qemu/libdecnumber/dpd/decimal128Local.h
Tom Musta 72ac97cdfc libdecnumber: Introduce libdecnumber Code
Add files from the libdecnumber decimal floating point library to QEMU.  The libdecnumber
library was originally part of GCC and contains code that is useful in emulating the PowerPC
decimal floating point (DFP) instructions.  This particular copy of the source comes from
GCC 4.3 and is licensed at GPLv2+.

Signed-off-by: Tom Musta <tommusta@gmail.com>
Signed-off-by: Alexander Graf <agraf@suse.de>
2014-06-16 13:24:28 +02:00

43 lines
1.5 KiB
C

/* Local definitions for use with the decNumber C Library.
Copyright (C) 2007, 2009 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
#if !defined(DECIMAL128LOCAL)
/* The compiler needs sign manipulation functions for decimal128 which
are not part of the decNumber package. */
/* Set sign; this assumes the sign was previously zero. */
#define decimal128SetSign(d,b) \
{ (d)->bytes[WORDS_BIGENDIAN ? 0 : 15] |= ((unsigned) (b) << 7); }
/* Clear sign. */
#define decimal128ClearSign(d) \
{ (d)->bytes[WORDS_BIGENDIAN ? 0 : 15] &= ~0x80; }
/* Flip sign. */
#define decimal128FlipSign(d) \
{ (d)->bytes[WORDS_BIGENDIAN ? 0 : 15] ^= 0x80; }
#endif