raylib/examples/shapes_logo_raylib.c

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/*******************************************************************************************
*
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* raylib example 02a - Draw raylib logo
*
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* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
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int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");
//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
{
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// Update
//----------------------------------------------------------------------------------
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// TODO: Update your variables here
//----------------------------------------------------------------------------------
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// Draw
//----------------------------------------------------------------------------------
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BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", 356, 273, 50, BLACK);
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DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
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EndDrawing();
//----------------------------------------------------------------------------------
}
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// De-Initialization
//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
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return 0;
}