qemu/include/ui/gtk.h

154 lines
4.8 KiB
C

#ifndef UI_GTK_H
#define UI_GTK_H
#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
/* Work around an -Wstrict-prototypes warning in GTK headers */
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-prototypes"
#endif
#include <gtk/gtk.h>
#ifdef CONFIG_PRAGMA_DIAGNOSTIC_AVAILABLE
#pragma GCC diagnostic pop
#endif
#include <gdk/gdkkeysyms.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#include <X11/XKBlib.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#include "ui/kbd-state.h"
#if defined(CONFIG_OPENGL)
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
#endif
typedef struct GtkDisplayState GtkDisplayState;
typedef struct VirtualGfxConsole {
GtkWidget *drawing_area;
DisplayChangeListener dcl;
QKbdState *kbd;
DisplaySurface *ds;
pixman_image_t *convert;
cairo_surface_t *surface;
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;
int x, y, w, h;
egl_fb guest_fb;
egl_fb win_fb;
egl_fb cursor_fb;
int cursor_x;
int cursor_y;
bool y0_top;
bool scanout_mode;
#endif
} VirtualGfxConsole;
#if defined(CONFIG_VTE)
typedef struct VirtualVteConsole {
GtkWidget *box;
GtkWidget *scrollbar;
GtkWidget *terminal;
Chardev *chr;
bool echo;
} VirtualVteConsole;
#endif
typedef enum VirtualConsoleType {
GD_VC_GFX,
GD_VC_VTE,
} VirtualConsoleType;
typedef struct VirtualConsole {
GtkDisplayState *s;
char *label;
GtkWidget *window;
GtkWidget *menu_item;
GtkWidget *tab_item;
GtkWidget *focus;
VirtualConsoleType type;
union {
VirtualGfxConsole gfx;
#if defined(CONFIG_VTE)
VirtualVteConsole vte;
#endif
};
} VirtualConsole;
extern bool gtk_use_gl_area;
/* ui/gtk.c */
void gd_update_windowsize(VirtualConsole *vc);
/* ui/gtk-egl.c */
void gd_egl_init(VirtualConsole *vc);
void gd_egl_draw(VirtualConsole *vc);
void gd_egl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_egl_refresh(DisplayChangeListener *dcl);
void gd_egl_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_egl_scanout_disable(DisplayChangeListener *dcl);
void gd_egl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y);
void gd_egl_cursor_position(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y);
void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_egl_init(DisplayGLMode mode);
int gd_egl_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
/* ui/gtk-gl-area.c */
void gd_gl_area_init(VirtualConsole *vc);
void gd_gl_area_draw(VirtualConsole *vc);
void gd_gl_area_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_gl_area_refresh(DisplayChangeListener *dcl);
void gd_gl_area_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_gl_area_destroy_context(DisplayChangeListener *dcl,
QEMUGLContext ctx);
void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_gl_area_init(void);
QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl);
int gd_gl_area_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
#endif /* UI_GTK_H */