5ff7258cc6
Reviewed-by: Luis Pires <luis.pires@eldorado.org.br> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
573 lines
16 KiB
C
573 lines
16 KiB
C
/*
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* Memory region management for Tiny Code Generator for QEMU
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*
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* Copyright (c) 2008 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "qemu/osdep.h"
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#include "exec/exec-all.h"
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#include "tcg/tcg.h"
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#if !defined(CONFIG_USER_ONLY)
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#include "hw/boards.h"
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#endif
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#include "tcg-internal.h"
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struct tcg_region_tree {
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QemuMutex lock;
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GTree *tree;
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/* padding to avoid false sharing is computed at run-time */
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};
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/*
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* We divide code_gen_buffer into equally-sized "regions" that TCG threads
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* dynamically allocate from as demand dictates. Given appropriate region
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* sizing, this minimizes flushes even when some TCG threads generate a lot
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* more code than others.
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*/
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struct tcg_region_state {
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QemuMutex lock;
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/* fields set at init time */
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void *start;
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void *start_aligned;
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void *end;
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size_t n;
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size_t size; /* size of one region */
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size_t stride; /* .size + guard size */
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/* fields protected by the lock */
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size_t current; /* current region index */
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size_t agg_size_full; /* aggregate size of full regions */
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};
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static struct tcg_region_state region;
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/*
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* This is an array of struct tcg_region_tree's, with padding.
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* We use void * to simplify the computation of region_trees[i]; each
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* struct is found every tree_size bytes.
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*/
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static void *region_trees;
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static size_t tree_size;
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/* compare a pointer @ptr and a tb_tc @s */
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static int ptr_cmp_tb_tc(const void *ptr, const struct tb_tc *s)
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{
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if (ptr >= s->ptr + s->size) {
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return 1;
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} else if (ptr < s->ptr) {
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return -1;
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}
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return 0;
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}
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static gint tb_tc_cmp(gconstpointer ap, gconstpointer bp)
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{
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const struct tb_tc *a = ap;
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const struct tb_tc *b = bp;
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/*
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* When both sizes are set, we know this isn't a lookup.
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* This is the most likely case: every TB must be inserted; lookups
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* are a lot less frequent.
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*/
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if (likely(a->size && b->size)) {
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if (a->ptr > b->ptr) {
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return 1;
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} else if (a->ptr < b->ptr) {
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return -1;
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}
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/* a->ptr == b->ptr should happen only on deletions */
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g_assert(a->size == b->size);
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return 0;
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}
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/*
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* All lookups have either .size field set to 0.
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* From the glib sources we see that @ap is always the lookup key. However
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* the docs provide no guarantee, so we just mark this case as likely.
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*/
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if (likely(a->size == 0)) {
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return ptr_cmp_tb_tc(a->ptr, b);
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}
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return ptr_cmp_tb_tc(b->ptr, a);
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}
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static void tcg_region_trees_init(void)
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{
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size_t i;
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tree_size = ROUND_UP(sizeof(struct tcg_region_tree), qemu_dcache_linesize);
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region_trees = qemu_memalign(qemu_dcache_linesize, region.n * tree_size);
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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qemu_mutex_init(&rt->lock);
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rt->tree = g_tree_new(tb_tc_cmp);
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}
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}
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static struct tcg_region_tree *tc_ptr_to_region_tree(const void *p)
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{
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size_t region_idx;
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/*
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* Like tcg_splitwx_to_rw, with no assert. The pc may come from
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* a signal handler over which the caller has no control.
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*/
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if (!in_code_gen_buffer(p)) {
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p -= tcg_splitwx_diff;
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if (!in_code_gen_buffer(p)) {
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return NULL;
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}
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}
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if (p < region.start_aligned) {
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region_idx = 0;
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} else {
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ptrdiff_t offset = p - region.start_aligned;
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if (offset > region.stride * (region.n - 1)) {
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region_idx = region.n - 1;
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} else {
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region_idx = offset / region.stride;
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}
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}
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return region_trees + region_idx * tree_size;
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}
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void tcg_tb_insert(TranslationBlock *tb)
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{
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struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
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g_assert(rt != NULL);
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qemu_mutex_lock(&rt->lock);
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g_tree_insert(rt->tree, &tb->tc, tb);
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qemu_mutex_unlock(&rt->lock);
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}
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void tcg_tb_remove(TranslationBlock *tb)
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{
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struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
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g_assert(rt != NULL);
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qemu_mutex_lock(&rt->lock);
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g_tree_remove(rt->tree, &tb->tc);
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qemu_mutex_unlock(&rt->lock);
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}
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/*
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* Find the TB 'tb' such that
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* tb->tc.ptr <= tc_ptr < tb->tc.ptr + tb->tc.size
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* Return NULL if not found.
