c5a61e5a3c
The object_ref/unref methods are intended for use with any subclass of the base Object. Using "Object *" in the signature is not adding any meaningful level of type safety, since callers simply use "OBJECT(ptr)" and this expands to an unchecked cast "(Object *)". By using "void *" we enable the object_unref() method to be used to provide support for g_autoptr() with any subclass. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20200723181410.3145233-2-berrange@redhat.com> Message-Id: <20200831210740.126168-2-ehabkost@redhat.com> Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
1932 lines
65 KiB
C
1932 lines
65 KiB
C
/*
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* QEMU Object Model
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*
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* Copyright IBM, Corp. 2011
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*
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* Authors:
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* Anthony Liguori <aliguori@us.ibm.com>
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*
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*/
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#ifndef QEMU_OBJECT_H
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#define QEMU_OBJECT_H
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#include "qapi/qapi-builtin-types.h"
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#include "qemu/module.h"
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struct TypeImpl;
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typedef struct TypeImpl *Type;
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typedef struct TypeInfo TypeInfo;
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typedef struct InterfaceClass InterfaceClass;
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typedef struct InterfaceInfo InterfaceInfo;
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#define TYPE_OBJECT "object"
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/**
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* SECTION:object.h
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* @title:Base Object Type System
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* @short_description: interfaces for creating new types and objects
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*
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* The QEMU Object Model provides a framework for registering user creatable
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* types and instantiating objects from those types. QOM provides the following
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* features:
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*
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* - System for dynamically registering types
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* - Support for single-inheritance of types
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* - Multiple inheritance of stateless interfaces
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*
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* <example>
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* <title>Creating a minimal type</title>
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* <programlisting>
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* #include "qdev.h"
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*
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* #define TYPE_MY_DEVICE "my-device"
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*
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* // No new virtual functions: we can reuse the typedef for the
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* // superclass.
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* typedef DeviceClass MyDeviceClass;
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* typedef struct MyDevice
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* {
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* DeviceState parent;
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*
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* int reg0, reg1, reg2;
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* } MyDevice;
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*
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* static const TypeInfo my_device_info = {
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* .name = TYPE_MY_DEVICE,
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* .parent = TYPE_DEVICE,
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* .instance_size = sizeof(MyDevice),
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* };
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*
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* static void my_device_register_types(void)
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* {
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* type_register_static(&my_device_info);
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* }
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*
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* type_init(my_device_register_types)
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* </programlisting>
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* </example>
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*
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* In the above example, we create a simple type that is described by #TypeInfo.
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* #TypeInfo describes information about the type including what it inherits
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* from, the instance and class size, and constructor/destructor hooks.
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*
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* Alternatively several static types could be registered using helper macro
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* DEFINE_TYPES()
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*
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* <example>
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* <programlisting>
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* static const TypeInfo device_types_info[] = {
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* {
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* .name = TYPE_MY_DEVICE_A,
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* .parent = TYPE_DEVICE,
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* .instance_size = sizeof(MyDeviceA),
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* },
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* {
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* .name = TYPE_MY_DEVICE_B,
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* .parent = TYPE_DEVICE,
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* .instance_size = sizeof(MyDeviceB),
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* },
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* };
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*
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* DEFINE_TYPES(device_types_info)
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* </programlisting>
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* </example>
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*
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* Every type has an #ObjectClass associated with it. #ObjectClass derivatives
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* are instantiated dynamically but there is only ever one instance for any
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* given type. The #ObjectClass typically holds a table of function pointers
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* for the virtual methods implemented by this type.
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*
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* Using object_new(), a new #Object derivative will be instantiated. You can
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* cast an #Object to a subclass (or base-class) type using
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* object_dynamic_cast(). You typically want to define macro wrappers around
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* OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
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* specific type:
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*
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* <example>
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* <title>Typecasting macros</title>
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* <programlisting>
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* #define MY_DEVICE_GET_CLASS(obj) \
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* OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
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* #define MY_DEVICE_CLASS(klass) \
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* OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
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* #define MY_DEVICE(obj) \
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* OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
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* </programlisting>
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* </example>
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*
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* # Class Initialization #
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*
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* Before an object is initialized, the class for the object must be
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* initialized. There is only one class object for all instance objects
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* that is created lazily.
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*
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* Classes are initialized by first initializing any parent classes (if
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* necessary). After the parent class object has initialized, it will be
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* copied into the current class object and any additional storage in the
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* class object is zero filled.
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*
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* The effect of this is that classes automatically inherit any virtual
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* function pointers that the parent class has already initialized. All
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* other fields will be zero filled.
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*
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* Once all of the parent classes have been initialized, #TypeInfo::class_init
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* is called to let the class being instantiated provide default initialize for
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* its virtual functions. Here is how the above example might be modified
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* to introduce an overridden virtual function:
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*
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* <example>
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* <title>Overriding a virtual function</title>
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* <programlisting>
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* #include "qdev.h"
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*
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* void my_device_class_init(ObjectClass *klass, void *class_data)
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* {
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* DeviceClass *dc = DEVICE_CLASS(klass);
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* dc->reset = my_device_reset;
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* }
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*
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* static const TypeInfo my_device_info = {
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* .name = TYPE_MY_DEVICE,
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* .parent = TYPE_DEVICE,
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* .instance_size = sizeof(MyDevice),
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* .class_init = my_device_class_init,
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* };
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* </programlisting>
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* </example>
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*
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* Introducing new virtual methods requires a class to define its own
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* struct and to add a .class_size member to the #TypeInfo. Each method
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* will also have a wrapper function to call it easily:
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*
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* <example>
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* <title>Defining an abstract class</title>
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* <programlisting>
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* #include "qdev.h"
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*
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* typedef struct MyDeviceClass
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* {
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* DeviceClass parent;
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*
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* void (*frobnicate) (MyDevice *obj);
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* } MyDeviceClass;
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*
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* static const TypeInfo my_device_info = {
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* .name = TYPE_MY_DEVICE,
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* .parent = TYPE_DEVICE,
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* .instance_size = sizeof(MyDevice),
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* .abstract = true, // or set a default in my_device_class_init
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* .class_size = sizeof(MyDeviceClass),
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* };
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*
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* void my_device_frobnicate(MyDevice *obj)
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* {
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* MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
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*
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* klass->frobnicate(obj);
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* }
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* </programlisting>
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* </example>
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*
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* # Interfaces #
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*
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* Interfaces allow a limited form of multiple inheritance. Instances are
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* similar to normal types except for the fact that are only defined by
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* their classes and never carry any state. As a consequence, a pointer to
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* an interface instance should always be of incomplete type in order to be
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* sure it cannot be dereferenced. That is, you should define the
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* 'typedef struct SomethingIf SomethingIf' so that you can pass around
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* 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'.
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* The only things you can validly do with a 'SomethingIf *' are to pass it as
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* an argument to a method on its corresponding SomethingIfClass, or to
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* dynamically cast it to an object that implements the interface.
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*
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* # Methods #
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*
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* A <emphasis>method</emphasis> is a function within the namespace scope of
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* a class. It usually operates on the object instance by passing it as a
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* strongly-typed first argument.
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* If it does not operate on an object instance, it is dubbed
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* <emphasis>class method</emphasis>.
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*
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* Methods cannot be overloaded. That is, the #ObjectClass and method name
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* uniquely identity the function to be called; the signature does not vary
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* except for trailing varargs.
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*
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* Methods are always <emphasis>virtual</emphasis>. Overriding a method in
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* #TypeInfo.class_init of a subclass leads to any user of the class obtained
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* via OBJECT_GET_CLASS() accessing the overridden function.
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* The original function is not automatically invoked. It is the responsibility
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* of the overriding class to determine whether and when to invoke the method
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* being overridden.
