2017-04-18 11:42:15 +03:00
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/**********************************************************************************************
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*
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* raylib - Koala Seasons game
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*
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* Title Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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#include <math.h>
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#include "atlas01.h"
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#include "atlas02.h"
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#define MAX_DURATION 120
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#define MAX_particle 128
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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typedef struct {
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Vector2 position;
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Vector2 speed;
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float rotation;
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float size;
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Color color;
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float alpha;
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float rotPhy;
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bool active;
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} Particle;
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typedef struct {
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Vector2 position;
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Color color;
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float alpha;
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float size;
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float rotation;
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bool active; // NOTE: Use it to activate/deactive particle
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bool fading;
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float delayCounter;
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} RayParticleTitle;
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typedef struct {
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Vector2 position;
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bool active;
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int spawnTime;
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int maxTime;
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Particle particle[1024];
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} Stormparticleystem;
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typedef struct {
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Vector2 position;
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bool active;
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int spawnTime;
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int maxTime;
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Particle particle[MAX_particle];
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} particleystemTitle;
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typedef struct {
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Vector2 position;
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bool active;
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int spawnTime;
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int maxTime;
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RayParticleTitle particle[20];
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} RayparticleystemTitle;
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// Title screen global variables
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static int framesCounter;
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static int finishScreen;
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static int globalFrameCounter;
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static int currentFrame;
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static int thisFrame;
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static int parallaxBackOffset;
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static int parallaxFrontOffset;
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static float currentValue1;
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static float currentValue2;
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static float initValue1;
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static float initValue2;
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static float finishValue1;
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static float finishValue2;
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static float duration;
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static Vector2 fontSize;
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static bool soundActive;
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static bool musicActive;
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static Rectangle koalaMenu;
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static Rectangle bamboo[5];
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static Rectangle player = {0, 0, 0, 0};
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static Rectangle soundButton;
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static Rectangle speakerButton;
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static Color color00, color01, color02, color03;
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static particleystemTitle snowParticle;
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static particleystemTitle backSnowParticle;
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static particleystemTitle dandelionParticle;
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static particleystemTitle dandelionBackParticle;
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static particleystemTitle planetreeParticle;
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static particleystemTitle backPlanetreeParticle;
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static particleystemTitle flowerParticle;
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static particleystemTitle backFlowerParticle;
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static particleystemTitle rainParticle;
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static particleystemTitle backRainParticle;
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static RayparticleystemTitle rayparticle;
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static RayparticleystemTitle backRayparticle;
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static Stormparticleystem rainStormParticle;
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static Stormparticleystem snowStormParticle;
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const char pressToPlay[16] = "Press to play";
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//----------------------------------------------------------------------------------
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// Title Screen Functions Definition
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//----------------------------------------------------------------------------------
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static void DrawParallaxFront(void);
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static void DrawParallaxMiddle(void);
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static void DrawParallaxBack(void);
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static float BounceEaseOut(float t,float b , float c, float d);
