92 lines
3.0 KiB
C
92 lines
3.0 KiB
C
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/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Title Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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// Title screen global variables
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static int framesCounter;
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static int finishScreen;
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static Texture2D title;
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static float titleAlpha = 0.0f;
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//----------------------------------------------------------------------------------
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// Title Screen Functions Definition
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//----------------------------------------------------------------------------------
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// Title Screen Initialization logic
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void InitTitleScreen(void)
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{
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// Initialize TITLE screen variables here!
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framesCounter = 0;
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finishScreen = 0;
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title = LoadTexture("resources/textures/title.png");
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}
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// Title Screen Update logic
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void UpdateTitleScreen(void)
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{
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// Update TITLE screen variables here!
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framesCounter++;
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titleAlpha += 0.005f;
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if (titleAlpha >= 1.0f) titleAlpha = 1.0f;
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// Press enter to change to ATTIC screen
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if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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{
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finishScreen = 1;
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}
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}
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// Title Screen Draw logic
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void DrawTitleScreen(void)
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{
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//DrawText("TITLE SCREEN", 100, 100, 140, Fade(BLACK, titleAlpha));
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY);
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DrawTexture(title, GetScreenWidth()/2 - title.width/2, 20, Fade(WHITE, titleAlpha));
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if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER to START", 380, 545, 40, BLACK);
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}
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// Title Screen Unload logic
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void UnloadTitleScreen(void)
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{
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// Unload TITLE screen variables here!
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UnloadTexture(title);
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}
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// Title Screen should finish?
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int FinishTitleScreen(void)
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{
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return finishScreen;
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}
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