qemu/include/exec/tb-context.h
Emilio G. Cota be2cdc5e35 tcg: track TBs with per-region BST's
This paves the way for enabling scalable parallel generation of TCG code.

Instead of tracking TBs with a single binary search tree (BST), use a
BST for each TCG region, protecting it with a lock. This is as scalable
as it gets, since each TCG thread operates on a separate region.

The core of this change is the introduction of struct tcg_region_tree,
which contains a pointer to a GTree and an associated lock to serialize
accesses to it. We then allocate an array of tcg_region_tree's, adding
the appropriate padding to avoid false sharing based on
qemu_dcache_linesize.

Given a tc_ptr, we first find the corresponding region_tree. This
is done by special-casing the first and last regions first, since they
might be of size != region.size; otherwise we just divide the offset
by region.stride. I was worried about this division (several dozen
cycles of latency), but profiling shows that this is not a fast path.
Note that region.stride is not required to be a power of two; it
is only required to be a multiple of the host's page size.

Note that with this design we can also provide consistent snapshots
about all region trees at once; for instance, tcg_tb_foreach
acquires/releases all region_tree locks before/after iterating over them.
For this reason we now drop tb_lock in dump_exec_info().

As an alternative I considered implementing a concurrent BST, but this
can be tricky to get right, offers no consistent snapshots of the BST,
and performance and scalability-wise I don't think it could ever beat
having separate GTrees, given that our workload is insert-mostly (all
concurrent BST designs I've seen focus, understandably, on making
lookups fast, which comes at the expense of convoluted, non-wait-free
insertions/removals).

Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2018-06-15 07:42:55 -10:00

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C

/*
* Internal structs that QEMU exports to TCG
*
* Copyright (c) 2003 Fabrice Bellard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QEMU_TB_CONTEXT_H
#define QEMU_TB_CONTEXT_H
#include "qemu/thread.h"
#include "qemu/qht.h"
#define CODE_GEN_HTABLE_BITS 15
#define CODE_GEN_HTABLE_SIZE (1 << CODE_GEN_HTABLE_BITS)
typedef struct TranslationBlock TranslationBlock;
typedef struct TBContext TBContext;
struct TBContext {
struct qht htable;
/* any access to the tbs or the page table must use this lock */
QemuMutex tb_lock;
/* statistics */
unsigned tb_flush_count;
int tb_phys_invalidate_count;
};
extern TBContext tb_ctx;
#endif