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// Title Screen Initialization logic
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void InitTitleScreen(void)
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{
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framesCounter = 0;
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finishScreen = 0;
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initValue1 = -100;
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finishValue1 = 100;
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initValue2 = 700;
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finishValue2 = finishValue1 + 220;
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duration = MAX_DURATION;
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initSeason = GetRandomValue(0, 3);
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soundActive = true;
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musicActive = true;
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parallaxBackOffset = GetRandomValue(10, 100);
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parallaxFrontOffset = GetRandomValue(100, 200);
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rainChance = GetRandomValue(0, 100);
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snowParticle.position = (Vector2){ 0, 0 };
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snowParticle.active = false;
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backSnowParticle.position = (Vector2){ 0, 0 };
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backSnowParticle.active = false;
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planetreeParticle.position = (Vector2){ 0, 0 };
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planetreeParticle.active = false;
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backPlanetreeParticle.position = (Vector2){ 0, 0 };
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backPlanetreeParticle.active = false;
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dandelionParticle.active = false;
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dandelionBackParticle.position = (Vector2){ 0, 0};
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flowerParticle.position = (Vector2){ 0, 0 };
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flowerParticle.active = false;
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backFlowerParticle.position = (Vector2){ 0, 0 };
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backFlowerParticle.active = false;
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rayparticle.position = (Vector2){ 0, 0 };
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rayparticle.active = false;
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backRayparticle.position = (Vector2){ 0, 0 };
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backRayparticle.active = false;
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rainStormParticle.position = (Vector2){ 0, 0 };
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rainStormParticle.active = false;
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snowStormParticle.position = (Vector2){ 0, 0 };
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snowStormParticle.active = false;
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soundButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.7, title_music_on.width, title_music_on.height };
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speakerButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.85, title_speaker_on.width, title_speaker_on.height };
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for (int j = 0; j < MAX_particle; j++)
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{
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snowParticle.particle[j].active = false;
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snowParticle.particle[j].position = (Vector2){ 0, 0 };
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snowParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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snowParticle.particle[j].rotation = GetRandomValue(0, 360);
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snowParticle.particle[j].color = WHITE;
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snowParticle.particle[j].alpha = 1.0f;
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backSnowParticle.particle[j].active = false;
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backSnowParticle.particle[j].position = (Vector2){ 0, 0 };
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backSnowParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
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backSnowParticle.particle[j].rotation = GetRandomValue(0, 360);
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backSnowParticle.particle[j].color = WHITE;
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backSnowParticle.particle[j].alpha = 0.7f;
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planetreeParticle.particle[j].active = false;
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planetreeParticle.particle[j].position = (Vector2){ 0, 0 };
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planetreeParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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planetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
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planetreeParticle.particle[j].color = WHITE;
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planetreeParticle.particle[j].alpha = 1.0f;
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backPlanetreeParticle.particle[j].active = false;
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backPlanetreeParticle.particle[j].position = (Vector2){ 0, 0 };
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backPlanetreeParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
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backPlanetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
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backPlanetreeParticle.particle[j].color = WHITE;
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backPlanetreeParticle.particle[j].alpha = 0.7f;
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dandelionParticle.particle[j].active = false;
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dandelionParticle.particle[j].position = (Vector2){ 0, 0 };
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dandelionParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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dandelionParticle.particle[j].rotation = 0;
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dandelionParticle.particle[j].color = WHITE;
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dandelionParticle.particle[j].alpha = 1;
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dandelionParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
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dandelionBackParticle.particle[j].active = false;
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dandelionBackParticle.particle[j].position = (Vector2){ 0, 0 };
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dandelionBackParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
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dandelionBackParticle.particle[j].rotation = 0;
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dandelionBackParticle.particle[j].color = WHITE;
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dandelionBackParticle.particle[j].alpha = 0.7f;
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dandelionBackParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
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flowerParticle.particle[j].active = false;
