2017-06-28 13:56:04 +03:00
|
|
|
/*******************************************************************************************
|
|
|
|
*
|
|
|
|
* raylib [textures] example - Procedural images generation
|
|
|
|
*
|
2017-07-02 20:29:01 +03:00
|
|
|
* This example has been created using raylib 1.8 (www.raylib.com)
|
2017-06-28 13:56:04 +03:00
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
|
|
*
|
2017-07-02 20:29:01 +03:00
|
|
|
* Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux)
|
2017-06-28 13:56:04 +03:00
|
|
|
*
|
|
|
|
********************************************************************************************/
|
|
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
2017-07-02 20:29:01 +03:00
|
|
|
#define TEXTURES_NUM 7 // for now we have 7 generation algorithms
|
2017-06-28 13:56:04 +03:00
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
2017-07-02 20:29:01 +03:00
|
|
|
// Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
2017-06-28 13:56:04 +03:00
|
|
|
int screenWidth = 800;
|
|
|
|
int screenHeight = 450;
|
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
|
|
|
|
|
|
|
|
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
|
|
|
|
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
|
2017-07-02 20:29:01 +03:00
|
|
|
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK);
|
2017-06-28 13:56:04 +03:00
|
|
|
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
|
|
|
|
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
|
2017-06-28 16:29:56 +03:00
|
|
|
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
|
2017-06-28 13:56:04 +03:00
|
|
|
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
|
|
|
|
|
|
|
|
Texture2D textures[TEXTURES_NUM];
|
|
|
|
textures[0] = LoadTextureFromImage(verticalGradient);
|
|
|
|
textures[1] = LoadTextureFromImage(horizontalGradient);
|
2017-06-28 16:29:56 +03:00
|
|
|
textures[2] = LoadTextureFromImage(radialGradient);
|
|
|
|
textures[3] = LoadTextureFromImage(checked);
|
|
|
|
textures[4] = LoadTextureFromImage(whiteNoise);
|
|
|
|
textures[5] = LoadTextureFromImage(perlinNoise);
|
|
|
|
textures[6] = LoadTextureFromImage(cellular);
|
2017-06-28 13:56:04 +03:00
|
|
|
|
|
|
|
int currentTexture = 0;
|
2017-07-02 20:29:01 +03:00
|
|
|
|
|
|
|
SetTargetFPS(60);
|
|
|
|
//---------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Main game loop
|
2017-06-28 13:56:04 +03:00
|
|
|
while (!WindowShouldClose())
|
|
|
|
{
|
2017-07-02 20:29:01 +03:00
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
2017-06-28 13:56:04 +03:00
|
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
|
|
{
|
|
|
|
currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
|
|
|
|
}
|
2017-07-02 20:29:01 +03:00
|
|
|
//----------------------------------------------------------------------------------
|
2017-06-28 13:56:04 +03:00
|
|
|
|
2017-07-02 20:29:01 +03:00
|
|
|
// Draw
|
|
|
|
//----------------------------------------------------------------------------------
|
2017-06-28 13:56:04 +03:00
|
|
|
BeginDrawing();
|
2017-07-02 20:29:01 +03:00
|
|
|
|
2017-06-28 13:56:04 +03:00
|
|
|
ClearBackground(RAYWHITE);
|
2017-07-02 20:29:01 +03:00
|
|
|
|
2017-06-28 13:56:04 +03:00
|
|
|
DrawTexture(textures[currentTexture], 0, 0, WHITE);
|
2017-07-02 20:29:01 +03:00
|
|
|
|
2017-06-28 13:56:04 +03:00
|
|
|
EndDrawing();
|
2017-07-02 20:29:01 +03:00
|
|
|
//----------------------------------------------------------------------------------
|
2017-06-28 13:56:04 +03:00
|
|
|
}
|
|
|
|
|
2017-07-02 20:29:01 +03:00
|
|
|
// De-Initialization
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Unload image data (CPU RAM)
|
2017-06-28 20:14:20 +03:00
|
|
|
UnloadImage(verticalGradient);
|
|
|
|
UnloadImage(horizontalGradient);
|
|
|
|
UnloadImage(radialGradient);
|
|
|
|
UnloadImage(checked);
|
|
|
|
UnloadImage(whiteNoise);
|
|
|
|
UnloadImage(perlinNoise);
|
|
|
|
UnloadImage(cellular);
|
2017-07-02 20:29:01 +03:00
|
|
|
|
|
|
|
// Unload textures data (GPU VRAM)
|
|
|
|
for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]);
|
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0;
|
2017-06-28 13:56:04 +03:00
|
|
|
}
|