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*/
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TranslationBlock *tcg_tb_lookup(uintptr_t tc_ptr)
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{
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struct tcg_region_tree *rt = tc_ptr_to_region_tree((void *)tc_ptr);
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TranslationBlock *tb;
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struct tb_tc s = { .ptr = (void *)tc_ptr };
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if (rt == NULL) {
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return NULL;
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}
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qemu_mutex_lock(&rt->lock);
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tb = g_tree_lookup(rt->tree, &s);
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qemu_mutex_unlock(&rt->lock);
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return tb;
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}
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static void tcg_region_tree_lock_all(void)
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{
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size_t i;
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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qemu_mutex_lock(&rt->lock);
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}
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}
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static void tcg_region_tree_unlock_all(void)
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{
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size_t i;
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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qemu_mutex_unlock(&rt->lock);
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}
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}
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void tcg_tb_foreach(GTraverseFunc func, gpointer user_data)
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{
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size_t i;
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tcg_region_tree_lock_all();
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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g_tree_foreach(rt->tree, func, user_data);
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}
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tcg_region_tree_unlock_all();
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}
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size_t tcg_nb_tbs(void)
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{
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size_t nb_tbs = 0;
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size_t i;
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tcg_region_tree_lock_all();
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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nb_tbs += g_tree_nnodes(rt->tree);
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}
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tcg_region_tree_unlock_all();
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return nb_tbs;
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}
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static gboolean tcg_region_tree_traverse(gpointer k, gpointer v, gpointer data)
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{
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TranslationBlock *tb = v;
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tb_destroy(tb);
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return FALSE;
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}
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static void tcg_region_tree_reset_all(void)
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{
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size_t i;
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tcg_region_tree_lock_all();
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for (i = 0; i < region.n; i++) {
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struct tcg_region_tree *rt = region_trees + i * tree_size;
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g_tree_foreach(rt->tree, tcg_region_tree_traverse, NULL);
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/* Increment the refcount first so that destroy acts as a reset */
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g_tree_ref(rt->tree);
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g_tree_destroy(rt->tree);
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}
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tcg_region_tree_unlock_all();
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}
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static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend)
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{
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void *start, *end;
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start = region.start_aligned + curr_region * region.stride;
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end = start + region.size;
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if (curr_region == 0) {
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start = region.start;
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}
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if (curr_region == region.n - 1) {
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end = region.end;
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}
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*pstart = start;
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*pend = end;
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}
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static void tcg_region_assign(TCGContext *s, size_t curr_region)
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{
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void *start, *end;
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tcg_region_bounds(curr_region, &start, &end);
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s->code_gen_buffer = start;
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s->code_gen_ptr = start;
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s->code_gen_buffer_size = end - start;
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s->code_gen_highwater = end - TCG_HIGHWATER;
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}
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static bool tcg_region_alloc__locked(TCGContext *s)
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{
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if (region.current == region.n) {
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return true;
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}
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tcg_region_assign(s, region.current);
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region.current++;
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return false;
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}
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/*
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* Request a new region once the one in use has filled up.
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* Returns true on error.
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*/
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bool tcg_region_alloc(TCGContext *s)
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{
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bool err;
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/* read the region size now; alloc__locked will overwrite it on success */
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size_t size_full = s->code_gen_buffer_size;
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qemu_mutex_lock(®ion.lock);
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err = tcg_region_alloc__locked(s);
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if (!err) {
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region.agg_size_full += size_full - TCG_HIGHWATER;
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}
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qemu_mutex_unlock(®ion.lock);
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return err;
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}
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/*
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* Perform a context's first region allocation.
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* This function does _not_ increment region.agg_size_full.
