qemu/accel/tcg/tcg-accel-ops-mttcg.c
Richard Henderson d7ec12f83c tcg: Split out tcg init functions to tcg/startup.h
The tcg/tcg.h header is a big bucket, containing stuff related to
the translators and the JIT backend.  The places that initialize
tcg or create new threads do not need all of that, so split out
these three functions to a new header.

Suggested-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2023-10-04 11:03:54 -07:00

151 lines
4.5 KiB
C

/*
* QEMU TCG Multi Threaded vCPUs implementation
*
* Copyright (c) 2003-2008 Fabrice Bellard
* Copyright (c) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
#include "sysemu/tcg.h"
#include "sysemu/replay.h"
#include "sysemu/cpu-timers.h"
#include "qemu/main-loop.h"
#include "qemu/notify.h"
#include "qemu/guest-random.h"
#include "exec/exec-all.h"
#include "hw/boards.h"
#include "tcg/startup.h"
#include "tcg-accel-ops.h"
#include "tcg-accel-ops-mttcg.h"
typedef struct MttcgForceRcuNotifier {
Notifier notifier;
CPUState *cpu;
} MttcgForceRcuNotifier;
static void do_nothing(CPUState *cpu, run_on_cpu_data d)
{
}
static void mttcg_force_rcu(Notifier *notify, void *data)
{
CPUState *cpu = container_of(notify, MttcgForceRcuNotifier, notifier)->cpu;
/*
* Called with rcu_registry_lock held, using async_run_on_cpu() ensures
* that there are no deadlocks.
*/
async_run_on_cpu(cpu, do_nothing, RUN_ON_CPU_NULL);
}
/*
* In the multi-threaded case each vCPU has its own thread. The TLS
* variable current_cpu can be used deep in the code to find the
* current CPUState for a given thread.
*/
static void *mttcg_cpu_thread_fn(void *arg)
{
MttcgForceRcuNotifier force_rcu;
CPUState *cpu = arg;
assert(tcg_enabled());
g_assert(!icount_enabled());
rcu_register_thread();
force_rcu.notifier.notify = mttcg_force_rcu;
force_rcu.cpu = cpu;
rcu_add_force_rcu_notifier(&force_rcu.notifier);
tcg_register_thread();
qemu_mutex_lock_iothread();
qemu_thread_get_self(cpu->thread);
cpu->thread_id = qemu_get_thread_id();
cpu->neg.can_do_io = true;
current_cpu = cpu;
cpu_thread_signal_created(cpu);
qemu_guest_random_seed_thread_part2(cpu->random_seed);
/* process any pending work */
cpu->exit_request = 1;
do {
if (cpu_can_run(cpu)) {
int r;
qemu_mutex_unlock_iothread();
r = tcg_cpus_exec(cpu);
qemu_mutex_lock_iothread();
switch (r) {
case EXCP_DEBUG:
cpu_handle_guest_debug(cpu);
break;
case EXCP_HALTED:
/*
* Usually cpu->halted is set, but may have already been
* reset by another thread by the time we arrive here.
*/
break;
case EXCP_ATOMIC:
qemu_mutex_unlock_iothread();
cpu_exec_step_atomic(cpu);
qemu_mutex_lock_iothread();
default:
/* Ignore everything else? */
break;
}
}
qatomic_set_mb(&cpu->exit_request, 0);
qemu_wait_io_event(cpu);
} while (!cpu->unplug || cpu_can_run(cpu));
tcg_cpus_destroy(cpu);
qemu_mutex_unlock_iothread();
rcu_remove_force_rcu_notifier(&force_rcu.notifier);
rcu_unregister_thread();
return NULL;
}
void mttcg_kick_vcpu_thread(CPUState *cpu)
{
cpu_exit(cpu);
}
void mttcg_start_vcpu_thread(CPUState *cpu)
{
char thread_name[VCPU_THREAD_NAME_SIZE];
g_assert(tcg_enabled());
tcg_cpu_init_cflags(cpu, current_machine->smp.max_cpus > 1);
cpu->thread = g_new0(QemuThread, 1);
cpu->halt_cond = g_malloc0(sizeof(QemuCond));
qemu_cond_init(cpu->halt_cond);
/* create a thread per vCPU with TCG (MTTCG) */
snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
cpu->cpu_index);
qemu_thread_create(cpu->thread, thread_name, mttcg_cpu_thread_fn,
cpu, QEMU_THREAD_JOINABLE);
}