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flowerParticle.particle[j].position = (Vector2){ 0, 0 };
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flowerParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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flowerParticle.particle[j].rotation = GetRandomValue(0, 360);
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flowerParticle.particle[j].color = WHITE;
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flowerParticle.particle[j].alpha = 1.0f;
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backFlowerParticle.particle[j].active = false;
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backFlowerParticle.particle[j].position = (Vector2){ 0, 0 };
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backFlowerParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
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backFlowerParticle.particle[j].rotation = GetRandomValue(0, 360);
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backFlowerParticle.particle[j].color = WHITE;
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backFlowerParticle.particle[j].alpha = 0.7f;
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rainParticle.particle[j].active = false;
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rainParticle.particle[j].position = (Vector2){ 0, 0 };
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rainParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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rainParticle.particle[j].rotation = -20;
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rainParticle.particle[j].color = WHITE;
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rainParticle.particle[j].alpha = 1.0f;
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backRainParticle.particle[j].active = false;
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backRainParticle.particle[j].position = (Vector2){ 0, 0 };
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backRainParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
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backRainParticle.particle[j].rotation = -20;
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backRainParticle.particle[j].color = WHITE;
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backRainParticle.particle[j].alpha = 0.7f;
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}
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for (int j = 0; j < 1024; j++)
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{
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rainStormParticle.particle[j].active = false;
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rainStormParticle.particle[j].position = (Vector2){ 0, 0 };
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rainStormParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
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rainStormParticle.particle[j].rotation = -40;
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rainStormParticle.particle[j].color = WHITE;
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rainStormParticle.particle[j].alpha = 1.0f;
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}
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for (int j = 0; j < 256; j++)
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{
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snowStormParticle.particle[j].active = false;
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snowStormParticle.particle[j].position = (Vector2){ 0, 0 };
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snowStormParticle.particle[j].size = (float)GetRandomValue(4, 8)/10;
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snowStormParticle.particle[j].rotation = 40;
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snowStormParticle.particle[j].color = WHITE;
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snowStormParticle.particle[j].alpha = 1.0f;
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}
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for (int i = 0; i < 20; i++)
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{
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rayparticle.particle[i].position = (Vector2){ 0, 0 };
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rayparticle.particle[i].color.r = 255;
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rayparticle.particle[i].color.g = 255;
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rayparticle.particle[i].color.b = 182;
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rayparticle.particle[i].color.a = 255;
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rayparticle.particle[i].alpha = 0.0f;
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rayparticle.particle[i].size = (float)GetRandomValue(15, 20)/10;
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rayparticle.particle[i].rotation = 0.0f;
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rayparticle.particle[i].active = false;
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rayparticle.particle[i].fading = false;
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rayparticle.particle[i].delayCounter = 0;
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backRayparticle.particle[i].position = (Vector2){ 0, 0 };
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backRayparticle.particle[i].color.r = 255;
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backRayparticle.particle[i].color.g = 255;
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backRayparticle.particle[i].color.b = 182;
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backRayparticle.particle[i].color.a = 255;
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backRayparticle.particle[i].alpha = 0.0f;
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backRayparticle.particle[i].size = (float)GetRandomValue(5, 10)/10;
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backRayparticle.particle[i].rotation = 0.0f;
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backRayparticle.particle[i].active = false;
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backRayparticle.particle[i].fading = false;
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backRayparticle.particle[i].delayCounter = 0;
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}
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for (int i = 0; i < 5; i++)
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{
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bamboo[i].x = 150 + 200*i;
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bamboo[i].y = 0;
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bamboo[i].width = 30;
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bamboo[i].height = GetScreenHeight();
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}
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player.x = 350;
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player.y = 100;
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player.width = 35;
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player.height = 60;
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koalaMenu.x = gameplay_koala_menu.x;
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koalaMenu.y = gameplay_koala_menu.y;
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koalaMenu.width = gameplay_koala_menu.width/2;
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koalaMenu.height = gameplay_koala_menu.height;
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2017-04-23 13:05:47 +03:00
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fontSize = MeasureTextEx(font, "PRESS TO PLAY", font.baseSize, 2);
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2017-04-18 11:42:15 +03:00
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}
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// Title Screen Update logic