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*
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* To invoke the method being overridden, the preferred solution is to store
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* the original value in the overriding class before overriding the method.
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* This corresponds to |[ {super,base}.method(...) ]| in Java and C#
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* respectively; this frees the overriding class from hardcoding its parent
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* class, which someone might choose to change at some point.
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*
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* <example>
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* <title>Overriding a virtual method</title>
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* <programlisting>
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* typedef struct MyState MyState;
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*
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* typedef void (*MyDoSomething)(MyState *obj);
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*
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* typedef struct MyClass {
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* ObjectClass parent_class;
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*
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* MyDoSomething do_something;
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* } MyClass;
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*
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* static void my_do_something(MyState *obj)
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* {
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* // do something
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* }
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*
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* static void my_class_init(ObjectClass *oc, void *data)
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* {
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* MyClass *mc = MY_CLASS(oc);
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*
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* mc->do_something = my_do_something;
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* }
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*
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* static const TypeInfo my_type_info = {
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* .name = TYPE_MY,
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* .parent = TYPE_OBJECT,
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* .instance_size = sizeof(MyState),
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* .class_size = sizeof(MyClass),
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* .class_init = my_class_init,
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* };
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*
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* typedef struct DerivedClass {
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* MyClass parent_class;
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*
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* MyDoSomething parent_do_something;
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* } DerivedClass;
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*
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* static void derived_do_something(MyState *obj)
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* {
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* DerivedClass *dc = DERIVED_GET_CLASS(obj);
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*
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* // do something here
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* dc->parent_do_something(obj);
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* // do something else here
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* }
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*
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* static void derived_class_init(ObjectClass *oc, void *data)
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* {
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* MyClass *mc = MY_CLASS(oc);
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* DerivedClass *dc = DERIVED_CLASS(oc);
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*
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* dc->parent_do_something = mc->do_something;
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* mc->do_something = derived_do_something;
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* }
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*
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* static const TypeInfo derived_type_info = {
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* .name = TYPE_DERIVED,
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* .parent = TYPE_MY,
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* .class_size = sizeof(DerivedClass),
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* .class_init = derived_class_init,
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* };
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* </programlisting>
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* </example>
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*
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* Alternatively, object_class_by_name() can be used to obtain the class and
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* its non-overridden methods for a specific type. This would correspond to
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* |[ MyClass::method(...) ]| in C++.
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*
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* The first example of such a QOM method was #CPUClass.reset,
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* another example is #DeviceClass.realize.
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*/
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typedef struct ObjectProperty ObjectProperty;
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/**
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* ObjectPropertyAccessor:
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* @obj: the object that owns the property
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* @v: the visitor that contains the property data
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* @name: the name of the property
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* @opaque: the object property opaque
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* @errp: a pointer to an Error that is filled if getting/setting fails.
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*
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* Called when trying to get/set a property.
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*/
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typedef void (ObjectPropertyAccessor)(Object *obj,
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Visitor *v,
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const char *name,
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void *opaque,
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Error **errp);
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/**
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* ObjectPropertyResolve:
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* @obj: the object that owns the property
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* @opaque: the opaque registered with the property
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* @part: the name of the property
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*
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* Resolves the #Object corresponding to property @part.
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*
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* The returned object can also be used as a starting point
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* to resolve a relative path starting with "@part".
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*
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* Returns: If @path is the path that led to @obj, the function
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* returns the #Object corresponding to "@path/@part".
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* If "@path/@part" is not a valid object path, it returns #NULL.
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*/
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typedef Object *(ObjectPropertyResolve)(Object *obj,
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void *opaque,
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const char *part);
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/**
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* ObjectPropertyRelease:
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* @obj: the object that owns the property
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* @name: the name of the property
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* @opaque: the opaque registered with the property
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*
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* Called when a property is removed from a object.
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*/
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typedef void (ObjectPropertyRelease)(Object *obj,
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const char *name,
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void *opaque);
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/**
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* ObjectPropertyInit:
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* @obj: the object that owns the property
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* @prop: the property to set
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*
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* Called when a property is initialized.
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*/
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typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop);
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struct ObjectProperty
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{
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char *name;
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char *type;
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char *description;
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ObjectPropertyAccessor *get;
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ObjectPropertyAccessor *set;
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ObjectPropertyResolve *resolve;
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ObjectPropertyRelease *release;
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ObjectPropertyInit *init;
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void *opaque;
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QObject *defval;
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};
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/**
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* ObjectUnparent:
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* @obj: the object that is being removed from the composition tree
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*
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* Called when an object is being removed from the QOM composition tree.
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* The function should remove any backlinks from children objects to @obj.
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*/
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typedef void (ObjectUnparent)(Object *obj);
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/**
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* ObjectFree:
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* @obj: the object being freed
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*
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* Called when an object's last reference is removed.
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*/
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typedef void (ObjectFree)(void *obj);
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#define OBJECT_CLASS_CAST_CACHE 4
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/**
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* ObjectClass:
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*
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* The base for all classes. The only thing that #ObjectClass contains is an
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* integer type handle.
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*/
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struct ObjectClass
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{
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/*< private >*/
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Type type;
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GSList *interfaces;
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const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
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const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
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ObjectUnparent *unparent;
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GHashTable *properties;
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};
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/**
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* Object:
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*
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* The base for all objects. The first member of this object is a pointer to
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* a #ObjectClass. Since C guarantees that the first member of a structure
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* always begins at byte 0 of that structure, as long as any sub-object places
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* its parent as the first member, we can cast directly to a #Object.
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*
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* As a result, #Object contains a reference to the objects type as its
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* first member. This allows identification of the real type of the object at
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* run time.
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*/
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struct Object
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{
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/*< private >*/
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ObjectClass *class;
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ObjectFree *free;
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GHashTable *properties;
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uint32_t ref;
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Object *parent;
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};
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/**
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* TypeInfo:
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* @name: The name of the type.
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* @parent: The name of the parent type.
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* @instance_size: The size of the object (derivative of #Object). If
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* @instance_size is 0, then the size of the object will be the size of the
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* parent object.
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* @instance_init: This function is called to initialize an object. The parent
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* class will have already been initialized so the type is only responsible
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* for initializing its own members.
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* @instance_post_init: This function is called to finish initialization of
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* an object, after all @instance_init functions were called.
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* @instance_finalize: This function is called during object destruction. This
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* is called before the parent @instance_finalize function has been called.
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* An object should only free the members that are unique to its type in this
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* function.
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* @abstract: If this field is true, then the class is considered abstract and
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* cannot be directly instantiated.
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* @class_size: The size of the class object (derivative of #ObjectClass)
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* for this object. If @class_size is 0, then the size of the class will be
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* assumed to be the size of the parent class. This allows a type to avoid
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* implementing an explicit class type if they are not adding additional
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* virtual functions.
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* @class_init: This function is called after all parent class initialization
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* has occurred to allow a class to set its default virtual method pointers.
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* This is also the function to use to override virtual methods from a parent
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* class.
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* @class_base_init: This function is called for all base classes after all
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* parent class initialization has occurred, but before the class itself
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* is initialized. This is the function to use to undo the effects of
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* memcpy from the parent class to the descendants.
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* @class_data: Data to pass to the @class_init,
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* @class_base_init. This can be useful when building dynamic
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* classes.
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* @interfaces: The list of interfaces associated with this type. This
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* should point to a static array that's terminated with a zero filled
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* element.
