
|
||
|
{
|
||
|
for (int i = 0; i < MAX_BALLS; i++)
|
||
|
{
|
||
|
if (!soundBallsActive[i])
|
||
|
{
|
||
|
soundBallsActive[i] = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < MAX_BALLS; i++)
|
||
|
{
|
||
|
if (soundBallsActive[i]) soundBallsAlpha[i] -= 0.005f;
|
||
|
|
||
|
if (soundBallsAlpha[i] <= 0)
|
||
|
{
|
||
|
soundBallsActive[i] = false;
|
||
|
|
||
|
// Reset ball random
|
||
|
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
|
||
|
soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
|
||
|
soundBallsRadius[i] = GetRandomValue(2, 60);
|
||
|
soundBallsAlpha[i] = 1.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (IsKeyPressed('N')) PlaySound(fxWav);
|
||
|
//if (IsKeyPressed('M')) PlaySound(fxOgg);
|
||
|
}
|
||
|
|
||
|
// Press enter to change to ENDING screen
|
||
|
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
|
||
|
else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
|
||
|
|
||
|
} break;
|
||
|
case PONG:
|
||
|
{
|
||
|
// Update SECRET screen variables here!
|
||
|
framesCounter++;
|
||
|
|
||
|
if (IsKeyPressed('P')) pongPaused = !pongPaused;
|
||
|
|
||
|
if (!pongPaused)
|
||
|
{
|
||
|
pongBallPosition.x += pongBallSpeed.x;
|
||
|
pongBallPosition.y += pongBallSpeed.y;
|
||
|
|
||
|
if ((pongBallPosition.x >= screenWidth - 5) || (pongBallPosition.x <= 5)) pongBallSpeed.x *= -1;
|
||
|
if ((pongBallPosition.y >= screenHeight - 5) || (pongBallPosition.y <= 5)) pongBallSpeed.y *= -1;
|
||
|
|
||
|
if (IsKeyDown(KEY_UP) || IsKeyDown('W'))
|
||
|
{
|
||
|
pongPlayerRec.y -= 5;
|
||
|
pongAutoMode = false;
|
||
|
pongAutoCounter = 180;
|
||
|
}
|
||
|
else if (IsKeyDown(KEY_DOWN) || IsKeyDown('S'))
|
||
|
{
|
||
|
pongPlayerRec.y += 5;
|
||
|
pongAutoMode = false;
|
||
|
pongAutoCounter = 180;
|
||
|
}
|
||
|
else if (pongAutoCounter > 0)
|
||
|
{
|
||
|
pongAutoCounter--;
|
||
|
|
||
|
if (pongAutoCounter == 0) pongAutoMode = true;
|
||
|
}
|
||
|
|
||
|
if ((pongBallPosition.x < 600) && pongAutoMode)
|
||
|
{
|
||
|
if (pongBallPosition.y > (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y += 5;
|
||
|
else if (pongBallPosition.y < (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y -= 5;
|
||
|
}
|
||
|
|
||
|
if (pongPlayerRec.y <= 0) pongPlayerRec.y = 0;
|
||
|
else if ((pongPlayerRec.y + pongPlayerRec.height) >= screenHeight) pongPlayerRec.y = screenHeight - pongPlayerRec.height;
|
||
|
|
||
|
if (pongBallPosition.x > screenWidth - 600)
|
||
|
{
|
||
|
if (pongBallPosition.y > (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y += 5;
|
||
|
else if (pongBallPosition.y < (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y -= 5;
|
||
|
|
||
|
if (pongEnemyRec.y <= 0) pongEnemyRec.y = 0;
|
||
|
else if ((pongEnemyRec.y + pongEnemyRec.height) >= screenHeight) pongEnemyRec.y = screenHeight - pongEnemyRec.height;
|
||
|
}
|
||
|
|
||
|
if ((CheckCollisionCircleRec(pongBallPosition, 10, pongPlayerRec)) || (CheckCollisionCircleRec(pongBallPosition, 10, pongEnemyRec))) pongBallSpeed.x *= -1;
|
||
|
|
||
|
if (pongBallPosition.x >= screenWidth - 5) pongScorePlayer++;
|
||
|
else if (pongBallPosition.x <= 5) pongScoreEnemy++;
|
||
|
}
|
||
|
|
||
|
// Press enter to move back to MODULES screen
|
||
|
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
|
||
|
if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(ENDING);
|
||
|
} break;
|
||
|
case ENDING:
|
||
|
{
|
||
|
// Update ENDING screen
|
||
|
framesCounter++;
|
||
|
|
||
|
// Press enter to move back to MODULES screen
|
||
|
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(PONG);