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void UpdateTitleScreen(void)
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{
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framesCounter += 1*TIME_FACTOR;
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globalFrameCounter += 1*TIME_FACTOR;
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if (framesCounter < duration)
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{
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currentValue1 = BounceEaseOut((float) framesCounter, initValue1, (finishValue1 - initValue1), duration);
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currentValue2 = BounceEaseOut((float) framesCounter, initValue2, (finishValue2 - initValue2), duration);
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}
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thisFrame += 1*TIME_FACTOR;
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if (thisFrame >= 40)
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{
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currentFrame++;
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thisFrame = 0;
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}
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if (currentFrame > 1) currentFrame = 0;
|
|
|
|
|
|
|
|
koalaMenu.x = gameplay_koala_menu.x + koalaMenu.width*currentFrame;
|
|
|
|
|
|
|
|
if (initSeason == 0)
|
|
|
|
{
|
|
|
|
dandelionParticle.active = true;
|
|
|
|
dandelionBackParticle.active = true;
|
|
|
|
rayparticle.active = true;
|
|
|
|
backRayparticle.active = true;
|
|
|
|
|
|
|
|
rainParticle.active = false;
|
|
|
|
rainStormParticle.active = false;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
|
|
|
|
color00 = (Color){129, 172, 86, 255}; // Summer Color
|
|
|
|
color01 = (Color){145, 165, 125, 255};
|
|
|
|
color02 = (Color){161, 130, 73, 255};
|
|
|
|
color03 = (Color){198, 103, 51, 255};
|
|
|
|
}
|
|
|
|
else if (initSeason == 1)
|
|
|
|
{
|
|
|
|
if (rainChance > 40)
|
|
|
|
{
|
|
|
|
planetreeParticle.active = true;
|
|
|
|
backPlanetreeParticle.active = true;
|
|
|
|
rainParticle.active = false;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
}
|
|
|
|
else if (rainChance <= 40 && rainChance > 15)
|
|
|
|
{
|
|
|
|
rainStormParticle.active = true;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
}
|
|
|
|
else if (rainChance <= 15)
|
|
|
|
{
|
|
|
|
rainStormParticle.active = true;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
color00 = (Color){242, 113, 62, 255}; // Fall Color
|
|
|
|
color01 = (Color){190, 135, 114, 255};
|
|
|
|
color02 = (Color){144, 130, 101, 255};
|
|
|
|
color03 = (Color){214, 133, 58, 255};
|
|
|
|
|
|
|
|
}
|
|
|
|
else if (initSeason == 2)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (rainChance > 40)
|
|
|
|
{
|
|
|
|
snowParticle.active = true;
|
|
|
|
backSnowParticle.active = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
snowStormParticle.active = true;
|
|
|
|
backSnowParticle.active = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
rainParticle.active = false;
|
|
|
|
rainStormParticle.active = false;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
|
|
|
|
color00 = (Color){130, 130, 181, 255}; // Winter Color
|
|
|
|
color01 = (Color){145, 145, 166, 255};
|
|
|
|
color02 = (Color){104, 142, 144, 255};
|
|
|
|
color03 = (Color){57, 140, 173, 255};
|
|
|
|
}
|
|
|
|
else if (initSeason == 3)
|
|
|
|
{
|
|
|
|
flowerParticle.active = true;
|
|
|
|
backFlowerParticle.active = true;
|
|
|
|
|
|
|
|
rainParticle.active = false;
|
|
|
|
rainStormParticle.active = false;
|
|
|
|
backRainParticle.active = false;
|
|
|
|
|
|
|
|
color00 = (Color){196, 176, 49, 255}; // Spring Color
|
|
|
|
color01 = (Color){178, 163, 67, 255};
|
|
|
|
color02 = (Color){133, 143, 90, 255};
|
|
|
|
color03 = (Color){133, 156, 42, 255};
|
|
|
|
}
|
|
|
|
|
|
|
|
// Snow Particle
|
|
|
|
if (snowParticle.active)
|
|
|
|
{
|
|
|
|
snowParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!snowParticle.particle[i].active && snowParticle.spawnTime >= snowParticle.maxTime)
|
|
|
|
{
|
|
|
|
snowParticle.particle[i].active = true;
|
|
|
|
snowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
snowParticle.spawnTime = 0;
|
|
|
|
snowParticle.maxTime = GetRandomValue (5, 20);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backSnowParticle.active)
|
|
|
|
{
|
|
|
|
backSnowParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!backSnowParticle.particle[i].active && backSnowParticle.spawnTime >= backSnowParticle.maxTime)
|
|
|
|
{
|
|
|
|
backSnowParticle.particle[i].active = true;
|
|
|
|
backSnowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
backSnowParticle.spawnTime = 0;
|
|
|
|
backSnowParticle.maxTime = GetRandomValue (3, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Autumn leaves particle
|
|
|
|
if (planetreeParticle.active)
|
|
|
|
{
|
|
|
|
planetreeParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
backPlanetreeParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!planetreeParticle.particle[i].active && planetreeParticle.spawnTime >= planetreeParticle.maxTime)
|
|
|
|
{
|
|
|
|
planetreeParticle.particle[i].active = true;
|
|
|
|
planetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
planetreeParticle.spawnTime = 0;
|
|
|
|
planetreeParticle.maxTime = GetRandomValue (5, 20);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!backPlanetreeParticle.particle[i].active && backPlanetreeParticle.spawnTime >= backPlanetreeParticle.maxTime)
|
|
|
|
{
|
|
|
|
backPlanetreeParticle.particle[i].active = true;
|
|
|
|
backPlanetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
backPlanetreeParticle.spawnTime = 0;
|
|
|
|
backPlanetreeParticle.maxTime = GetRandomValue (3, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Dandelion particle
|
|
|
|
if (dandelionParticle.active)
|
|
|
|
{
|
|
|
|
dandelionParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
dandelionBackParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!dandelionParticle.particle[i].active && dandelionParticle.spawnTime >= dandelionParticle.maxTime)
|
|
|
|
{
|
|
|
|
dandelionParticle.particle[i].active = true;
|
|
|
|
dandelionParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
dandelionParticle.spawnTime = 0;
|
|
|
|
dandelionParticle.maxTime = GetRandomValue (5, 20);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!dandelionBackParticle.particle[i].active && dandelionBackParticle.spawnTime >= dandelionBackParticle.maxTime)
|
|
|
|
{
|
|
|
|
dandelionBackParticle.particle[i].active = true;
|
|
|
|
dandelionBackParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
dandelionBackParticle.spawnTime = 0;
|
|
|
|
dandelionBackParticle.maxTime = GetRandomValue (3, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Flower Particle
|
|
|
|
if (flowerParticle.active)
|
|
|
|
{
|
|
|
|
|
|
|
|
flowerParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
backFlowerParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!flowerParticle.particle[i].active && flowerParticle.spawnTime >= flowerParticle.maxTime)
|
|
|
|
{
|
|
|
|
flowerParticle.particle[i].active = true;
|
|
|
|
flowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
flowerParticle.spawnTime = 0;
|
|
|
|
flowerParticle.maxTime = GetRandomValue (5, 20);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!backFlowerParticle.particle[i].active && backFlowerParticle.spawnTime >= backFlowerParticle.maxTime)
|
|
|
|
{
|
|
|
|
backFlowerParticle.particle[i].active = true;
|
|
|
|
backFlowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
backFlowerParticle.spawnTime = 0;
|
|
|
|
backFlowerParticle.maxTime = GetRandomValue (3, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Storm particle
|
|
|
|
if (rainStormParticle.active)
|
|
|
|
{
|
|
|
|
|
|
|
|
rainStormParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < 1024; i++)
|
|
|
|
{
|
|
|
|
