2014-04-19 18:54:48 +04:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
2014-09-21 16:26:42 +04:00
|
|
|
* raylib [models] example - Heightmap loading and drawing
|
2014-04-19 18:54:48 +04:00
|
|
|
*
|
2015-08-28 15:16:28 +03:00
|
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
2014-04-19 18:54:48 +04:00
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
2015-08-28 19:07:39 +03:00
|
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
2014-04-19 18:54:48 +04:00
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
|
|
|
|
2014-09-21 16:26:42 +04:00
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
|
|
|
|
2015-08-28 15:16:28 +03:00
|
|
|
// Define our custom camera to look into our 3d world
|
|
|
|
Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
|
2014-09-21 16:26:42 +04:00
|
|
|
|
2015-07-18 20:26:13 +03:00
|
|
|
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
|
|
|
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
2015-08-28 15:16:28 +03:00
|
|
|
Model map = LoadHeightmap(image, 32); // Load heightmap model
|
2015-01-02 22:58:06 +03:00
|
|
|
SetModelTexture(&map, texture); // Bind texture to model
|
2015-08-28 15:16:28 +03:00
|
|
|
Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
|
2014-09-21 16:26:42 +04:00
|
|
|
|
2015-08-30 18:46:37 +03:00
|
|
|
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
2015-08-28 15:16:28 +03:00
|
|
|
|
2015-08-30 18:46:37 +03:00
|
|
|
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
|
|
|
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2015-08-30 18:46:37 +03:00
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
2014-04-19 18:54:48 +04:00
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
// Main game loop
|
2015-08-30 18:46:37 +03:00
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
2014-04-19 18:54:48 +04:00
|
|
|
{
|
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
2015-08-30 18:46:37 +03:00
|
|
|
UpdateCamera(&camera); // Update internal camera and our camera
|
2014-04-19 18:54:48 +04:00
|
|
|
//----------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
BeginDrawing();
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
ClearBackground(RAYWHITE);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
Begin3dMode(camera);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2015-08-28 15:16:28 +03:00
|
|
|
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
|
|
|
|
DrawModel(map, mapPosition, 1/4.0f, RED);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
End3dMode();
|
2015-08-28 15:16:28 +03:00
|
|
|
|
|
|
|
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
|
|
|
|
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
DrawFPS(10, 10);
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
EndDrawing();
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
}
|
|
|
|
|
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
UnloadTexture(texture); // Unload texture
|
2014-09-21 16:26:42 +04:00
|
|
|
UnloadModel(map); // Unload model
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
2014-09-30 01:41:05 +04:00
|
|
|
|
2014-04-19 18:54:48 +04:00
|
|
|
return 0;
|
|
|
|
}
|