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*/
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struct TypeInfo
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{
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const char *name;
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const char *parent;
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size_t instance_size;
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void (*instance_init)(Object *obj);
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void (*instance_post_init)(Object *obj);
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void (*instance_finalize)(Object *obj);
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bool abstract;
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size_t class_size;
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void (*class_init)(ObjectClass *klass, void *data);
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void (*class_base_init)(ObjectClass *klass, void *data);
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void *class_data;
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InterfaceInfo *interfaces;
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};
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/**
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* OBJECT:
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* @obj: A derivative of #Object
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*
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* Converts an object to a #Object. Since all objects are #Objects,
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* this function will always succeed.
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*/
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#define OBJECT(obj) \
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((Object *)(obj))
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/**
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* OBJECT_CLASS:
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* @class: A derivative of #ObjectClass.
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*
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* Converts a class to an #ObjectClass. Since all objects are #Objects,
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* this function will always succeed.
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*/
|
|
#define OBJECT_CLASS(class) \
|
|
((ObjectClass *)(class))
|
|
|
|
/**
|
|
* OBJECT_CHECK:
|
|
* @type: The C type to use for the return value.
|
|
* @obj: A derivative of @type to cast.
|
|
* @name: The QOM typename of @type
|
|
*
|
|
* A type safe version of @object_dynamic_cast_assert. Typically each class
|
|
* will define a macro based on this type to perform type safe dynamic_casts to
|
|
* this object type.
|
|
*
|
|
* If an invalid object is passed to this function, a run time assert will be
|
|
* generated.
|
|
*/
|
|
#define OBJECT_CHECK(type, obj, name) \
|
|
((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
|
|
__FILE__, __LINE__, __func__))
|
|
|
|
/**
|
|
* OBJECT_CLASS_CHECK:
|
|
* @class_type: The C type to use for the return value.
|
|
* @class: A derivative class of @class_type to cast.
|
|
* @name: the QOM typename of @class_type.
|
|
*
|
|
* A type safe version of @object_class_dynamic_cast_assert. This macro is
|
|
* typically wrapped by each type to perform type safe casts of a class to a
|
|
* specific class type.
|
|
*/
|
|
#define OBJECT_CLASS_CHECK(class_type, class, name) \
|
|
((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
|
|
__FILE__, __LINE__, __func__))
|
|
|
|
/**
|
|
* OBJECT_GET_CLASS:
|
|
* @class: The C type to use for the return value.
|
|
* @obj: The object to obtain the class for.
|
|
* @name: The QOM typename of @obj.
|
|
*
|
|
* This function will return a specific class for a given object. Its generally
|
|
* used by each type to provide a type safe macro to get a specific class type
|
|
* from an object.
|
|
*/
|
|
#define OBJECT_GET_CLASS(class, obj, name) \
|
|
OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
|
|
|
|
/**
|
|
* InterfaceInfo:
|
|
* @type: The name of the interface.
|
|
*
|
|
* The information associated with an interface.
|
|
*/
|
|
struct InterfaceInfo {
|
|
const char *type;
|
|
};
|
|
|
|
/**
|
|
* InterfaceClass:
|
|
* @parent_class: the base class
|
|
*
|
|
* The class for all interfaces. Subclasses of this class should only add
|
|
* virtual methods.
|
|
*/
|
|
struct InterfaceClass
|
|
{
|
|
ObjectClass parent_class;
|
|
/*< private >*/
|
|
ObjectClass *concrete_class;
|
|
Type interface_type;
|
|
};
|
|
|
|
#define TYPE_INTERFACE "interface"
|
|
|
|
/**
|
|
* INTERFACE_CLASS:
|
|
* @klass: class to cast from
|
|
* Returns: An #InterfaceClass or raise an error if cast is invalid
|
|
*/
|
|
#define INTERFACE_CLASS(klass) \
|
|
OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
|
|
|
|
/**
|
|
* INTERFACE_CHECK:
|
|
* @interface: the type to return
|
|
* @obj: the object to convert to an interface
|
|
* @name: the interface type name
|
|
*
|
|
* Returns: @obj casted to @interface if cast is valid, otherwise raise error.
|
|
*/
|
|
#define INTERFACE_CHECK(interface, obj, name) \
|
|
((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
|
|
__FILE__, __LINE__, __func__))
|
|
|
|
/**
|
|
* object_new_with_class:
|
|
* @klass: The class to instantiate.
|
|
*
|
|
* This function will initialize a new object using heap allocated memory.
|
|
* The returned object has a reference count of 1, and will be freed when
|
|
* the last reference is dropped.
|
|
*
|
|
* Returns: The newly allocated and instantiated object.
|
|
*/
|
|
Object *object_new_with_class(ObjectClass *klass);
|
|
|
|
/**
|
|
* object_new:
|
|
* @typename: The name of the type of the object to instantiate.
|
|
*
|
|
* This function will initialize a new object using heap allocated memory.
|
|
* The returned object has a reference count of 1, and will be freed when
|
|
* the last reference is dropped.
|
|
*
|
|
* Returns: The newly allocated and instantiated object.
|
|
*/
|
|
Object *object_new(const char *typename);
|
|
|
|
/**
|
|
* object_new_with_props:
|
|
* @typename: The name of the type of the object to instantiate.
|
|
* @parent: the parent object
|
|
* @id: The unique ID of the object
|
|
* @errp: pointer to error object
|
|
* @...: list of property names and values
|
|
*
|
|
* This function will initialize a new object using heap allocated memory.
|
|
* The returned object has a reference count of 1, and will be freed when
|
|
* the last reference is dropped.
|
|
*
|
|
* The @id parameter will be used when registering the object as a
|
|
* child of @parent in the composition tree.
|
|
*
|
|
* The variadic parameters are a list of pairs of (propname, propvalue)
|
|
* strings. The propname of %NULL indicates the end of the property
|
|
* list. If the object implements the user creatable interface, the
|
|
* object will be marked complete once all the properties have been
|
|
* processed.
|
|
*
|
|
* <example>
|
|
* <title>Creating an object with properties</title>
|
|
* <programlisting>
|
|
* Error *err = NULL;
|
|
* Object *obj;
|
|
*
|
|
* obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
|
|
* object_get_objects_root(),
|
|
* "hostmem0",
|
|
* &err,
|
|
* "share", "yes",
|
|
* "mem-path", "/dev/shm/somefile",
|
|
* "prealloc", "yes",
|
|
* "size", "1048576",
|
|
* NULL);
|
|
*
|
|
* if (!obj) {
|
|
* error_reportf_err(err, "Cannot create memory backend: ");
|
|
* }
|
|
* </programlisting>
|
|
* </example>
|
|
*
|
|
* The returned object will have one stable reference maintained
|
|
* for as long as it is present in the object hierarchy.
|
|
*
|
|
* Returns: The newly allocated, instantiated & initialized object.
|
|
*/
|
|
Object *object_new_with_props(const char *typename,
|
|
Object *parent,
|
|
const char *id,
|
|
Error **errp,
|
|
...) QEMU_SENTINEL;
|
|
|
|
/**
|
|
* object_new_with_propv:
|
|
* @typename: The name of the type of the object to instantiate.
|
|
* @parent: the parent object
|
|
* @id: The unique ID of the object
|
|
* @errp: pointer to error object
|
|
* @vargs: list of property names and values
|
|
*
|
|
* See object_new_with_props() for documentation.
|
|
*/
|
|
Object *object_new_with_propv(const char *typename,
|
|
Object *parent,
|
|
const char *id,
|
|
Error **errp,
|
|
va_list vargs);
|
|
|
|
bool object_apply_global_props(Object *obj, const GPtrArray *props,
|
|
Error **errp);
|
|
void object_set_machine_compat_props(GPtrArray *compat_props);
|
|
void object_set_accelerator_compat_props(GPtrArray *compat_props);
|
|
void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
|
|
void object_apply_compat_props(Object *obj);
|
|
|
|
/**
|
|
* object_set_props:
|
|
* @obj: the object instance to set properties on
|
|
* @errp: pointer to error object
|
|
* @...: list of property names and values
|
|
*
|
|
* This function will set a list of properties on an existing object
|
|
* instance.