if (!rainStormParticle.particle[i].active && rainStormParticle.spawnTime >= rainStormParticle.maxTime)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < 16; j++)
|
|
|
|
{
|
|
|
|
rainStormParticle.particle[i+j].active = true;
|
|
|
|
rainStormParticle.particle[i+j].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 1000), GetRandomValue(-10,-20)};
|
|
|
|
}
|
|
|
|
|
|
|
|
rainStormParticle.spawnTime = 0;
|
|
|
|
rainStormParticle.maxTime = 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Snow Storm particle
|
|
|
|
if (snowStormParticle.active)
|
|
|
|
{
|
|
|
|
snowStormParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
if (!snowStormParticle.particle[i].active && snowStormParticle.spawnTime >= snowStormParticle.maxTime)
|
|
|
|
{
|
|
|
|
snowStormParticle.particle[i].active = true;
|
|
|
|
snowStormParticle.particle[i].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 800), -10};
|
|
|
|
snowStormParticle.spawnTime = 0;
|
|
|
|
snowStormParticle.maxTime = GetRandomValue (1, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rayparticle.active)
|
|
|
|
{
|
|
|
|
rayparticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
backRayparticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
|
|
{
|
|
|
|
if (!rayparticle.particle[i].active && rayparticle.spawnTime >= rayparticle.maxTime)
|
|
|
|
{
|
|
|
|
//printf("PARTICLEEES");
|
|
|
|
rayparticle.particle[i].active = true;
|
|
|
|
rayparticle.particle[i].alpha = 0.0f;
|
|
|
|
rayparticle.particle[i].size = (float)(GetRandomValue(10, 20)/10);
|
|
|
|
rayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
|
|
|
|
rayparticle.particle[i].rotation = -35;
|
|
|
|
rayparticle.spawnTime = 0;
|
|
|
|
rayparticle.particle[i].delayCounter = 0;
|
|
|
|
rayparticle.maxTime = GetRandomValue (20, 50);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!backRayparticle.particle[i].active && backRayparticle.spawnTime >= backRayparticle.maxTime)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].active = true;
|
|
|
|
backRayparticle.particle[i].alpha = 0.0f;
|
|
|
|
backRayparticle.particle[i].size = (float)(GetRandomValue(5, 15)/10);
|
|
|
|
backRayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
|
|
|
|
backRayparticle.particle[i].rotation = -35;
|
|
|
|
backRayparticle.spawnTime = 0;
|
|
|
|
backRayparticle.particle[i].delayCounter = 0;
|
|
|
|
backRayparticle.maxTime = GetRandomValue (20, 50);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rainParticle.active)
|
|
|
|
{
|
|
|
|
rainParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (!rainParticle.particle[i].active && rainParticle.spawnTime >= rainParticle.maxTime)
|
|
|
|
{
|
|
|
|
rainParticle.particle[i].active = true;
|
|
|
|
rainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
rainParticle.spawnTime = 0;
|
|
|
|
rainParticle.maxTime = GetRandomValue (1, 8);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backRainParticle.active)
|
|
|
|
{
|
|
|
|
backRainParticle.spawnTime += 1*TIME_FACTOR;
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (!backRainParticle.particle[i].active && backRainParticle.spawnTime >= backRainParticle.maxTime)
|
|
|
|
{
|
|
|
|
backRainParticle.particle[i].active = true;
|
|
|
|
backRainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
|
|
|
|
backRainParticle.spawnTime = 0;
|
|
|
|
backRainParticle.maxTime = GetRandomValue (3, 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// particle Logic
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (snowParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
snowParticle.particle[i].position.y += 2*TIME_FACTOR;
|
|
|
|
snowParticle.particle[i].position.x -= 2*TIME_FACTOR;
|
|
|
|
snowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (snowParticle.particle[i].position.y >= GetScreenHeight()) snowParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backSnowParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
backSnowParticle.particle[i].position.y += 4*TIME_FACTOR;
|
|
|
|
backSnowParticle.particle[i].position.x -= 3*TIME_FACTOR;
|
|
|
|
backSnowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (backSnowParticle.particle[i].position.y >= GetScreenHeight()) backSnowParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (planetreeParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
planetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
|
|
|
|
planetreeParticle.particle[i].position.x -= 2*TIME_FACTOR;
|
|
|
|
planetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (planetreeParticle.particle[i].position.y >= GetScreenHeight()) planetreeParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backPlanetreeParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
backPlanetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
|
|
|
|
backPlanetreeParticle.particle[i].position.x -= 3*TIME_FACTOR;
|
|
|
|
backPlanetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (backPlanetreeParticle.particle[i].position.y >= GetScreenHeight()) backPlanetreeParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dandelionParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
dandelionParticle.particle[i].position.y += 2.5*TIME_FACTOR;
|
|
|
|
dandelionParticle.particle[i].position.x -= 2*TIME_FACTOR;
|
|
|
|
dandelionParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
|
|
|
|
if (dandelionParticle.particle[i].position.y >= GetScreenHeight()) dandelionParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dandelionBackParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
dandelionBackParticle.particle[i].position.y += 2*TIME_FACTOR;
|
|
|
|
dandelionBackParticle.particle[i].position.x -= 3*TIME_FACTOR;
|
|
|
|
dandelionBackParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
|
|
|
|
if (dandelionBackParticle.particle[i].position.y >= GetScreenHeight()) dandelionBackParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flowerParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
flowerParticle.particle[i].position.y += 2.5*TIME_FACTOR;
|
|
|
|
flowerParticle.particle[i].position.x -= 2*TIME_FACTOR;
|
|
|
|
flowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (flowerParticle.particle[i].position.y >= GetScreenHeight()) flowerParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backFlowerParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
backFlowerParticle.particle[i].position.y += 2*TIME_FACTOR;
|
|
|
|
backFlowerParticle.particle[i].position.x -= 3*TIME_FACTOR;
|
|
|
|
backFlowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
|
|
|
|
if (backFlowerParticle.particle[i].position.y >= GetScreenHeight()) backFlowerParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rainParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
rainParticle.particle[i].position.y += 4*TIME_FACTOR;
|
|
|
|
rainParticle.particle[i].position.x -= 5*TIME_FACTOR;
|
|
|
|
//rainParticle.particle[i].rotation += 0.5;
|
|
|
|
if (rainParticle.particle[i].position.y >= GetScreenHeight()) rainParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backRainParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
backRainParticle.particle[i].position.y += 3*TIME_FACTOR;
|
|
|
|
backRainParticle.particle[i].position.x -= 3*TIME_FACTOR;
|
|
|
|
//rainParticle.particle[i].rotation += 0.5;
|
|
|
|
if (backRainParticle.particle[i].position.y >= GetScreenHeight()) backRainParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 1024; i++)
|
|
|
|
{
|
|
|
|
if (rainStormParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
rainStormParticle.particle[i].position.y += 12*TIME_FACTOR;
|
|
|
|
rainStormParticle.particle[i].position.x -= 15*TIME_FACTOR;
|
|
|
|
//rainParticle.particle[i].rotation += 0.5;
|
|
|
|
if (rainStormParticle.particle[i].position.y >= GetScreenHeight()) rainStormParticle.particle[i].active = false;
|
|
|
|
if (rainStormParticle.active == false)rainStormParticle.particle[i].alpha -= 0.01;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
if (snowStormParticle.particle[i].active)
|
|
|
|
{
|
|
|
|
snowStormParticle.particle[i].position.y += 12;
|
|
|
|
