86 lines
2.9 KiB
C
86 lines
2.9 KiB
C
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/*******************************************************************************************
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*
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* raylib test - Music playing (streaming)
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*
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* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream("resources/audio/deserve_to_be_loved.ogg"); // Load Music file
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int framesCounter = 0;
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float volume = 1.0;
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float timePlayed = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading
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/*
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if (framesCounter > 600)
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{
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volume -= 0.01;
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = -600;
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PlayMusicStream("resources/audio/destiny.ogg");
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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