|
|
*
|
|
* The variadic parameters are a list of pairs of (propname, propvalue)
|
|
* strings. The propname of %NULL indicates the end of the property
|
|
* list.
|
|
*
|
|
* <example>
|
|
* <title>Update an object's properties</title>
|
|
* <programlisting>
|
|
* Error *err = NULL;
|
|
* Object *obj = ...get / create object...;
|
|
*
|
|
* if (!object_set_props(obj,
|
|
* &err,
|
|
* "share", "yes",
|
|
* "mem-path", "/dev/shm/somefile",
|
|
* "prealloc", "yes",
|
|
* "size", "1048576",
|
|
* NULL)) {
|
|
* error_reportf_err(err, "Cannot set properties: ");
|
|
* }
|
|
* </programlisting>
|
|
* </example>
|
|
*
|
|
* The returned object will have one stable reference maintained
|
|
* for as long as it is present in the object hierarchy.
|
|
*
|
|
* Returns: %true on success, %false on error.
|
|
*/
|
|
bool object_set_props(Object *obj, Error **errp, ...) QEMU_SENTINEL;
|
|
|
|
/**
|
|
* object_set_propv:
|
|
* @obj: the object instance to set properties on
|
|
* @errp: pointer to error object
|
|
* @vargs: list of property names and values
|
|
*
|
|
* See object_set_props() for documentation.
|
|
*
|
|
* Returns: %true on success, %false on error.
|
|
*/
|
|
bool object_set_propv(Object *obj, Error **errp, va_list vargs);
|
|
|
|
/**
|
|
* object_initialize:
|
|
* @obj: A pointer to the memory to be used for the object.
|
|
* @size: The maximum size available at @obj for the object.
|
|
* @typename: The name of the type of the object to instantiate.
|
|
*
|
|
* This function will initialize an object. The memory for the object should
|
|
* have already been allocated. The returned object has a reference count of 1,
|
|
* and will be finalized when the last reference is dropped.
|
|
*/
|
|
void object_initialize(void *obj, size_t size, const char *typename);
|
|
|
|
/**
|
|
* object_initialize_child_with_props:
|
|
* @parentobj: The parent object to add a property to
|
|
* @propname: The name of the property
|
|
* @childobj: A pointer to the memory to be used for the object.
|
|
* @size: The maximum size available at @childobj for the object.
|
|
* @type: The name of the type of the object to instantiate.
|
|
* @errp: If an error occurs, a pointer to an area to store the error
|
|
* @...: list of property names and values
|
|
*
|
|
* This function will initialize an object. The memory for the object should
|
|
* have already been allocated. The object will then be added as child property
|
|
* to a parent with object_property_add_child() function. The returned object
|
|
* has a reference count of 1 (for the "child<...>" property from the parent),
|
|
* so the object will be finalized automatically when the parent gets removed.
|
|
*
|
|
* The variadic parameters are a list of pairs of (propname, propvalue)
|
|
* strings. The propname of %NULL indicates the end of the property list.
|
|
* If the object implements the user creatable interface, the object will
|
|
* be marked complete once all the properties have been processed.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_initialize_child_with_props(Object *parentobj,
|
|
const char *propname,
|
|
void *childobj, size_t size, const char *type,
|
|
Error **errp, ...) QEMU_SENTINEL;
|
|
|
|
/**
|
|
* object_initialize_child_with_propsv:
|
|
* @parentobj: The parent object to add a property to
|
|
* @propname: The name of the property
|
|
* @childobj: A pointer to the memory to be used for the object.
|
|
* @size: The maximum size available at @childobj for the object.
|
|
* @type: The name of the type of the object to instantiate.
|
|
* @errp: If an error occurs, a pointer to an area to store the error
|
|
* @vargs: list of property names and values
|
|
*
|
|
* See object_initialize_child() for documentation.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_initialize_child_with_propsv(Object *parentobj,
|
|
const char *propname,
|
|
void *childobj, size_t size, const char *type,
|
|
Error **errp, va_list vargs);
|
|
|
|
/**
|
|
* object_initialize_child:
|
|
* @parent: The parent object to add a property to
|
|
* @propname: The name of the property
|
|
* @child: A precisely typed pointer to the memory to be used for the
|
|
* object.
|
|
* @type: The name of the type of the object to instantiate.
|
|
*
|
|
* This is like
|
|
* object_initialize_child_with_props(parent, propname,
|
|
* child, sizeof(*child), type,
|
|
* &error_abort, NULL)
|
|
*/
|
|
#define object_initialize_child(parent, propname, child, type) \
|
|
object_initialize_child_internal((parent), (propname), \
|
|
(child), sizeof(*(child)), (type))
|
|
void object_initialize_child_internal(Object *parent, const char *propname,
|
|
void *child, size_t size,
|
|
const char *type);
|
|
|
|
/**
|
|
* object_dynamic_cast:
|
|
* @obj: The object to cast.
|
|
* @typename: The @typename to cast to.
|
|
*
|
|
* This function will determine if @obj is-a @typename. @obj can refer to an
|
|
* object or an interface associated with an object.
|
|
*
|
|
* Returns: This function returns @obj on success or #NULL on failure.
|
|
*/
|
|
Object *object_dynamic_cast(Object *obj, const char *typename);
|
|
|
|
/**
|
|
* object_dynamic_cast_assert:
|
|
*
|
|
* See object_dynamic_cast() for a description of the parameters of this
|
|
* function. The only difference in behavior is that this function asserts
|
|
* instead of returning #NULL on failure if QOM cast debugging is enabled.
|
|
* This function is not meant to be called directly, but only through
|
|
* the wrapper macro OBJECT_CHECK.
|
|
*/
|
|
Object *object_dynamic_cast_assert(Object *obj, const char *typename,
|
|
const char *file, int line, const char *func);
|
|
|
|
/**
|
|
* object_get_class:
|
|
* @obj: A derivative of #Object
|
|
*
|
|
* Returns: The #ObjectClass of the type associated with @obj.
|
|
*/
|
|
ObjectClass *object_get_class(Object *obj);
|
|
|
|
/**
|
|
* object_get_typename:
|
|
* @obj: A derivative of #Object.
|
|
*
|
|
* Returns: The QOM typename of @obj.
|
|
*/
|
|
const char *object_get_typename(const Object *obj);
|
|
|
|
/**
|
|
* type_register_static:
|
|
* @info: The #TypeInfo of the new type.
|
|
*
|
|
* @info and all of the strings it points to should exist for the life time
|
|
* that the type is registered.
|
|
*
|
|
* Returns: the new #Type.
|
|
*/
|
|
Type type_register_static(const TypeInfo *info);
|
|
|
|
/**
|
|
* type_register:
|
|
* @info: The #TypeInfo of the new type
|
|
*
|
|
* Unlike type_register_static(), this call does not require @info or its
|
|
* string members to continue to exist after the call returns.
|
|
*
|
|
* Returns: the new #Type.
|
|
*/
|
|
Type type_register(const TypeInfo *info);
|
|
|
|
/**
|
|
* type_register_static_array:
|
|
* @infos: The array of the new type #TypeInfo structures.
|
|
* @nr_infos: number of entries in @infos
|
|
*
|
|
* @infos and all of the strings it points to should exist for the life time
|
|
* that the type is registered.
|
|
*/
|
|
void type_register_static_array(const TypeInfo *infos, int nr_infos);
|
|
|
|
/**
|
|
* DEFINE_TYPES:
|
|
* @type_array: The array containing #TypeInfo structures to register
|
|
*
|
|
* @type_array should be static constant that exists for the life time
|
|
* that the type is registered.
