qemu/hw/display/vga-isa.c
Markus Armbruster a27bd6c779 Include hw/qdev-properties.h less
In my "build everything" tree, changing hw/qdev-properties.h triggers
a recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).

Many places including hw/qdev-properties.h (directly or via hw/qdev.h)
actually need only hw/qdev-core.h.  Include hw/qdev-core.h there
instead.

hw/qdev.h is actually pointless: all it does is include hw/qdev-core.h
and hw/qdev-properties.h, which in turn includes hw/qdev-core.h.
Replace the remaining uses of hw/qdev.h by hw/qdev-properties.h.

While there, delete a few superfluous inclusions of hw/qdev-core.h.

Touching hw/qdev-properties.h now recompiles some 1200 objects.

Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: "Daniel P. Berrangé" <berrange@redhat.com>
Cc: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20190812052359.30071-22-armbru@redhat.com>
2019-08-16 13:31:53 +02:00

113 lines
3.6 KiB
C

/*
* QEMU ISA VGA Emulator.
*
* see docs/specs/standard-vga.txt for virtual hardware specs.
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
#include "hw/isa/isa.h"
#include "vga_int.h"
#include "ui/pixel_ops.h"
#include "qemu/module.h"
#include "qemu/timer.h"
#include "hw/loader.h"
#include "hw/qdev-properties.h"
#define TYPE_ISA_VGA "isa-vga"
#define ISA_VGA(obj) OBJECT_CHECK(ISAVGAState, (obj), TYPE_ISA_VGA)
typedef struct ISAVGAState {
ISADevice parent_obj;
struct VGACommonState state;
PortioList portio_vga;
PortioList portio_vbe;
} ISAVGAState;
static void vga_isa_reset(DeviceState *dev)
{
ISAVGAState *d = ISA_VGA(dev);
VGACommonState *s = &d->state;
vga_common_reset(s);
}
static void vga_isa_realizefn(DeviceState *dev, Error **errp)
{
ISADevice *isadev = ISA_DEVICE(dev);
ISAVGAState *d = ISA_VGA(dev);
VGACommonState *s = &d->state;
MemoryRegion *vga_io_memory;
const MemoryRegionPortio *vga_ports, *vbe_ports;
s->global_vmstate = true;
vga_common_init(s, OBJECT(dev));
s->legacy_address_space = isa_address_space(isadev);
vga_io_memory = vga_init_io(s, OBJECT(dev), &vga_ports, &vbe_ports);
isa_register_portio_list(isadev, &d->portio_vga,
0x3b0, vga_ports, s, "vga");
if (vbe_ports) {
isa_register_portio_list(isadev, &d->portio_vbe,
0x1ce, vbe_ports, s, "vbe");
}
memory_region_add_subregion_overlap(isa_address_space(isadev),
0x000a0000,
vga_io_memory, 1);
memory_region_set_coalescing(vga_io_memory);
s->con = graphic_console_init(DEVICE(dev), 0, s->hw_ops, s);
vga_init_vbe(s, OBJECT(dev), isa_address_space(isadev));
/* ROM BIOS */
rom_add_vga(VGABIOS_FILENAME);
}
static Property vga_isa_properties[] = {
DEFINE_PROP_UINT32("vgamem_mb", ISAVGAState, state.vram_size_mb, 8),
DEFINE_PROP_END_OF_LIST(),
};
static void vga_isa_class_initfn(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
dc->realize = vga_isa_realizefn;
dc->reset = vga_isa_reset;
dc->vmsd = &vmstate_vga_common;
dc->props = vga_isa_properties;
set_bit(DEVICE_CATEGORY_DISPLAY, dc->categories);
}
static const TypeInfo vga_isa_info = {
.name = TYPE_ISA_VGA,
.parent = TYPE_ISA_DEVICE,
.instance_size = sizeof(ISAVGAState),
.class_init = vga_isa_class_initfn,
};
static void vga_isa_register_types(void)
{
type_register_static(&vga_isa_info);
}
type_init(vga_isa_register_types)