6508988918
This removes all of the problems with unaligned accesses to the bytecode stream. With an 8-bit opcode at the bottom, we have 24 bits remaining, which are generally split into 6 4-bit slots. This fits well with the maximum length opcodes, e.g. INDEX_op_add2_i32, which have 6 register operands. We have, in previous patches, rearranged things such that there are no operations with a label which have more than one other operand. Which leaves us with a 20-bit field in which to encode a label, giving us a maximum TB size of 512k -- easily large. Change the INDEX_op_tci_movi_{i32,i64} opcodes to tci_mov[il]. The former puts the immediate in the upper 20 bits of the insn, like we do for the label displacement. The later uses a label to reference an entry in the constant pool. Thus, in the worst case we still have a single memory reference for any constant, but now the constants are out-of-line of the bytecode and can be shared between different moves saving space. Change INDEX_op_call to use a label to reference a pair of pointers in the constant pool. This removes the only slightly dodgy link with the layout of struct TCGHelperInfo. The re-encode cannot be done in pieces. Tested-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> |
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tcg-gvec-desc.h | ||
tcg-mo.h | ||
tcg-op-gvec.h | ||
tcg-op.h | ||
tcg-opc.h | ||
tcg.h |