|
|
*/
|
|
#define DEFINE_TYPES(type_array) \
|
|
static void do_qemu_init_ ## type_array(void) \
|
|
{ \
|
|
type_register_static_array(type_array, ARRAY_SIZE(type_array)); \
|
|
} \
|
|
type_init(do_qemu_init_ ## type_array)
|
|
|
|
/**
|
|
* object_class_dynamic_cast_assert:
|
|
* @klass: The #ObjectClass to attempt to cast.
|
|
* @typename: The QOM typename of the class to cast to.
|
|
*
|
|
* See object_class_dynamic_cast() for a description of the parameters
|
|
* of this function. The only difference in behavior is that this function
|
|
* asserts instead of returning #NULL on failure if QOM cast debugging is
|
|
* enabled. This function is not meant to be called directly, but only through
|
|
* the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
|
|
*/
|
|
ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
|
|
const char *typename,
|
|
const char *file, int line,
|
|
const char *func);
|
|
|
|
/**
|
|
* object_class_dynamic_cast:
|
|
* @klass: The #ObjectClass to attempt to cast.
|
|
* @typename: The QOM typename of the class to cast to.
|
|
*
|
|
* Returns: If @typename is a class, this function returns @klass if
|
|
* @typename is a subtype of @klass, else returns #NULL.
|
|
*
|
|
* If @typename is an interface, this function returns the interface
|
|
* definition for @klass if @klass implements it unambiguously; #NULL
|
|
* is returned if @klass does not implement the interface or if multiple
|
|
* classes or interfaces on the hierarchy leading to @klass implement
|
|
* it. (FIXME: perhaps this can be detected at type definition time?)
|
|
*/
|
|
ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
|
|
const char *typename);
|
|
|
|
/**
|
|
* object_class_get_parent:
|
|
* @klass: The class to obtain the parent for.
|
|
*
|
|
* Returns: The parent for @klass or %NULL if none.
|
|
*/
|
|
ObjectClass *object_class_get_parent(ObjectClass *klass);
|
|
|
|
/**
|
|
* object_class_get_name:
|
|
* @klass: The class to obtain the QOM typename for.
|
|
*
|
|
* Returns: The QOM typename for @klass.
|
|
*/
|
|
const char *object_class_get_name(ObjectClass *klass);
|
|
|
|
/**
|
|
* object_class_is_abstract:
|
|
* @klass: The class to obtain the abstractness for.
|
|
*
|
|
* Returns: %true if @klass is abstract, %false otherwise.
|
|
*/
|
|
bool object_class_is_abstract(ObjectClass *klass);
|
|
|
|
/**
|
|
* object_class_by_name:
|
|
* @typename: The QOM typename to obtain the class for.
|
|
*
|
|
* Returns: The class for @typename or %NULL if not found.
|
|
*/
|
|
ObjectClass *object_class_by_name(const char *typename);
|
|
|
|
/**
|
|
* module_object_class_by_name:
|
|
* @typename: The QOM typename to obtain the class for.
|
|
*
|
|
* For objects which might be provided by a module. Behaves like
|
|
* object_class_by_name, but additionally tries to load the module
|
|
* needed in case the class is not available.
|
|
*
|
|
* Returns: The class for @typename or %NULL if not found.
|
|
*/
|
|
ObjectClass *module_object_class_by_name(const char *typename);
|
|
|
|
void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
|
|
const char *implements_type, bool include_abstract,
|
|
void *opaque);
|
|
|
|
/**
|
|
* object_class_get_list:
|
|
* @implements_type: The type to filter for, including its derivatives.
|
|
* @include_abstract: Whether to include abstract classes.
|
|
*
|
|
* Returns: A singly-linked list of the classes in reverse hashtable order.
|
|
*/
|
|
GSList *object_class_get_list(const char *implements_type,
|
|
bool include_abstract);
|
|
|
|
/**
|
|
* object_class_get_list_sorted:
|
|
* @implements_type: The type to filter for, including its derivatives.
|
|
* @include_abstract: Whether to include abstract classes.
|
|
*
|
|
* Returns: A singly-linked list of the classes in alphabetical
|
|
* case-insensitive order.
|
|
*/
|
|
GSList *object_class_get_list_sorted(const char *implements_type,
|
|
bool include_abstract);
|
|
|
|
/**
|
|
* object_ref:
|
|
* @obj: the object
|
|
*
|
|
* Increase the reference count of a object. A object cannot be freed as long
|
|
* as its reference count is greater than zero.
|
|
* Returns: @obj
|
|
*/
|
|
Object *object_ref(void *obj);
|
|
|
|
/**
|
|
* object_unref:
|
|
* @obj: the object
|
|
*
|
|
* Decrease the reference count of a object. A object cannot be freed as long
|
|
* as its reference count is greater than zero.
|
|
*/
|
|
void object_unref(void *obj);
|
|
|
|
/**
|
|
* object_property_try_add:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property. This can contain any character except for
|
|
* a forward slash. In general, you should use hyphens '-' instead of
|
|
* underscores '_' when naming properties.
|
|
* @type: the type name of the property. This namespace is pretty loosely
|
|
* defined. Sub namespaces are constructed by using a prefix and then
|
|
* to angle brackets. For instance, the type 'virtio-net-pci' in the
|
|
* 'link' namespace would be 'link<virtio-net-pci>'.
|
|
* @get: The getter to be called to read a property. If this is NULL, then
|
|
* the property cannot be read.
|
|
* @set: the setter to be called to write a property. If this is NULL,
|
|
* then the property cannot be written.
|
|
* @release: called when the property is removed from the object. This is
|
|
* meant to allow a property to free its opaque upon object
|
|
* destruction. This may be NULL.
|
|
* @opaque: an opaque pointer to pass to the callbacks for the property
|
|
* @errp: pointer to error object
|
|
*
|
|
* Returns: The #ObjectProperty; this can be used to set the @resolve
|
|
* callback for child and link properties.
|
|
*/
|
|
ObjectProperty *object_property_try_add(Object *obj, const char *name,
|
|
const char *type,
|
|
ObjectPropertyAccessor *get,
|
|
ObjectPropertyAccessor *set,
|
|
ObjectPropertyRelease *release,
|
|
void *opaque, Error **errp);
|
|
|
|
/**
|
|
* object_property_add:
|
|
* Same as object_property_try_add() with @errp hardcoded to
|
|
* &error_abort.
|
|
*/
|
|
ObjectProperty *object_property_add(Object *obj, const char *name,
|
|
const char *type,
|
|
ObjectPropertyAccessor *get,
|
|
ObjectPropertyAccessor *set,
|
|
ObjectPropertyRelease *release,
|
|
void *opaque);
|
|
|
|
void object_property_del(Object *obj, const char *name);
|
|
|
|
ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
|
|
const char *type,
|
|
ObjectPropertyAccessor *get,
|
|
ObjectPropertyAccessor *set,
|
|
ObjectPropertyRelease *release,
|
|
void *opaque);
|
|
|
|
/**
|
|
* object_property_set_default_bool:
|
|
* @prop: the property to set
|
|
* @value: the value to be written to the property
|
|
*
|
|
* Set the property default value.
|
|
*/
|
|
void object_property_set_default_bool(ObjectProperty *prop, bool value);
|
|
|
|
/**
|
|
* object_property_set_default_str:
|
|
* @prop: the property to set
|
|
* @value: the value to be written to the property
|
|
*
|
|
* Set the property default value.
|
|
*/
|
|
void object_property_set_default_str(ObjectProperty *prop, const char *value);
|
|
|
|
/**
|
|
* object_property_set_default_int:
|
|
* @prop: the property to set
|
|
* @value: the value to be written to the property
|
|
*
|
|
* Set the property default value.