|
||
|
if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(MODULES);
|
||
|
|
||
|
} break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
if ((currentScreen != LOADING) && (timeCounter < totalTime)) timeCounter++;
|
||
|
}
|
||
|
else UpdateTransition(); // Update transition (fade-in, fade-out)
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Draw
|
||
|
//----------------------------------------------------------------------------------
|
||
|
BeginDrawing();
|
||
|
|
||
|
ClearBackground(RAYWHITE);
|
||
|
|
||
|
switch(currentScreen)
|
||
|
{
|
||
|
case LOADING:
|
||
|
{
|
||
|
// Draw LOADING screen
|
||
|
if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter/40)%2)) DrawText(msgLoading, 360, 240, 40, DARKGRAY);
|
||
|
|
||
|
DrawRectangle(360 - 4, 300 - 4, loadBarMaxWidth + 8, 60 + 8, LIGHTGRAY);
|
||
|
DrawRectangle(360, 300, loadBarWidth - 1, 60, DARKGRAY);
|
||
|
DrawRectangleLines(360 - 4, 300 - 5, loadBarMaxWidth + 8, 60 + 8, DARKGRAY);
|
||
|
|
||
|
if (loadBarWidth >= loadBarMaxWidth)
|
||
|
{
|
||
|
//DrawText(msgLoading, 360, 240, 40, DARKGRAY);
|
||
|
if ((framesCounter/30)%2) DrawText(msgPressEnter, screenWidth/2 - MeasureText(msgPressEnter, 40)/2 + 20, 400, 40, DARKGRAY);
|
||
|
}
|
||
|
else DrawText("PRESS SPACE to ACCELERATE LOADING! ;)", screenWidth/2 - 200, 400, 20, LIGHTGRAY);
|
||
|
|
||
|
} break;
|
||
|
case LOGO:
|
||
|
{
|
||
|
// Draw LOGO screen
|
||
|
if (logoScreenState == 0)
|
||
|
{
|
||
|
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
|
||
|
}
|
||
|
else if (logoScreenState == 1)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
|
||
|
}
|
||
|
else if (logoScreenState == 2)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
|
||
|
|
||
|
DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
|
||
|
}
|
||
|
else if (logoScreenState == 3)
|
||
|
{
|
||
|
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
|
||
|
|
||
|
DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
|
||
|
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
|
||
|
|
||
|
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112 - 60, 224, 224, RAYWHITE);
|
||
|
|
||
|
DrawText(raylib, screenWidth/2 - 44, screenHeight/2 + 48 - 60, 50, BLACK);
|
||
|
|
||
|
if (!msgLogoADone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
|
||
|
else
|
||
|
{
|
||
|
DrawText(msgLogoA, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
|
||
|
|
||
|
if (!msgLogoBDone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoB, 30)/2, 510, 30, GRAY);
|
||
|
else
|
||
|
{
|
||
|
DrawText(msgLogoB, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 510, 30, GRAY);
|
||
|
|
||
|
if ((framesCounter > 90) && ((framesCounter/30)%2)) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} break;
|
||
|
case MODULES:
|
||
|
{
|
||
|
// Draw MODULES screen
|
||
|
DrawTexture(raylibLogoB, 40, 40, WHITE);
|
||
|
DrawText("raylib is composed of 6 main modules:", 128 + 40 + 30, 50, 20, GRAY);
|
||
|
|
||
|
if (framesCounter < 120)
|
||
|
{
|
||
|
if (((framesCounter/30)%2) == 0) DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
|
||
|
}
|
||
|
else DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
|
||
|
|
||
|
if (selectedModule != AUDIO)
|
||
|
{
|
||
|
DrawTriangle((Vector2){950 - 40, 685 - 10}, (Vector2){950 - 60, 685}, (Vector2){950 - 40, 685 + 10}, GRAY);
|
||
|
DrawTriangle((Vector2){950 - 30, 685 - 10}, (Vector2){950 - 30, 685 + 10}, (Vector2){950 - 10, 685}, GRAY);
|
||
|
DrawText("PRESS RIGHT or LEFT to EXPLORE MODULES", 960, 680, 10, GRAY);
