69 lines
2.9 KiB
Lua
69 lines
2.9 KiB
Lua
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-------------------------------------------------------------------------------------------
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--
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-- raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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--
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-- This example has been created using raylib 1.6 (www.raylib.com)
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-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
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-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
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local position = Vector2(350.0, 240.0)
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local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height)
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local currentFrame = 0
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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if (IsKeyPressed(KEY.RIGHT)) then
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currentFrame = currentFrame + 1
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if (currentFrame > 6) then currentFrame = 0 end
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frameRec.x = currentFrame*guybrush.width/7
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end
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---------------------------------------------------------------------------------------
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-- Draw
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---------------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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DrawTexture(guybrush, 35, 40, WHITE)
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DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME)
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DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture
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DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
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DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY)
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DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY)
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DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY)
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DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY)
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DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY)
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EndDrawing()
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---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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-------------------------------------------------------------------------------------------
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UnloadTexture(guybrush) -- Texture unloading
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CloseWindow() -- Close window and OpenGL context
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-------------------------------------------------------------------------------------------
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