29 lines
709 B
Plaintext
29 lines
709 B
Plaintext
|
/*******************************************************************************************
|
||
|
*
|
||
|
* rPBR [shader] - Equirectangular to cubemap vertex shader
|
||
|
*
|
||
|
* Copyright (c) 2017 Victor Fisac
|
||
|
*
|
||
|
**********************************************************************************************/
|
||
|
|
||
|
#version 330
|
||
|
|
||
|
// Input vertex attributes
|
||
|
in vec3 vertexPosition;
|
||
|
|
||
|
// Input uniform values
|
||
|
uniform mat4 projection;
|
||
|
uniform mat4 view;
|
||
|
|
||
|
// Output vertex attributes (to fragment shader)
|
||
|
out vec3 fragPos;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
// Calculate fragment position based on model transformations
|
||
|
fragPos = vertexPosition;
|
||
|
|
||
|
// Calculate final vertex position
|
||
|
gl_Position = projection*view*vec4(vertexPosition, 1.0);
|
||
|
}
|