snowStormParticle.particle[i].position.x -= 15;
|
|
|
|
snowStormParticle.particle[i].rotation += 0.5;
|
|
|
|
if (snowStormParticle.particle[i].position.y >= GetScreenHeight()) snowStormParticle.particle[i].active = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
|
|
{
|
|
|
|
if (rayparticle.particle[i].active)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].position.x -= 0.5*TIME_FACTOR;
|
|
|
|
|
|
|
|
if (rayparticle.particle[i].fading)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].alpha -= 0.01f;
|
|
|
|
|
|
|
|
if (rayparticle.particle[i].alpha <= 0)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].alpha = 0;
|
|
|
|
rayparticle.particle[i].delayCounter++;
|
|
|
|
if (rayparticle.particle[i].delayCounter >= 30)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].active = false;
|
|
|
|
rayparticle.particle[i].delayCounter = 0;
|
|
|
|
rayparticle.particle[i].fading = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].alpha += 0.01f;
|
|
|
|
|
|
|
|
if (rayparticle.particle[i].alpha >= 0.5f)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].alpha = 0.5f;
|
|
|
|
rayparticle.particle[i].delayCounter++;
|
|
|
|
|
|
|
|
if (rayparticle.particle[i].delayCounter >= 30)
|
|
|
|
{
|
|
|
|
rayparticle.particle[i].delayCounter = 0;
|
|
|
|
rayparticle.particle[i].fading = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (backRayparticle.particle[i].active)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].position.x -= 0.5;
|
|
|
|
|
|
|
|
if (backRayparticle.particle[i].fading)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].alpha -= 0.01f;
|
|
|
|
if (backRayparticle.particle[i].alpha <= 0)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].alpha = 0;
|
|
|
|
backRayparticle.particle[i].delayCounter++;
|
|
|
|
if (backRayparticle.particle[i].delayCounter >= 30)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].active = false;
|
|
|
|
backRayparticle.particle[i].delayCounter = 0;
|
|
|
|
backRayparticle.particle[i].fading = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].alpha += 0.01f;
|
|
|
|
if (backRayparticle.particle[i].alpha >= 0.5f)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].alpha = 0.5f;
|
|
|
|
backRayparticle.particle[i].delayCounter++;
|
|
|
|
if (backRayparticle.particle[i].delayCounter >= 30)
|
|
|
|
{
|
|
|
|
backRayparticle.particle[i].delayCounter = 0;
|
|
|
|
backRayparticle.particle[i].fading = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Press enter to change to GAMEPLAY screen
|
|
|
|
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
|
|
|
|
if (((IsGestureDetected(GESTURE_TAP) || (GetGestureDetected() == GESTURE_DOUBLETAP)) && framesCounter >= duration))
|
|
|
|
{
|
|
|
|
//finishScreen = 1; // OPTIONS
|
|
|
|
finishScreen = 2; // GAMEPLAY
|
|
|
|
}
|
|
|
|
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
|
|
|
|
if ((IsKeyPressed(KEY_ENTER) && framesCounter >= duration))
|
|
|
|
{
|
|
|
|
//finishScreen = 1; // OPTIONS
|
|
|
|
finishScreen = 2; // GAMEPLAY
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Title Screen Draw logic
|
|
|
|
void DrawTitleScreen(void)
|
|
|
|
{
|
|
|
|
BeginShaderMode(colorBlend);
|
|
|
|
|
2017-10-02 01:12:52 +03:00
|
|
|
DrawTexturePro(atlas02, gameplay_background, (Rectangle){0, 0, gameplay_background.width*2, gameplay_background.height*2}, (Vector2){0, 0}, 0, color02);
|
2017-04-18 11:42:15 +03:00
|
|
|
|
|
|
|
// Draw parallax
|
2017-10-24 01:27:25 +03:00
|
|
|
DrawParallaxBack();
|
|
|
|
DrawParallaxMiddle();
|
2017-04-18 11:42:15 +03:00
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (backSnowParticle.particle[i].active) DrawTexturePro(atlas02, particle_icecrystal_bw,
|
|
|
|
(Rectangle){ backSnowParticle.particle[i].position.x, backSnowParticle.particle[i].position.y, particle_icecrystal_bw.width*backSnowParticle.particle[i].size, particle_icecrystal_bw.height*backSnowParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_icecrystal_bw.width*backSnowParticle.particle[i].size/2, particle_icecrystal_bw.height*backSnowParticle.particle[i].size/2 }, backSnowParticle.particle[i].rotation,
|
|
|
|
Fade((Color){144, 214, 255, 255}, backSnowParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (backPlanetreeParticle.particle[i].active) DrawTexturePro(atlas02, particle_planetreeleaf_bw,
|
|
|
|
(Rectangle){ backPlanetreeParticle.particle[i].position.x, backPlanetreeParticle.particle[i].position.y, particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size/2, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size/2 }, backPlanetreeParticle.particle[i].rotation,
|
|
|
|
Fade((Color){179, 86, 6, 255}, backPlanetreeParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (dandelionBackParticle.particle[i].active) DrawTexturePro(atlas02, particle_dandelion_bw,
|
|
|
|
(Rectangle){ dandelionBackParticle.particle[i].position.x, dandelionBackParticle.particle[i].position.y, particle_dandelion_bw.width*dandelionBackParticle.particle[i].size, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_dandelion_bw.width*dandelionBackParticle.particle[i].size/2, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size/2 }, dandelionBackParticle.particle[i].rotation,
|
|
|
|
Fade((Color){202, 167, 126, 255}, dandelionBackParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (backFlowerParticle.particle[i].active) DrawTexturePro(atlas02, particle_ecualyptusflower_bw,
|
|
|
|
(Rectangle){ backFlowerParticle.particle[i].position.x, backFlowerParticle.particle[i].position.y, particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size/2, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size/2 }, backFlowerParticle.particle[i].rotation,
|
|
|
|
Fade((Color){218, 84, 108, 255}, backFlowerParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (backRainParticle.particle[i].active) DrawTexturePro(atlas02, particle_waterdrop_bw,
|
|
|
|
(Rectangle){ backRainParticle.particle[i].position.x, backRainParticle.particle[i].position.y, particle_waterdrop_bw.width*backRainParticle.particle[i].size, particle_waterdrop_bw.height*backRainParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_waterdrop_bw.width*backRainParticle.particle[i].size/2, particle_waterdrop_bw.height*backRainParticle.particle[i].size/2 }, backRainParticle.particle[i].rotation,
|
|
|
|
Fade((Color){144, 183, 187, 255}, backRainParticle.particle[i].alpha));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
|
|
{
|
|
|
|
if (backRayparticle.particle[i].active) DrawTexturePro(atlas02, gameplay_back_fx_lightraymid,
|
|
|
|
(Rectangle){ backRayparticle.particle[i].position.x, backRayparticle.particle[i].position.y, gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size },
|
|
|
|
(Vector2){ gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size/2, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size/2 }, backRayparticle.particle[i].rotation,
|
|
|
|
Fade(GOLD, backRayparticle.particle[i].alpha));
|
|
|
|
}
|
|
|
|
|
|
|
|
DrawParallaxFront();
|
|
|
|
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
|
|
{
|
|
|
|
DrawTexturePro(atlas02, gameplay_props_tree, (Rectangle){bamboo[i].x, bamboo[i].y, 43, 720}, (Vector2){0, 0}, 0, color03);
|
|
|
|
//DrawRectangleRec(bamboo[i], Fade(LIME, 0.5));
|
|
|
|
}
|
|
|
|
|
|
|
|
EndShaderMode();
|
|
|
|
|
|
|
|
DrawTextureRec(atlas01, koalaMenu, (Vector2){player.x - player.width, player.y - 40}, WHITE);
|
|
|
|
|
|
|
|
BeginShaderMode(colorBlend);
|
|
|
|
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_ground00, (Rectangle){0, 637, gameplay_back_ground00.width*2, gameplay_back_ground00.height*2}, (Vector2){0,0}, 0, color00);
|
|
|
|
|
|
|
|
EndShaderMode();
|
|
|
|
|
|
|
|
DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y, title_titletext.width, 230}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue1, title_titletext.width, 235}, (Vector2){0, 0}, 0, WHITE);
|
|
|
|
DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y + 232, title_titletext.width, 116}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue2, title_titletext.width, 116}, (Vector2){0, 0}, 0, WHITE);