|
||
|
}
|
||
|
|
||
|
switch (selectedModule)
|
||
|
{
|
||
|
case CORE:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||
|
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||
|
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||
|
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||
|
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
|
||
|
|
||
|
switch (coreWindow)
|
||
|
{
|
||
|
case 1: DrawTexture(raylibWindow, 520, 220, WHITE); break;
|
||
|
case 2: DrawTextureEx(raylibWindow01, (Vector2){ 450, 220 - 45 }, 0.0f, 4.0f, WHITE); break;
|
||
|
case 3: DrawTextureEx(raylibWindow02, (Vector2){ 430, 220 - 40 }, 0.0f, 4.0f, WHITE); break;
|
||
|
case 4: DrawTextureEx(raylibWindow03, (Vector2){ 470, 220 - 65 }, 0.0f, 4.0f, WHITE); break;
|
||
|
default: DrawTexture(raylibWindow, 520, 220, WHITE); break;
|
||
|
}
|
||
|
|
||
|
if (framesCounter > 140) DrawText("Check the possible windows raylib can run on. PRESS KEY: 1, 2, 3 or 4", 520 + 8 + windowOffset + 160, 220 + windowOffset + 10, 10, LIGHTGRAY);
|
||
|
|
||
|
DrawText("Compile raylib C code for the folowing platforms:", 48, 400, 10, MAROON);
|
||
|
|
||
|
DrawTextureRec(platforms, (Rectangle){ 0, 0, platforms.width, platforms.height}, (Vector2){ 75, 420 }, WHITE);
|
||
|
|
||
|
DrawRectangle(520 + 8 + windowOffset, 220 + 31 + windowOffset, 640, 360, RAYWHITE);
|
||
|
DrawRectangleLines(520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 2, 640 + 2, 360 + 2, GRAY);
|
||
|
DrawFPS(520 + 8 + windowOffset + 10, 220 + 31 + windowOffset + 10);
|
||
|
|
||
|
DrawRectangle(ballPosition.x - 50, ballPosition.y - 50, 100, 100, Fade(MAROON, 0.5f));
|
||
|
DrawRectangleRec(GetCollisionRec((Rectangle){ 520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 1, 640 + 2, 360 + 2 }, (Rectangle){ (int)ballPosition.x - 50, (int)ballPosition.y - 50, 100, 100 }), MAROON);
|
||
|
|
||
|
if (framesCounter > 140)
|
||
|
{
|
||
|
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, GetFontBaseSize(fontMecha), 2, BLACK);
|
||
|
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, GetFontBaseSize(fontMecha), 2, BLACK);
|
||
|
}
|
||
|
} break;
|
||
|
case SHAPES:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
|
||
|
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
|
||
|
|
||
|
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
|
||
|
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
|
||
|
DrawCircleLines(screenWidth/4, 340 + 240, 80, DARKBLUE);
|
||
|
|
||
|
DrawRectangle(screenWidth/4*2 - 110, 100 + 180, 220, 100, LIME);
|
||
|
DrawRectangleGradient(screenWidth/4*2 - 90, 170 + 240, 180, 130, MAROON, GOLD);
|
||
|
DrawRectangleLines(screenWidth/4*2 - 80, 320 + 240, 160, 80, ORANGE);
|
||
|
|
||
|
DrawTriangle((Vector2){screenWidth/4*3, 60 + 220}, (Vector2){screenWidth/4*3 - 60, 160 + 220}, (Vector2){screenWidth/4*3 + 60, 160 + 220}, VIOLET);
|
||
|
|
||
|
DrawTriangleLines((Vector2){screenWidth/4*3, 140 + 220}, (Vector2){screenWidth/4*3 - 60, 210 + 260}, (Vector2){screenWidth/4*3 + 60, 210 + 260}, SKYBLUE);
|
||
|
|
||
|
DrawPoly((Vector2){screenWidth/4*3, 320 + 240}, 6, 80, 0, BROWN);
|
||
|
|
||
|
} break;
|
||
|
case TEXTURES:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
|
||
|
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
|
||
|
|
||
|
DrawRectangle(138, 348, 260, 260, GRAY);
|
||
|
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
|
||
|
|
||
|
DrawTexture(lena, 600, 180, Fade(WHITE, 0.3f));
|
||
|
DrawTextureRec(lena, (Rectangle){ 225, 240, 155, 50 }, (Vector2){ 600 + 256 - 82 + 50, 180 + 241 }, PINK);
