c53648abba
By using a subproject, our own meson.build can use variables from the subproject instead of hard-coded paths. This is also the first step towards managing downloads with .wrap files instead of submodule. Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
188 lines
5.5 KiB
Meson
188 lines
5.5 KiB
Meson
softmmu_ss.add(pixman)
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specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: pixman) # for the include path
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specific_ss.add(when: ['CONFIG_SOFTMMU'], if_true: opengl) # for the include path
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softmmu_ss.add(png)
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softmmu_ss.add(files(
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'clipboard.c',
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'console.c',
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'cursor.c',
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'input-keymap.c',
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'input-legacy.c',
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'input-barrier.c',
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'input.c',
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'kbd-state.c',
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'keymaps.c',
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'qemu-pixman.c',
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'ui-hmp-cmds.c',
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'ui-qmp-cmds.c',
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'util.c',
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))
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if dbus_display
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softmmu_ss.add(files('dbus-module.c'))
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endif
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softmmu_ss.add([spice_headers, files('spice-module.c')])
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softmmu_ss.add(when: spice_protocol, if_true: files('vdagent.c'))
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softmmu_ss.add(when: 'CONFIG_LINUX', if_true: files(
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'input-linux.c',
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'udmabuf.c',
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))
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softmmu_ss.add(when: cocoa, if_true: files('cocoa.m'))
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vnc_ss = ss.source_set()
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vnc_ss.add(files(
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'vnc.c',
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'vnc-enc-zlib.c',
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'vnc-enc-hextile.c',
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'vnc-enc-tight.c',
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'vnc-palette.c',
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'vnc-enc-zrle.c',
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'vnc-auth-vencrypt.c',
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'vnc-ws.c',
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'vnc-jobs.c',
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'vnc-clipboard.c',
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))
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vnc_ss.add(zlib, jpeg, gnutls)
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vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c'))
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softmmu_ss.add_all(when: vnc, if_true: vnc_ss)
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softmmu_ss.add(when: vnc, if_false: files('vnc-stubs.c'))
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ui_modules = {}
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if curses.found()
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curses_ss = ss.source_set()
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curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman])
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ui_modules += {'curses' : curses_ss}
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endif
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softmmu_ss.add(opengl)
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if opengl.found()
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opengl_ss = ss.source_set()
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opengl_ss.add(gbm)
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opengl_ss.add(when: [opengl, pixman],
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if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
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ui_modules += {'opengl' : opengl_ss}
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endif
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if opengl.found() and gbm.found()
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egl_headless_ss = ss.source_set()
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egl_headless_ss.add(when: [opengl, gbm, pixman],
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if_true: files('egl-headless.c'))
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ui_modules += {'egl-headless' : egl_headless_ss}
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endif
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if dbus_display
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dbus_ss = ss.source_set()
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dbus_display1 = custom_target('dbus-display gdbus-codegen',
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output: ['dbus-display1.h', 'dbus-display1.c'],
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input: files('dbus-display1.xml'),
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command: [gdbus_codegen, '@INPUT@',
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'--glib-min-required', '2.64',
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'--output-directory', meson.current_build_dir(),
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'--interface-prefix', 'org.qemu.',
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'--c-namespace', 'QemuDBus',
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'--generate-c-code', '@BASENAME@'])
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dbus_display1_lib = static_library('dbus-display1', dbus_display1, dependencies: gio)
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dbus_display1_dep = declare_dependency(link_with: dbus_display1_lib, include_directories: include_directories('.'))
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dbus_ss.add(when: [gio, pixman, dbus_display1_dep],
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if_true: [files(
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'dbus-chardev.c',
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'dbus-clipboard.c',
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'dbus-console.c',
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'dbus-error.c',
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'dbus-listener.c',
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'dbus.c',
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), opengl, gbm])
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ui_modules += {'dbus' : dbus_ss}
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endif
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if gtk.found()
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softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
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gtk_ss = ss.source_set()
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gtk_ss.add(gtk, vte, pixman, files('gtk.c'))
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if have_gtk_clipboard
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gtk_ss.add(files('gtk-clipboard.c'))
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endif
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gtk_ss.add(when: x11, if_true: files('x_keymap.c'))
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gtk_ss.add(when: opengl, if_true: files('gtk-gl-area.c'))
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gtk_ss.add(when: [x11, opengl], if_true: files('gtk-egl.c'))
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ui_modules += {'gtk' : gtk_ss}
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endif
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if sdl.found()
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softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
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sdl_ss = ss.source_set()
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sdl_ss.add(sdl, sdl_image, pixman, glib, files(
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'sdl2-2d.c',
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'sdl2-input.c',
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'sdl2.c',
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))
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sdl_ss.add(when: opengl, if_true: files('sdl2-gl.c'))
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sdl_ss.add(when: x11, if_true: files('x_keymap.c'))
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ui_modules += {'sdl' : sdl_ss}
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endif
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if spice.found()
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spice_core_ss = ss.source_set()
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spice_core_ss.add(spice, pixman, files(
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'spice-core.c',
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'spice-input.c',
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'spice-display.c'
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))
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ui_modules += {'spice-core' : spice_core_ss}
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endif
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if spice.found() and gio.found()
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spice_ss = ss.source_set()
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spice_ss.add(spice, gio, pixman, files('spice-app.c'))
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ui_modules += {'spice-app': spice_ss}
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endif
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keymaps = [
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['atset1', 'qcode'],
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['linux', 'qcode'],
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['qcode', 'atset1'],
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['qcode', 'atset2'],
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['qcode', 'atset3'],
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['qcode', 'linux'],
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['qcode', 'qnum'],
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['qcode', 'sun'],
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['qnum', 'qcode'],
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['usb', 'qcode'],
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['win32', 'qcode'],
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['x11', 'qcode'],
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['xorgevdev', 'qcode'],
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['xorgkbd', 'qcode'],
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['xorgxquartz', 'qcode'],
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['xorgxwin', 'qcode'],
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['osx', 'qcode'],
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]
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if have_system or xkbcommon.found()
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keycodemapdb_proj = subproject('keycodemapdb', required: true)
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foreach e : keymaps
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output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1])
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genh += custom_target(output,
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output: output,
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capture: true,
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input: keycodemapdb_proj.get_variable('keymaps_csv'),
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command: [python, keycodemapdb_proj.get_variable('keymap_gen').full_path(),
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'code-map', '--lang', 'glib2',
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'--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]),
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'@INPUT0@', e[0], e[1]])
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endforeach
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endif
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subdir('shader')
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if have_system
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subdir('icons')
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install_data('qemu.desktop', install_dir: qemu_desktopdir)
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endif
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modules += {'ui': ui_modules}
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