|
|
|
|
|
2017-04-23 13:05:47 +03:00
|
|
|
if ((framesCounter/60)%2 && framesCounter >= duration) DrawTextEx(font, pressToPlay, (Vector2){ GetScreenWidth()/2 - fontSize.x/2, GetScreenHeight()/2 + fontSize.y*2 }, font.baseSize, 2, (Color){247, 239, 209, 255});
|
2017-04-18 11:42:15 +03:00
|
|
|
|
|
|
|
for (int i = 0; i < MAX_particle; i++)
|
|
|
|
{
|
|
|
|
if (snowParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
|
|
|
|
(Rectangle){ snowParticle.particle[i].position.x, snowParticle.particle[i].position.y, particle_icecrystal.width*snowParticle.particle[i].size, particle_icecrystal.height*snowParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_icecrystal.width*snowParticle.particle[i].size/2, particle_icecrystal.height*snowParticle.particle[i].size/2 }, snowParticle.particle[i].rotation,
|
|
|
|
Fade(snowParticle.particle[i].color, snowParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (planetreeParticle.particle[i].active) DrawTexturePro(atlas01, particle_planetreeleaf,
|
|
|
|
(Rectangle){ planetreeParticle.particle[i].position.x, planetreeParticle.particle[i].position.y, particle_planetreeleaf.width*planetreeParticle.particle[i].size, particle_planetreeleaf.height*planetreeParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_planetreeleaf.width*planetreeParticle.particle[i].size/2, particle_planetreeleaf.height*planetreeParticle.particle[i].size/2 }, planetreeParticle.particle[i].rotation,
|
|
|
|
Fade(planetreeParticle.particle[i].color, planetreeParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (dandelionParticle.particle[i].active) DrawTexturePro(atlas01, particle_dandelion,
|
|
|
|
(Rectangle){ dandelionParticle.particle[i].position.x, dandelionParticle.particle[i].position.y, particle_dandelion.width*dandelionParticle.particle[i].size, particle_dandelion.height*dandelionParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_dandelion.width*dandelionParticle.particle[i].size/2, particle_dandelion.height*dandelionParticle.particle[i].size/2 }, dandelionParticle.particle[i].rotation,
|
|
|
|
Fade(dandelionParticle.particle[i].color, dandelionParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (flowerParticle.particle[i].active) DrawTexturePro(atlas01, particle_ecualyptusflower,
|
|
|
|
(Rectangle){ flowerParticle.particle[i].position.x, flowerParticle.particle[i].position.y, particle_ecualyptusflower.width*flowerParticle.particle[i].size, particle_ecualyptusflower.height*flowerParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_ecualyptusflower.width*flowerParticle.particle[i].size/2, particle_ecualyptusflower.height*flowerParticle.particle[i].size/2 }, flowerParticle.particle[i].rotation,
|
|
|
|
Fade(flowerParticle.particle[i].color, flowerParticle.particle[i].alpha));
|
|
|
|
|
|
|
|
if (rainParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
|
|
|
|
(Rectangle){ rainParticle.particle[i].position.x, rainParticle.particle[i].position.y, particle_waterdrop.width*rainParticle.particle[i].size, particle_waterdrop.height*rainParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_waterdrop.width*rainParticle.particle[i].size/2, particle_waterdrop.height*rainParticle.particle[i].size/2 }, rainParticle.particle[i].rotation,
|
|
|
|
Fade(rainParticle.particle[i].color, rainParticle.particle[i].alpha));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 1024; i++)
|
|
|
|
{
|
|
|
|
if (rainStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
|
|
|
|
(Rectangle){ rainStormParticle.particle[i].position.x, rainStormParticle.particle[i].position.y, particle_waterdrop.width*rainStormParticle.particle[i].size, particle_waterdrop.height*rainStormParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_waterdrop.width*rainStormParticle.particle[i].size/2, particle_waterdrop.height*rainStormParticle.particle[i].size/2 }, rainStormParticle.particle[i].rotation,
|
|
|
|
Fade(rainStormParticle.particle[i].color, rainStormParticle.particle[i].alpha));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
|
|
{
|
|
|
|
if (snowStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
|
|
|
|
(Rectangle){ snowStormParticle.particle[i].position.x, snowStormParticle.particle[i].position.y, particle_icecrystal.width*snowStormParticle.particle[i].size, particle_icecrystal.height*snowStormParticle.particle[i].size },
|
|
|
|
(Vector2){ particle_icecrystal.width*snowStormParticle.particle[i].size/2, particle_icecrystal.height*snowStormParticle.particle[i].size/2 }, snowStormParticle.particle[i].rotation,
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Fade(snowStormParticle.particle[i].color, snowStormParticle.particle[i].alpha));
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}
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for (int i = 0; i < 20; i++)
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{
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2017-10-02 01:12:52 +03:00
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if (rayparticle.particle[i].active) DrawTexturePro(atlas01, gameplay_fx_lightraymid,
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2017-04-18 11:42:15 +03:00
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(Rectangle){ rayparticle.particle[i].position.x, rayparticle.particle[i].position.y, gameplay_fx_lightraymid.width*rayparticle.particle[i].size, gameplay_fx_lightraymid.height*rayparticle.particle[i].size },
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(Vector2){ gameplay_fx_lightraymid.width*rayparticle.particle[i].size/2, gameplay_fx_lightraymid.height*rayparticle.particle[i].size/2 }, rayparticle.particle[i].rotation,
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Fade(rayparticle.particle[i].color, rayparticle.particle[i].alpha));
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}
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/*
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DrawTexturePro(atlas01, title_twitter, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.1, title_twitter.width, title_twitter.height}, (Vector2){0,0}, 0, WHITE);
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DrawTexturePro(atlas01, title_facebook, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.3, title_facebook.width, title_facebook.height}, (Vector2){0,0}, 0, WHITE);
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DrawTexturePro(atlas01, title_googleplay, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.5, title_googleplay.width, title_googleplay.height}, (Vector2){0,0}, 0, WHITE);
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if (soundActive)DrawTexturePro(atlas01, title_music_on, (Rectangle){soundButton.x, soundButton.y, title_music_on.width, title_music_on.height}, (Vector2){0,0}, 0, WHITE);
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else DrawTexturePro(atlas01, title_music_off, (Rectangle){soundButton.x, soundButton.y, title_music_off.width, title_music_off.height}, (Vector2){0,0}, 0, WHITE);
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if (musicActive)DrawTexturePro(atlas01, title_speaker_on, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_on.width, title_speaker_on.height}, (Vector2){0,0}, 0, WHITE);
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else DrawTexturePro(atlas01, title_speaker_off, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_off.width, title_speaker_off.height}, (Vector2){0,0}, 0, WHITE);
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*/
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}
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// Title Screen Unload logic
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void UnloadTitleScreen(void)
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{
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// ...
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}
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// Title Screen should finish?