|
||
|
|
||
|
DrawTexturePro(mandrill, (Rectangle){ 0, 0, mandrill.width, mandrill.height }, (Rectangle){ screenWidth/2 - 40, 350 + 128, mandrill.width/2, mandrill.height/2 },
|
||
|
(Vector2){ mandrill.width/4, mandrill.height/4 }, framesCounter, GOLD);
|
||
|
|
||
|
} break;
|
||
|
case TEXT:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||
|
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||
|
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
|
||
|
|
||
|
DrawTexture(texAlagard, 60, 360, WHITE);
|
||
|
|
||
|
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, GetFontBaseSize(fontMechaC), -3, WHITE);
|
||
|
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, GetFontBaseSize(fontAlagardC), -2, WHITE);
|
||
|
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, GetFontBaseSize(fontJupiterC), 2, WHITE);
|
||
|
|
||
|
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, GetFontBaseSize(fontAlagard)*2, 2, MAROON);
|
||
|
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, GetFontBaseSize(fontPixelplay)*2, 4, ORANGE);
|
||
|
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, GetFontBaseSize(fontMecha)*2, 4, DARKGREEN);
|
||
|
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, GetFontBaseSize(fontSetback)*2, 4, DARKBLUE);
|
||
|
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, GetFontBaseSize(fontRomulus)*2, 3, DARKPURPLE);
|
||
|
|
||
|
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
|
||
|
|
||
|
} break;
|
||
|
case MODELS:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||
|
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||
|
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
|
||
|
|
||
|
Begin3dMode(camera);
|
||
|
|
||
|
DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
|
||
|
DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
|
||
|
DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
|
||
|
|
||
|
DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
|
||
|
DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
|
||
|
|
||
|
DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
|
||
|
DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
|
||
|
DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
|
||
|
|
||
|
DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
|
||
|
DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
|
||
|
|
||
|
DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 0.5f*framesCounter, 0.0f }, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
|
||
|
DrawGizmo((Vector3){ 8.0f, 0.0f, 2.0f });
|
||
|
|
||
|
DrawGrid(10.0, 1.0); // Draw a grid
|
||
|
|
||
|
End3dMode();
|
||
|
|
||
|
DrawFPS(900, 220);
|
||
|
|
||
|
} break;
|
||
|
case AUDIO:
|
||
|
{
|
||
|
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
|
||
|
|
||
|
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
|
||
|
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
|
||
|
|
||
|
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
|
||
|
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
|
||
|
DrawRectangle(150, 390, (int)timePlayed, 12, MAROON);
|
||
|
|
||
|
if (MusicIsPlaying())
|
||
|
{
|
||
|
DrawText("PRESS 'S' to STOP PLAYING MUSIC", 165, 425, 20, GRAY);
|
||
|
|
||
|
for (int i = 0; i < MAX_BALLS; i++)
|
||
|
{
|
||
|
if (soundBallsActive[i]) DrawPoly(soundBallsPosition[i], 18, soundBallsRadius[i], 0.0f, Fade(soundBallsColor[i], soundBallsAlpha[i]));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DrawText("PRESS 'N' to PLAY a SOUND", 200, 540, 20, VIOLET);
|
