raylib/examples/core_input_mouse.c

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/*******************************************************************************************
*
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* raylib [core] example - Mouse input
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
int mouseX, mouseY;
Vector2 ballPosition = { -100.0, -100.0 };
//---------------------------------------------------------------------------------------
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// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
mouseX = GetMouseX();
mouseY = GetMouseY();
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ballPosition.x = (float)mouseX;
ballPosition.y = (float)mouseY;
}
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawCircleV(ballPosition, 40, GOLD);
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DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);
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EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}