qemu/ui/egl-headless.c
Marc-André Lureau bf41ab6190 ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00

249 lines
6.9 KiB
C

#include "qemu/osdep.h"
#include "qemu/error-report.h"
#include "qemu/module.h"
#include "qapi/error.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
#include "ui/shader.h"
typedef struct egl_dpy {
DisplayChangeListener dcl;
DisplaySurface *ds;
QemuGLShader *gls;
egl_fb guest_fb;
egl_fb cursor_fb;
egl_fb blit_fb;
bool y_0_top;
uint32_t pos_x;
uint32_t pos_y;
} egl_dpy;
/* ------------------------------------------------------------------ */
static void egl_refresh(DisplayChangeListener *dcl)
{
graphic_hw_update(dcl->con);
}
static void egl_gfx_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
}
static void egl_gfx_switch(DisplayChangeListener *dcl,
struct DisplaySurface *new_surface)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
edpy->ds = new_surface;
}
static QEMUGLContext egl_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params)
{
eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
qemu_egl_rn_ctx);
return qemu_egl_create_context(dgc, params);
}
static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
egl_fb_destroy(&edpy->guest_fb);
egl_fb_destroy(&edpy->blit_fb);
}
static void egl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h,
void *d3d_tex2d)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
edpy->y_0_top = backing_y_0_top;
/* source framebuffer */
egl_fb_setup_for_tex(&edpy->guest_fb,
backing_width, backing_height, backing_id, false);
/* dest framebuffer */
if (edpy->blit_fb.width != backing_width ||
edpy->blit_fb.height != backing_height) {
egl_fb_destroy(&edpy->blit_fb);
egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
}
}
#ifdef CONFIG_GBM
static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
egl_dmabuf_import_texture(dmabuf);
if (!dmabuf->texture) {
return;
}
egl_scanout_texture(dcl, dmabuf->texture,
false, dmabuf->width, dmabuf->height,
0, 0, dmabuf->width, dmabuf->height, NULL);
}
static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
if (dmabuf) {
egl_dmabuf_import_texture(dmabuf);
if (!dmabuf->texture) {
return;
}
egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
dmabuf->texture, false);
} else {
egl_fb_destroy(&edpy->cursor_fb);
}
}
static void egl_release_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
egl_dmabuf_release_texture(dmabuf);
}
#endif
static void egl_cursor_position(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
edpy->pos_x = pos_x;
edpy->pos_y = pos_y;
}
static void egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
if (!edpy->guest_fb.texture || !edpy->ds) {
return;
}
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
if (edpy->cursor_fb.texture) {
/* have cursor -> render using textures */
egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
!edpy->y_0_top);
egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
!edpy->y_0_top, edpy->pos_x, edpy->pos_y,
1.0, 1.0);
} else {
/* no cursor -> use simple framebuffer blit */
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
}
egl_fb_read(edpy->ds, &edpy->blit_fb);
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}
static const DisplayChangeListenerOps egl_ops = {
.dpy_name = "egl-headless",
.dpy_refresh = egl_refresh,
.dpy_gfx_update = egl_gfx_update,
.dpy_gfx_switch = egl_gfx_switch,
.dpy_gl_scanout_disable = egl_scanout_disable,
.dpy_gl_scanout_texture = egl_scanout_texture,
#ifdef CONFIG_GBM
.dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
.dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
.dpy_gl_release_dmabuf = egl_release_dmabuf,
#endif
.dpy_gl_cursor_position = egl_cursor_position,
.dpy_gl_update = egl_scanout_flush,
};
static bool
egl_is_compatible_dcl(DisplayGLCtx *dgc,
DisplayChangeListener *dcl)
{
if (!dcl->ops->dpy_gl_update) {
/*
* egl-headless is compatible with all 2d listeners, as it blits the GL
* updates on the 2d console surface.
*/
return true;
}
return dcl->ops == &egl_ops;
}
static const DisplayGLCtxOps eglctx_ops = {
.dpy_gl_ctx_is_compatible_dcl = egl_is_compatible_dcl,
.dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
};
static void early_egl_headless_init(DisplayOptions *opts)
{
DisplayGLMode mode = DISPLAYGL_MODE_ON;
if (opts->has_gl) {
mode = opts->gl;
}
egl_init(opts->u.egl_headless.rendernode, mode, &error_fatal);
}
static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
{
QemuConsole *con;
egl_dpy *edpy;
int idx;
for (idx = 0;; idx++) {
DisplayGLCtx *ctx;
con = qemu_console_lookup_by_index(idx);
if (!con || !qemu_console_is_graphic(con)) {
break;
}
edpy = g_new0(egl_dpy, 1);
edpy->dcl.con = con;
edpy->dcl.ops = &egl_ops;
edpy->gls = qemu_gl_init_shader();
ctx = g_new0(DisplayGLCtx, 1);
ctx->ops = &eglctx_ops;
qemu_console_set_display_gl_ctx(con, ctx);
register_displaychangelistener(&edpy->dcl);
}
}
static QemuDisplay qemu_display_egl = {
.type = DISPLAY_TYPE_EGL_HEADLESS,
.early_init = early_egl_headless_init,
.init = egl_headless_init,
};
static void register_egl(void)
{
qemu_display_register(&qemu_display_egl);
}
type_init(register_egl);
module_dep("ui-opengl");