||
|
|
||
|
if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
|
||
|
|
||
|
} break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
// Draw modules menu
|
||
|
DrawRectangle(128 + 40 + 30, 128 + 40 - 70 - 8, 150, 70, GetColor(0x898888ff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xe1e1e1ff));
|
||
|
DrawText("CORE", 128 + 40 + 30 + 8 + 38, 128 + 40 - 50, 20, GetColor(0x5c5a5aff));
|
||
|
|
||
|
DrawRectangle(128 + 40 + 30 + 175, 128 + 40 - 70 - 8, 150, 70, GetColor(0xe66666ff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8 + 175, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xf0d6d6ff));
|
||
|
DrawText("SHAPES", 128 + 40 + 30 + 8 + 175 + 28, 128 + 40 - 50, 20, GetColor(0xcd5757ff));
|
||
|
|
||
|
DrawRectangle(128 + 40 + 30 + 175*2, 128 + 40 - 70 - 8, 150, 70, GetColor(0x75a06dff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8 + 175*2, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xc8eabfff));
|
||
|
DrawText("TEXTURES", 128 + 40 + 30 + 175*2 + 8 + 9, 128 + 40 - 50, 20, GetColor(0x60815aff));
|
||
|
|
||
|
DrawRectangle(128 + 40 + 30 + 175*3, 128 + 40 - 70 - 8, 150, 70, GetColor(0x52b296ff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8 + 175*3, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbef0ddff));
|
||
|
DrawText("TEXT", 128 + 40 + 30 + 8 + 175*3 + 38, 128 + 40 - 50, 20, GetColor(0x377764ff));
|
||
|
|
||
|
DrawRectangle(128 + 40 + 30 + 175*4, 128 + 40 - 70 - 8, 150, 70, GetColor(0x5d9cbdff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8 + 175*4, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbedce8ff));
|
||
|
DrawText("MODELS", 128 + 40 + 30 + 8 + 175*4 + 28, 128 + 40 - 50, 20, GetColor(0x417794ff));
|
||
|
|
||
|
DrawRectangle(128 + 40 + 30 + 175*5, 128 + 40 - 70 - 8, 150, 70, GetColor(0xd3b157ff));
|
||
|
DrawRectangle(128 + 40 + 30 + 8 + 175*5, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xebddaeff));
|
||
|
DrawText("AUDIO", 128 + 40 + 30 + 8 + 175*5 + 36, 128 + 40 - 50, 20, GetColor(0x8c7539ff));
|
||
|
|
||
|
} break;
|
||
|
case ENDING:
|
||
|
{
|
||
|
// Draw ENDING screen
|
||
|
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", GetFontBaseSize(fontAlagard)*4, 4).x/2, 80 }, GetFontBaseSize(fontAlagard)*4, 4, MAROON);
|
||
|
|
||
|
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
|
||
|
|
||
|
DrawText(msgWeb, screenWidth/2 - MeasureText(msgWeb, 40)/2, 470, 40, DARKGRAY);
|
||
|
|
||
|
if (framesCounter > 60) DrawText(msgCredits, screenWidth/2 - MeasureText(msgCredits, 30)/2, 550, 30, GRAY);
|
||
|
|
||
|
if (framesCounter > 120) if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", screenWidth/2 - MeasureText("PRESS ENTER to CONTINUE", 20)/2, 640, 20, LIGHTGRAY);
|
||
|
|
||
|
} break;
|
||
|
case PONG:
|
||
|
{
|
||
|
// Pong
|
||
|
DrawCircleV(pongBallPosition, 10, LIGHTGRAY);
|
||
|
DrawRectangleRec(pongPlayerRec, GRAY);
|
||
|
DrawRectangleRec(pongEnemyRec, GRAY);
|
||
|
|
||
|
DrawText(FormatText("%02i", pongScorePlayer), 150, 10, 80, LIGHTGRAY);
|
||
|
DrawText(FormatText("%02i", pongScoreEnemy), screenWidth - MeasureText("00", 80) - 150, 10, 80, LIGHTGRAY);
|
||
|
|
||
|
if (pongPaused) if ((framesCounter/30)%2) DrawText("GAME PAUSED [P]", screenWidth/2 - 100, 40, 20, MAROON);
|
||
|
} break;
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
if (currentScreen != LOADING) DrawRectangle(0, screenHeight - 10, ((float)timeCounter/(float)totalTime)*screenWidth, 10, LIGHTGRAY);
|
||
|
|
||
|
if (onTransition) DrawTransition();
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|