54d31236b9
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build] |
||
---|---|---|
.. | ||
fdt.h | ||
mac_dbdma.h | ||
openpic_kvm.h | ||
openpic.h | ||
pnv_core.h | ||
pnv_lpc.h | ||
pnv_occ.h | ||
pnv_psi.h | ||
pnv_xive.h | ||
pnv_xscom.h | ||
pnv.h | ||
ppc4xx.h | ||
ppc_e500.h | ||
ppc.h | ||
spapr_cpu_core.h | ||
spapr_drc.h | ||
spapr_irq.h | ||
spapr_ovec.h | ||
spapr_rtas.h | ||
spapr_vio.h | ||
spapr_xive.h | ||
spapr.h | ||
xics_spapr.h | ||
xics.h | ||
xive_regs.h | ||
xive.h |