f4c36bdab6
We'll add a variant which accepts dmabufs soon. Change the name so we can easily disturgish the two variants. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
#ifndef SDL2_H
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#define SDL2_H
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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SDL_Texture *texture;
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SDL_Window *real_window;
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SDL_Renderer *real_renderer;
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int idx;
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int last_vm_running; /* per console for caption reasons */
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int x, y, w, h;
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int hidden;
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int opengl;
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int updates;
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int idle_counter;
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SDL_GLContext winctx;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *gls;
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GLuint tex_id;
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GLuint fbo_id;
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bool y0_top;
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bool scanout_mode;
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#endif
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};
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void sdl2_window_create(struct sdl2_console *scon);
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void sdl2_window_destroy(struct sdl2_console *scon);
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void sdl2_window_resize(struct sdl2_console *scon);
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void sdl2_poll_events(struct sdl2_console *scon);
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void sdl2_reset_keys(struct sdl2_console *scon);
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev);
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void sdl2_2d_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_2d_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_2d_refresh(DisplayChangeListener *dcl);
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void sdl2_2d_redraw(struct sdl2_console *scon);
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bool sdl2_2d_check_format(DisplayChangeListener *dcl,
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pixman_format_code_t format);
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void sdl2_gl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void sdl2_gl_switch(DisplayChangeListener *dcl,
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DisplaySurface *new_surface);
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void sdl2_gl_refresh(DisplayChangeListener *dcl);
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void sdl2_gl_redraw(struct sdl2_console *scon);
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QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
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int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
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void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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#endif /* SDL2_H */
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