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*/
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static void tcg_region_initial_alloc__locked(TCGContext *s)
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{
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bool err = tcg_region_alloc__locked(s);
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g_assert(!err);
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}
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void tcg_region_initial_alloc(TCGContext *s)
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{
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qemu_mutex_lock(®ion.lock);
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tcg_region_initial_alloc__locked(s);
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qemu_mutex_unlock(®ion.lock);
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}
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/* Call from a safe-work context */
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void tcg_region_reset_all(void)
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{
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unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
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unsigned int i;
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qemu_mutex_lock(®ion.lock);
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region.current = 0;
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region.agg_size_full = 0;
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for (i = 0; i < n_ctxs; i++) {
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TCGContext *s = qatomic_read(&tcg_ctxs[i]);
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tcg_region_initial_alloc__locked(s);
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}
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qemu_mutex_unlock(®ion.lock);
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tcg_region_tree_reset_all();
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}
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#ifdef CONFIG_USER_ONLY
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static size_t tcg_n_regions(void)
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{
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return 1;
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}
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#else
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/*
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* It is likely that some vCPUs will translate more code than others, so we
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* first try to set more regions than max_cpus, with those regions being of
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* reasonable size. If that's not possible we make do by evenly dividing
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* the code_gen_buffer among the vCPUs.
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*/
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static size_t tcg_n_regions(void)
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{
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size_t i;
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/* Use a single region if all we have is one vCPU thread */
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#if !defined(CONFIG_USER_ONLY)
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MachineState *ms = MACHINE(qdev_get_machine());
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unsigned int max_cpus = ms->smp.max_cpus;
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#endif
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if (max_cpus == 1 || !qemu_tcg_mttcg_enabled()) {
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return 1;
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}
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/* Try to have more regions than max_cpus, with each region being >= 2 MB */
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for (i = 8; i > 0; i--) {
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size_t regions_per_thread = i;
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size_t region_size;
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region_size = tcg_init_ctx.code_gen_buffer_size;
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region_size /= max_cpus * regions_per_thread;
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if (region_size >= 2 * 1024u * 1024) {
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return max_cpus * regions_per_thread;
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}
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}
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/* If we can't, then just allocate one region per vCPU thread */
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return max_cpus;
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}
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#endif
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/*
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* Initializes region partitioning.
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*
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* Called at init time from the parent thread (i.e. the one calling
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* tcg_context_init), after the target's TCG globals have been set.
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*
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* Region partitioning works by splitting code_gen_buffer into separate regions,
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* and then assigning regions to TCG threads so that the threads can translate
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* code in parallel without synchronization.
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*
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* In softmmu the number of TCG threads is bounded by max_cpus, so we use at
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* least max_cpus regions in MTTCG. In !MTTCG we use a single region.
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* Note that the TCG options from the command-line (i.e. -accel accel=tcg,[...])
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* must have been parsed before calling this function, since it calls
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* qemu_tcg_mttcg_enabled().
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*
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* In user-mode we use a single region. Having multiple regions in user-mode
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* is not supported, because the number of vCPU threads (recall that each thread
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* spawned by the guest corresponds to a vCPU thread) is only bounded by the
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* OS, and usually this number is huge (tens of thousands is not uncommon).
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* Thus, given this large bound on the number of vCPU threads and the fact
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* that code_gen_buffer is allocated at compile-time, we cannot guarantee
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* that the availability of at least one region per vCPU thread.
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*
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* However, this user-mode limitation is unlikely to be a significant problem
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* in practice. Multi-threaded guests share most if not all of their translated
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* code, which makes parallel code generation less appealing than in softmmu.
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*/
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void tcg_region_init(void)
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{
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void *buf = tcg_init_ctx.code_gen_buffer;
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void *aligned;
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size_t size = tcg_init_ctx.code_gen_buffer_size;
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size_t page_size = qemu_real_host_page_size;
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size_t region_size;
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size_t n_regions;
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size_t i;
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n_regions = tcg_n_regions();
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/* The first region will be 'aligned - buf' bytes larger than the others */
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aligned = QEMU_ALIGN_PTR_UP(buf, page_size);
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g_assert(aligned < tcg_init_ctx.code_gen_buffer + size);
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/*
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* Make region_size a multiple of page_size, using aligned as the start.
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* As a result of this we might end up with a few extra pages at the end of
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* the buffer; we will assign those to the last region.
