2016-06-03 19:08:50 +03:00
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/*******************************************************************************************
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*
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* raylib [core] example - Oculus Rift CV1
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*
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2016-06-14 19:38:57 +03:00
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* Compile example using:
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
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*
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2016-06-03 19:08:50 +03:00
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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2016-07-11 15:43:58 +03:00
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int screenWidth = 1080;
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int screenHeight = 600;
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// NOTE: screenWidth/screenHeight should match VR device aspect ratio
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2016-06-03 19:08:50 +03:00
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InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
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2016-07-06 01:54:38 +03:00
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// NOTE: If device is not available, it fallbacks to default device (simulator)
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InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
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2016-06-14 19:38:57 +03:00
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// Define the camera to look into our 3d world
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2016-06-03 19:08:50 +03:00
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Camera camera;
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camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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2016-06-26 16:36:12 +03:00
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camera.fovy = 60.0f; // Camera field-of-view Y
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2016-06-03 19:08:50 +03:00
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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2016-06-14 19:38:57 +03:00
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2016-06-30 01:26:56 +03:00
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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2016-06-03 19:08:50 +03:00
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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2016-07-06 01:54:38 +03:00
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UpdateVrTracking();
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2016-06-26 16:36:12 +03:00
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2016-07-06 01:54:38 +03:00
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
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2016-06-03 19:08:50 +03:00
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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2016-07-04 02:29:23 +03:00
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2016-06-03 19:08:50 +03:00
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ClearBackground(RAYWHITE);
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2016-07-04 02:29:23 +03:00
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2016-06-17 14:54:45 +03:00
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Begin3dMode(camera);
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2016-06-21 09:59:29 +03:00
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2016-06-17 14:54:45 +03:00
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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2016-07-06 01:54:38 +03:00
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2016-06-17 14:54:45 +03:00
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DrawGrid(10, 1.0f);
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2016-07-06 01:54:38 +03:00
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2016-06-17 14:54:45 +03:00
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End3dMode();
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2016-07-06 01:54:38 +03:00
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2016-06-27 19:59:03 +03:00
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DrawFPS(10, 10);
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2016-06-03 19:08:50 +03:00
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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2016-07-06 01:54:38 +03:00
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CloseVrDevice(); // Close VR device
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2016-06-03 19:08:50 +03:00
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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