|
|
*/
|
|
void object_property_set_default_int(ObjectProperty *prop, int64_t value);
|
|
|
|
/**
|
|
* object_property_set_default_uint:
|
|
* @prop: the property to set
|
|
* @value: the value to be written to the property
|
|
*
|
|
* Set the property default value.
|
|
*/
|
|
void object_property_set_default_uint(ObjectProperty *prop, uint64_t value);
|
|
|
|
/**
|
|
* object_property_find:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Look up a property for an object and return its #ObjectProperty if found.
|
|
*/
|
|
ObjectProperty *object_property_find(Object *obj, const char *name,
|
|
Error **errp);
|
|
ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
|
|
Error **errp);
|
|
|
|
typedef struct ObjectPropertyIterator {
|
|
ObjectClass *nextclass;
|
|
GHashTableIter iter;
|
|
} ObjectPropertyIterator;
|
|
|
|
/**
|
|
* object_property_iter_init:
|
|
* @obj: the object
|
|
*
|
|
* Initializes an iterator for traversing all properties
|
|
* registered against an object instance, its class and all parent classes.
|
|
*
|
|
* It is forbidden to modify the property list while iterating,
|
|
* whether removing or adding properties.
|
|
*
|
|
* Typical usage pattern would be
|
|
*
|
|
* <example>
|
|
* <title>Using object property iterators</title>
|
|
* <programlisting>
|
|
* ObjectProperty *prop;
|
|
* ObjectPropertyIterator iter;
|
|
*
|
|
* object_property_iter_init(&iter, obj);
|
|
* while ((prop = object_property_iter_next(&iter))) {
|
|
* ... do something with prop ...
|
|
* }
|
|
* </programlisting>
|
|
* </example>
|
|
*/
|
|
void object_property_iter_init(ObjectPropertyIterator *iter,
|
|
Object *obj);
|
|
|
|
/**
|
|
* object_class_property_iter_init:
|
|
* @klass: the class
|
|
*
|
|
* Initializes an iterator for traversing all properties
|
|
* registered against an object class and all parent classes.
|
|
*
|
|
* It is forbidden to modify the property list while iterating,
|
|
* whether removing or adding properties.
|
|
*
|
|
* This can be used on abstract classes as it does not create a temporary
|
|
* instance.
|
|
*/
|
|
void object_class_property_iter_init(ObjectPropertyIterator *iter,
|
|
ObjectClass *klass);
|
|
|
|
/**
|
|
* object_property_iter_next:
|
|
* @iter: the iterator instance
|
|
*
|
|
* Return the next available property. If no further properties
|
|
* are available, a %NULL value will be returned and the @iter
|
|
* pointer should not be used again after this point without
|
|
* re-initializing it.
|
|
*
|
|
* Returns: the next property, or %NULL when all properties
|
|
* have been traversed.
|
|
*/
|
|
ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
|
|
|
|
void object_unparent(Object *obj);
|
|
|
|
/**
|
|
* object_property_get:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @v: the visitor that will receive the property value. This should be an
|
|
* Output visitor and the data will be written with @name as the name.
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Reads a property from a object.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_get(Object *obj, const char *name, Visitor *v,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_set_str:
|
|
* @name: the name of the property
|
|
* @value: the value to be written to the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes a string value to a property.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set_str(Object *obj, const char *name,
|
|
const char *value, Error **errp);
|
|
|
|
/**
|
|
* object_property_get_str:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, converted to a C string, or NULL if
|
|
* an error occurs (including when the property value is not a string).
|
|
* The caller should free the string.
|
|
*/
|
|
char *object_property_get_str(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_set_link:
|
|
* @name: the name of the property
|
|
* @value: the value to be written to the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes an object's canonical path to a property.
|
|
*
|
|
* If the link property was created with
|
|
* <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
|
|
* unreferenced, and a reference is added to the new target object.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set_link(Object *obj, const char *name,
|
|
Object *value, Error **errp);
|
|
|
|
/**
|
|
* object_property_get_link:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, resolved from a path to an Object,
|
|
* or NULL if an error occurs (including when the property value is not a
|
|
* string or not a valid object path).
|
|
*/
|
|
Object *object_property_get_link(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_set_bool:
|
|
* @name: the name of the property
|
|
* @value: the value to be written to the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes a bool value to a property.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set_bool(Object *obj, const char *name,
|
|
bool value, Error **errp);
|
|
|
|
/**
|
|
* object_property_get_bool:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, converted to a boolean, or NULL if
|
|
* an error occurs (including when the property value is not a bool).
|
|
*/
|
|
bool object_property_get_bool(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_set_int:
|
|
* @name: the name of the property
|
|
* @value: the value to be written to the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes an integer value to a property.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set_int(Object *obj, const char *name,
|
|
int64_t value, Error **errp);
|
|
|
|
/**
|
|
* object_property_get_int:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, converted to an integer, or negative if
|
|
* an error occurs (including when the property value is not an integer).
|
|
*/
|
|
int64_t object_property_get_int(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_set_uint:
|
|
* @name: the name of the property
|
|
* @value: the value to be written to the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes an unsigned integer value to a property.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set_uint(Object *obj, const char *name,
|
|
uint64_t value, Error **errp);
|
|
|
|
/**
|
|
* object_property_get_uint:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, converted to an unsigned integer, or 0
|
|
* an error occurs (including when the property value is not an integer).
|
|
*/
|
|
uint64_t object_property_get_uint(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_get_enum:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @typename: the name of the enum data type
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: the value of the property, converted to an integer, or
|
|
* undefined if an error occurs (including when the property value is not
|
|
* an enum).
|
|
*/
|
|
int object_property_get_enum(Object *obj, const char *name,
|
|
const char *typename, Error **errp);
|
|
|
|
/**
|
|
* object_property_set:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @v: the visitor that will be used to write the property value. This should
|
|
* be an Input visitor and the data will be first read with @name as the
|
|
* name and then written as the property value.
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Writes a property to a object.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_set(Object *obj, const char *name, Visitor *v,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_parse:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @string: the string that will be used to parse the property value.
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Parses a string and writes the result into a property of an object.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
bool object_property_parse(Object *obj, const char *name,
|
|
const char *string, Error **errp);
|
|
|
|
/**
|
|
* object_property_print:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @human: if true, print for human consumption
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns a string representation of the value of the property. The
|
|
* caller shall free the string.
|
|
*/
|
|
char *object_property_print(Object *obj, const char *name, bool human,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_property_get_type:
|
|
* @obj: the object
|
|
* @name: the name of the property
|
|
* @errp: returns an error if this function fails
|
|
*
|
|
* Returns: The type name of the property.
|
|
*/
|
|
const char *object_property_get_type(Object *obj, const char *name,
|
|
Error **errp);
|
|
|
|
/**
|
|
* object_get_root:
|
|
*
|
|
* Returns: the root object of the composition tree
|
|
*/
|
|
Object *object_get_root(void);
|
|
|
|
|
|
/**
|
|
* object_get_objects_root:
|
|
*
|
|
* Get the container object that holds user created
|
|
* object instances. This is the object at path
|
|
* "/objects"
|
|
*
|
|
* Returns: the user object container
|
|
*/
|
|
Object *object_get_objects_root(void);
|
|
|
|
/**
|
|
* object_get_internal_root:
|
|
*
|
|
* Get the container object that holds internally used object
|
|
* instances. Any object which is put into this container must not be
|
|
* user visible, and it will not be exposed in the QOM tree.
|
|
*
|
|
* Returns: the internal object container
|
|
*/
|
|
Object *object_get_internal_root(void);
|
|
|
|
/**
|
|
* object_get_canonical_path_component:
|
|
*
|
|
* Returns: The final component in the object's canonical path. The canonical
|
|
* path is the path within the composition tree starting from the root.