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int FinishTitleScreen(void)
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{
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return finishScreen;
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}
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static void DrawParallaxFront(void)
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{
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Rectangle ground01 = gameplay_back_ground01;
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//DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){0, 21, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree01_layer01, (Rectangle){(int)parallaxFrontOffset, 60, gameplay_back_tree01_layer01.width*2, gameplay_back_tree01_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree02_layer01, (Rectangle){(int)parallaxFrontOffset + 140, 60, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree03_layer01, (Rectangle){(int)parallaxFrontOffset + 140*2, 55, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree04_layer01, (Rectangle){(int)parallaxFrontOffset + 140*3, 60, gameplay_back_tree04_layer01.width*2, gameplay_back_tree04_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree05_layer01, (Rectangle){(int)parallaxFrontOffset + 140*4, 60, gameplay_back_tree05_layer01.width*2, gameplay_back_tree05_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree06_layer01, (Rectangle){(int)parallaxFrontOffset + 140*5, 55, gameplay_back_tree06_layer01.width*2, gameplay_back_tree06_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree07_layer01, (Rectangle){(int)parallaxFrontOffset + 140*6, 60, gameplay_back_tree07_layer01.width*2, gameplay_back_tree07_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree08_layer01, (Rectangle){(int)parallaxFrontOffset + 140*7, 60, gameplay_back_tree08_layer01.width*2, gameplay_back_tree08_layer01.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_ground01, (Rectangle){0, 559, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
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DrawTexturePro(atlas02, (Rectangle){ground01.x, ground01.y + ground01.height, ground01.width, -ground01.height}, (Rectangle){0, -33, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
|
2017-10-02 01:12:52 +03:00
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}
|
2017-04-18 11:42:15 +03:00
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static void DrawParallaxMiddle(void)
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{
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Rectangle ground02 = gameplay_back_ground02;
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//DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree01_layer02, (Rectangle){(int)0, 67, gameplay_back_tree01_layer02.width*2, gameplay_back_tree01_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree02_layer02, (Rectangle){(int)140, 67, gameplay_back_tree02_layer02.width*2, gameplay_back_tree02_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree03_layer02, (Rectangle){(int)140*2, 67, gameplay_back_tree03_layer02.width*2, gameplay_back_tree03_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree04_layer02, (Rectangle){(int)140*3, 67, gameplay_back_tree04_layer02.width*2, gameplay_back_tree04_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree05_layer02, (Rectangle){(int)140*4, 67, gameplay_back_tree05_layer02.width*2, gameplay_back_tree05_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree06_layer02, (Rectangle){(int)140*5, 67, gameplay_back_tree06_layer02.width*2, gameplay_back_tree06_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree07_layer02, (Rectangle){(int)140*6, 67, gameplay_back_tree07_layer02.width*2, gameplay_back_tree07_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_tree08_layer02, (Rectangle){(int)140*7, 67, gameplay_back_tree08_layer02.width*2, gameplay_back_tree08_layer02.height*2}, (Vector2){0,0}, 0, color02);
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DrawTexturePro(atlas02, gameplay_back_ground02, (Rectangle){0, 509, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
|
|
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|
DrawTexturePro(atlas02, (Rectangle){ground02.x, ground02.y + ground02.height, ground02.width, -ground02.height}, (Rectangle){0, 19, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
|
|
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|
}
|
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|
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|
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|
|
static void DrawParallaxBack(void)
|
|
|
|
{
|
|
|
|
Rectangle ground03 = gameplay_back_ground03;
|
|
|
|
|
|
|
|
//DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
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|
DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){(int)parallaxBackOffset, 67, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
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|
DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){(int)parallaxBackOffset + 140, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
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|
|
DrawTexturePro(atlas02, gameplay_back_tree03_layer03, (Rectangle){(int)parallaxBackOffset + 140*2, 67, gameplay_back_tree03_layer03.width*2, gameplay_back_tree03_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
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|
DrawTexturePro(atlas02, gameplay_back_tree04_layer03, (Rectangle){(int)parallaxBackOffset + 140*3, 67, gameplay_back_tree04_layer03.width*2, gameplay_back_tree04_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_tree05_layer03, (Rectangle){(int)parallaxBackOffset + 140*4, 67, gameplay_back_tree05_layer03.width*2, gameplay_back_tree05_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_tree06_layer03, (Rectangle){(int)parallaxBackOffset + 140*5, 67, gameplay_back_tree06_layer03.width*2, gameplay_back_tree06_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_tree07_layer03, (Rectangle){(int)parallaxBackOffset + 140*6, 67, gameplay_back_tree07_layer03.width*2, gameplay_back_tree07_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_tree08_layer03, (Rectangle){(int)parallaxBackOffset + 140*7, 67, gameplay_back_tree08_layer03.width*2, gameplay_back_tree08_layer03.height*2}, (Vector2){0,0}, 0, color02);
|
|
|
|
DrawTexturePro(atlas02, gameplay_back_ground03, (Rectangle){0, 469, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
|
|
|
|
DrawTexturePro(atlas02, (Rectangle){ground03.x, ground03.y + ground03.height, ground03.width, -ground03.height}, (Rectangle){0, 67, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
|
|
|
|
}
|
|
|
|
|
|
|
|
static float BounceEaseOut(float t,float b , float c, float d)
|
|
|
|
{
|
|
|
|
if ((t/=d) < (1/2.75f)) {
|
|
|
|
return c*(7.5625f*t*t) + b;
|
|
|
|
} else if (t < (2/2.75f)) {
|
|
|
|
float postFix = t-=(1.5f/2.75f);
|
|
|
|
return c*(7.5625f*(postFix)*t + .75f) + b;
|
|
|
|
} else if (t < (2.5/2.75)) {
|
|
|
|
float postFix = t-=(2.25f/2.75f);
|
|
|
|
return c*(7.5625f*(postFix)*t + .9375f) + b;
|
|
|
|
} else {
|
|
|
|
float postFix = t-=(2.625f/2.75f);
|
|
|
|
return c*(7.5625f*(postFix)*t + .984375f) + b;
|
|
|
|
}
|
|
|
|
}
|