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*/
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region_size = (size - (aligned - buf)) / n_regions;
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region_size = QEMU_ALIGN_DOWN(region_size, page_size);
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/* A region must have at least 2 pages; one code, one guard */
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g_assert(region_size >= 2 * page_size);
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/* init the region struct */
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qemu_mutex_init(®ion.lock);
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region.n = n_regions;
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region.size = region_size - page_size;
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region.stride = region_size;
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region.start = buf;
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region.start_aligned = aligned;
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/* page-align the end, since its last page will be a guard page */
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region.end = QEMU_ALIGN_PTR_DOWN(buf + size, page_size);
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/* account for that last guard page */
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region.end -= page_size;
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/*
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* Set guard pages in the rw buffer, as that's the one into which
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* buffer overruns could occur. Do not set guard pages in the rx
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* buffer -- let that one use hugepages throughout.
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*/
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for (i = 0; i < region.n; i++) {
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void *start, *end;
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tcg_region_bounds(i, &start, &end);
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/*
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* macOS 11.2 has a bug (Apple Feedback FB8994773) in which mprotect
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* rejects a permission change from RWX -> NONE. Guard pages are
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* nice for bug detection but are not essential; ignore any failure.
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*/
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(void)qemu_mprotect_none(end, page_size);
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}
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tcg_region_trees_init();
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/*
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* Leave the initial context initialized to the first region.
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* This will be the context into which we generate the prologue.
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* It is also the only context for CONFIG_USER_ONLY.
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*/
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tcg_region_initial_alloc__locked(&tcg_init_ctx);
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}
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void tcg_region_prologue_set(TCGContext *s)
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{
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/* Deduct the prologue from the first region. */
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g_assert(region.start == s->code_gen_buffer);
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region.start = s->code_ptr;
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/* Recompute boundaries of the first region. */
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tcg_region_assign(s, 0);
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/* Register the balance of the buffer with gdb. */
|
|
tcg_register_jit(tcg_splitwx_to_rx(region.start),
|
|
region.end - region.start);
|
|
}
|
|
|
|
/*
|
|
* Returns the size (in bytes) of all translated code (i.e. from all regions)
|
|
* currently in the cache.
|
|
* See also: tcg_code_capacity()
|
|
* Do not confuse with tcg_current_code_size(); that one applies to a single
|
|
* TCG context.
|
|
*/
|
|
size_t tcg_code_size(void)
|
|
{
|
|
unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
|
|
unsigned int i;
|
|
size_t total;
|
|
|
|
qemu_mutex_lock(®ion.lock);
|
|
total = region.agg_size_full;
|
|
for (i = 0; i < n_ctxs; i++) {
|
|
const TCGContext *s = qatomic_read(&tcg_ctxs[i]);
|
|
size_t size;
|
|
|
|
size = qatomic_read(&s->code_gen_ptr) - s->code_gen_buffer;
|
|
g_assert(size <= s->code_gen_buffer_size);
|
|
total += size;
|
|
}
|
|
qemu_mutex_unlock(®ion.lock);
|
|
return total;
|
|
}
|
|
|
|
/*
|
|
* Returns the code capacity (in bytes) of the entire cache, i.e. including all
|
|
* regions.
|
|
* See also: tcg_code_size()
|
|
*/
|
|
size_t tcg_code_capacity(void)
|
|
{
|
|
size_t guard_size, capacity;
|
|
|
|
/* no need for synchronization; these variables are set at init time */
|
|
guard_size = region.stride - region.size;
|
|
capacity = region.end + guard_size - region.start;
|
|
capacity -= region.n * (guard_size + TCG_HIGHWATER);
|
|
return capacity;
|
|
}
|
|
|
|
size_t tcg_tb_phys_invalidate_count(void)
|
|
{
|
|
unsigned int n_ctxs = qatomic_read(&n_tcg_ctxs);
|
|
unsigned int i;
|
|
size_t total = 0;
|
|
|
|
for (i = 0; i < n_ctxs; i++) {
|
|
const TCGContext *s = qatomic_read(&tcg_ctxs[i]);
|
|
|
|
total += qatomic_read(&s->tb_phys_invalidate_count);
|
|
}
|
|
return total;
|
|
}
|