|
|
* %NULL if the object doesn't have a parent (and thus a canonical path).
|
|
*/
|
|
const char *object_get_canonical_path_component(const Object *obj);
|
|
|
|
/**
|
|
* object_get_canonical_path:
|
|
*
|
|
* Returns: The canonical path for a object, newly allocated. This is
|
|
* the path within the composition tree starting from the root. Use
|
|
* g_free() to free it.
|
|
*/
|
|
char *object_get_canonical_path(const Object *obj);
|
|
|
|
/**
|
|
* object_resolve_path:
|
|
* @path: the path to resolve
|
|
* @ambiguous: returns true if the path resolution failed because of an
|
|
* ambiguous match
|
|
*
|
|
* There are two types of supported paths--absolute paths and partial paths.
|
|
*
|
|
* Absolute paths are derived from the root object and can follow child<> or
|
|
* link<> properties. Since they can follow link<> properties, they can be
|
|
* arbitrarily long. Absolute paths look like absolute filenames and are
|
|
* prefixed with a leading slash.
|
|
*
|
|
* Partial paths look like relative filenames. They do not begin with a
|
|
* prefix. The matching rules for partial paths are subtle but designed to make
|
|
* specifying objects easy. At each level of the composition tree, the partial
|
|
* path is matched as an absolute path. The first match is not returned. At
|
|
* least two matches are searched for. A successful result is only returned if
|
|
* only one match is found. If more than one match is found, a flag is
|
|
* returned to indicate that the match was ambiguous.
|
|
*
|
|
* Returns: The matched object or NULL on path lookup failure.
|
|
*/
|
|
Object *object_resolve_path(const char *path, bool *ambiguous);
|
|
|
|
/**
|
|
* object_resolve_path_type:
|
|
* @path: the path to resolve
|
|
* @typename: the type to look for.
|
|
* @ambiguous: returns true if the path resolution failed because of an
|
|
* ambiguous match
|
|
*
|
|
* This is similar to object_resolve_path. However, when looking for a
|
|
* partial path only matches that implement the given type are considered.
|
|
* This restricts the search and avoids spuriously flagging matches as
|
|
* ambiguous.
|
|
*
|
|
* For both partial and absolute paths, the return value goes through
|
|
* a dynamic cast to @typename. This is important if either the link,
|
|
* or the typename itself are of interface types.
|
|
*
|
|
* Returns: The matched object or NULL on path lookup failure.
|
|
*/
|
|
Object *object_resolve_path_type(const char *path, const char *typename,
|
|
bool *ambiguous);
|
|
|
|
/**
|
|
* object_resolve_path_component:
|
|
* @parent: the object in which to resolve the path
|
|
* @part: the component to resolve.
|
|
*
|
|
* This is similar to object_resolve_path with an absolute path, but it
|
|
* only resolves one element (@part) and takes the others from @parent.
|
|
*
|
|
* Returns: The resolved object or NULL on path lookup failure.
|
|
*/
|
|
Object *object_resolve_path_component(Object *parent, const char *part);
|
|
|
|
/**
|
|
* object_property_try_add_child:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @child: the child object
|
|
* @errp: pointer to error object
|
|
*
|
|
* Child properties form the composition tree. All objects need to be a child
|
|
* of another object. Objects can only be a child of one object.
|
|
*
|
|
* There is no way for a child to determine what its parent is. It is not
|
|
* a bidirectional relationship. This is by design.
|
|
*
|
|
* The value of a child property as a C string will be the child object's
|
|
* canonical path. It can be retrieved using object_property_get_str().
|
|
* The child object itself can be retrieved using object_property_get_link().
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_try_add_child(Object *obj, const char *name,
|
|
Object *child, Error **errp);
|
|
|
|
/**
|
|
* object_property_add_child:
|
|
* Same as object_property_try_add_child() with @errp hardcoded to
|
|
* &error_abort
|
|
*/
|
|
ObjectProperty *object_property_add_child(Object *obj, const char *name,
|
|
Object *child);
|
|
|
|
typedef enum {
|
|
/* Unref the link pointer when the property is deleted */
|
|
OBJ_PROP_LINK_STRONG = 0x1,
|
|
|
|
/* private */
|
|
OBJ_PROP_LINK_DIRECT = 0x2,
|
|
OBJ_PROP_LINK_CLASS = 0x4,
|
|
} ObjectPropertyLinkFlags;
|
|
|
|
/**
|
|
* object_property_allow_set_link:
|
|
*
|
|
* The default implementation of the object_property_add_link() check()
|
|
* callback function. It allows the link property to be set and never returns
|
|
* an error.
|
|
*/
|
|
void object_property_allow_set_link(const Object *, const char *,
|
|
Object *, Error **);
|
|
|
|
/**
|
|
* object_property_add_link:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @type: the qobj type of the link
|
|
* @targetp: a pointer to where the link object reference is stored
|
|
* @check: callback to veto setting or NULL if the property is read-only
|
|
* @flags: additional options for the link
|
|
*
|
|
* Links establish relationships between objects. Links are unidirectional
|
|
* although two links can be combined to form a bidirectional relationship
|
|
* between objects.
|
|
*
|
|
* Links form the graph in the object model.
|
|
*
|
|
* The <code>@check()</code> callback is invoked when
|
|
* object_property_set_link() is called and can raise an error to prevent the
|
|
* link being set. If <code>@check</code> is NULL, the property is read-only
|
|
* and cannot be set.
|
|
*
|
|
* Ownership of the pointer that @child points to is transferred to the
|
|
* link property. The reference count for <code>*@child</code> is
|
|
* managed by the property from after the function returns till the
|
|
* property is deleted with object_property_del(). If the
|
|
* <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
|
|
* the reference count is decremented when the property is deleted or
|
|
* modified.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_link(Object *obj, const char *name,
|
|
const char *type, Object **targetp,
|
|
void (*check)(const Object *obj, const char *name,
|
|
Object *val, Error **errp),
|
|
ObjectPropertyLinkFlags flags);
|
|
|
|
ObjectProperty *object_class_property_add_link(ObjectClass *oc,
|
|
const char *name,
|
|
const char *type, ptrdiff_t offset,
|
|
void (*check)(const Object *obj, const char *name,
|
|
Object *val, Error **errp),
|
|
ObjectPropertyLinkFlags flags);
|
|
|
|
/**
|
|
* object_property_add_str:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @get: the getter or NULL if the property is write-only. This function must
|
|
* return a string to be freed by g_free().
|
|
* @set: the setter or NULL if the property is read-only
|
|
*
|
|
* Add a string property using getters/setters. This function will add a
|
|
* property of type 'string'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_str(Object *obj, const char *name,
|
|
char *(*get)(Object *, Error **),
|
|
void (*set)(Object *, const char *, Error **));
|
|
|
|
ObjectProperty *object_class_property_add_str(ObjectClass *klass,
|
|
const char *name,
|
|
char *(*get)(Object *, Error **),
|
|
void (*set)(Object *, const char *,
|
|
Error **));
|
|
|
|
/**
|
|
* object_property_add_bool:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @get: the getter or NULL if the property is write-only.
|
|
* @set: the setter or NULL if the property is read-only
|
|
*
|
|
* Add a bool property using getters/setters. This function will add a
|
|
* property of type 'bool'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_bool(Object *obj, const char *name,
|
|
bool (*get)(Object *, Error **),
|
|
void (*set)(Object *, bool, Error **));
|
|
|
|
ObjectProperty *object_class_property_add_bool(ObjectClass *klass,
|
|
const char *name,
|
|
bool (*get)(Object *, Error **),
|
|
void (*set)(Object *, bool, Error **));
|
|
|
|
/**
|
|
* object_property_add_enum:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @typename: the name of the enum data type
|
|
* @get: the getter or %NULL if the property is write-only.
|
|
* @set: the setter or %NULL if the property is read-only
|
|
*
|
|
* Add an enum property using getters/setters. This function will add a
|
|
* property of type '@typename'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_enum(Object *obj, const char *name,
|
|
const char *typename,
|
|
const QEnumLookup *lookup,
|
|
int (*get)(Object *, Error **),
|
|
void (*set)(Object *, int, Error **));
|
|
|
|
ObjectProperty *object_class_property_add_enum(ObjectClass *klass,
|
|
const char *name,
|
|
const char *typename,
|
|
const QEnumLookup *lookup,
|
|
int (*get)(Object *, Error **),
|
|
void (*set)(Object *, int, Error **));
|
|
|
|
/**
|
|
* object_property_add_tm:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @get: the getter or NULL if the property is write-only.
|
|
*
|
|
* Add a read-only struct tm valued property using a getter function.
|
|
* This function will add a property of type 'struct tm'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_tm(Object *obj, const char *name,
|
|
void (*get)(Object *, struct tm *, Error **));
|
|
|
|
ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
|
|
const char *name,
|
|
void (*get)(Object *, struct tm *, Error **));
|
|
|
|
typedef enum {
|
|
/* Automatically add a getter to the property */
|
|
OBJ_PROP_FLAG_READ = 1 << 0,
|
|
/* Automatically add a setter to the property */
|
|
OBJ_PROP_FLAG_WRITE = 1 << 1,
|
|
/* Automatically add a getter and a setter to the property */
|
|
OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
|
|
} ObjectPropertyFlags;
|
|
|
|
/**
|
|
* object_property_add_uint8_ptr:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @v: pointer to value
|
|
* @flags: bitwise-or'd ObjectPropertyFlags
|
|
*
|
|
* Add an integer property in memory. This function will add a
|
|
* property of type 'uint8'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name,
|
|
const uint8_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
|
|
const char *name,
|
|
const uint8_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
/**
|
|
* object_property_add_uint16_ptr:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @v: pointer to value
|
|
* @flags: bitwise-or'd ObjectPropertyFlags
|
|
*
|
|
* Add an integer property in memory. This function will add a
|
|
* property of type 'uint16'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name,
|
|
const uint16_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
|
|
const char *name,
|
|
const uint16_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
/**
|
|
* object_property_add_uint32_ptr:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @v: pointer to value
|
|
* @flags: bitwise-or'd ObjectPropertyFlags
|
|
*
|
|
* Add an integer property in memory. This function will add a
|
|
* property of type 'uint32'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name,
|
|
const uint32_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
|
|
const char *name,
|
|
const uint32_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
/**
|
|
* object_property_add_uint64_ptr:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @v: pointer to value
|
|
* @flags: bitwise-or'd ObjectPropertyFlags
|
|
*
|
|
* Add an integer property in memory. This function will add a
|
|
* property of type 'uint64'.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name,
|
|
const uint64_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
|
|
const char *name,
|
|
const uint64_t *v,
|
|
ObjectPropertyFlags flags);
|
|
|
|
/**
|
|
* object_property_add_alias:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @target_obj: the object to forward property access to
|
|
* @target_name: the name of the property on the forwarded object
|
|
*
|
|
* Add an alias for a property on an object. This function will add a property
|
|
* of the same type as the forwarded property.
|
|
*
|
|
* The caller must ensure that <code>@target_obj</code> stays alive as long as
|
|
* this property exists. In the case of a child object or an alias on the same
|
|
* object this will be the case. For aliases to other objects the caller is
|
|
* responsible for taking a reference.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_alias(Object *obj, const char *name,
|
|
Object *target_obj, const char *target_name);
|
|
|
|
/**
|
|
* object_property_add_const_link:
|
|
* @obj: the object to add a property to
|
|
* @name: the name of the property
|
|
* @target: the object to be referred by the link
|
|
*
|
|
* Add an unmodifiable link for a property on an object. This function will
|
|
* add a property of type link<TYPE> where TYPE is the type of @target.
|
|
*
|
|
* The caller must ensure that @target stays alive as long as
|
|
* this property exists. In the case @target is a child of @obj,
|
|
* this will be the case. Otherwise, the caller is responsible for
|
|
* taking a reference.
|
|
*
|
|
* Returns: The newly added property on success, or %NULL on failure.
|
|
*/
|
|
ObjectProperty *object_property_add_const_link(Object *obj, const char *name,
|
|
Object *target);
|
|
|
|
/**
|
|
* object_property_set_description:
|
|
* @obj: the object owning the property
|
|
* @name: the name of the property
|
|
* @description: the description of the property on the object
|
|
*
|
|
* Set an object property's description.
|
|
*
|
|
* Returns: %true on success, %false on failure.
|
|
*/
|
|
void object_property_set_description(Object *obj, const char *name,
|
|
const char *description);
|
|
void object_class_property_set_description(ObjectClass *klass, const char *name,
|
|
const char *description);
|
|
|
|
/**
|
|
* object_child_foreach:
|
|
* @obj: the object whose children will be navigated
|
|
* @fn: the iterator function to be called
|
|
* @opaque: an opaque value that will be passed to the iterator
|
|
*
|
|
* Call @fn passing each child of @obj and @opaque to it, until @fn returns
|
|
* non-zero.
|
|
*
|
|
* It is forbidden to add or remove children from @obj from the @fn
|
|
* callback.
|
|
*
|
|
* Returns: The last value returned by @fn, or 0 if there is no child.
|
|
*/
|
|
int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
|
|
void *opaque);
|
|
|
|
/**
|
|
* object_child_foreach_recursive:
|
|
* @obj: the object whose children will be navigated
|
|
* @fn: the iterator function to be called
|
|
* @opaque: an opaque value that will be passed to the iterator
|
|
*
|
|
* Call @fn passing each child of @obj and @opaque to it, until @fn returns
|
|
* non-zero. Calls recursively, all child nodes of @obj will also be passed
|
|
* all the way down to the leaf nodes of the tree. Depth first ordering.
|
|
*
|
|
* It is forbidden to add or remove children from @obj (or its
|
|
* child nodes) from the @fn callback.
|
|
*
|
|
* Returns: The last value returned by @fn, or 0 if there is no child.
|
|
*/
|
|
int object_child_foreach_recursive(Object *obj,
|
|
int (*fn)(Object *child, void *opaque),
|
|
void *opaque);
|
|
/**
|
|
* container_get:
|
|
* @root: root of the #path, e.g., object_get_root()
|
|
* @path: path to the container
|
|
*
|
|
* Return a container object whose path is @path. Create more containers
|
|
* along the path if necessary.
|
|
*
|
|
* Returns: the container object.
|
|
*/
|
|
Object *container_get(Object *root, const char *path);
|
|
|
|
/**
|
|
* object_type_get_instance_size:
|
|
* @typename: Name of the Type whose instance_size is required
|
|
*
|
|
* Returns the instance_size of the given @typename.
|
|
*/
|
|
size_t object_type_get_instance_size(const char *typename);
|
|
|
|
/**
|
|
* object_property_help:
|
|
* @name: the name of the property
|
|
* @type: the type of the property
|
|
* @defval: the default value
|
|
* @description: description of the property
|
|
*
|
|
* Returns: a user-friendly formatted string describing the property
|
|
* for help purposes.
|
|
*/
|
|
char *object_property_help(const char *name, const char *type,
|
|
QObject *defval, const char *description);
|
|
|
|
G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref)
|
|
|
|
#endif
|