qemu/ui/gtk-gl-area.c
Akihiko Odaki aeffd071ed ui: Deliver refresh rate via QemuUIInfo
This change adds a new member, refresh_rate to QemuUIInfo in
include/ui/console.h. It represents the refresh rate of the
physical display backend, and it is more appropriate than
GUI update interval as the refresh rate which the emulated device
reports:
- sdl may set GUI update interval shorter than the refresh rate
  of the physical display to respond to user-generated events.
- sdl and vnc aggressively changes GUI update interval, but
  a guests is typically not designed to respond to frequent
  refresh rate changes, or frequent "display mode" changes in
  general. The frequency of refresh rate changes of the physical
  display backend matches better to the guest's expectation.

QemuUIInfo also has other members representing "display mode",
which makes it suitable for refresh rate representation. It has
a throttling of update notifications, and prevents frequent changes
of the display mode.

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20220226115516.59830-3-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2022-06-14 10:34:37 +02:00

321 lines
8.9 KiB
C

/*
* GTK UI -- glarea opengl code.
*
* Requires 3.16+ (GtkGLArea widget).
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#include "qemu/osdep.h"
#include "qemu/main-loop.h"
#include "trace.h"
#include "ui/console.h"
#include "ui/gtk.h"
#include "ui/egl-helpers.h"
#include "sysemu/sysemu.h"
static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
{
if (vc->gfx.scanout_mode == scanout) {
return;
}
vc->gfx.scanout_mode = scanout;
if (!vc->gfx.scanout_mode) {
egl_fb_destroy(&vc->gfx.guest_fb);
if (vc->gfx.surface) {
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
}
}
/** DisplayState Callbacks (opengl version) **/
void gd_gl_area_draw(VirtualConsole *vc)
{
#ifdef CONFIG_GBM
QemuDmaBuf *dmabuf = vc->gfx.guest_fb.dmabuf;
#endif
int ww, wh, ws, y1, y2;
if (!vc->gfx.gls) {
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
ws = gdk_window_get_scale_factor(gtk_widget_get_window(vc->gfx.drawing_area));
ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area) * ws;
wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area) * ws;
if (vc->gfx.scanout_mode) {
if (!vc->gfx.guest_fb.framebuffer) {
return;
}
#ifdef CONFIG_GBM
if (dmabuf) {
if (!dmabuf->draw_submitted) {
return;
} else {
dmabuf->draw_submitted = false;
}
}
#endif
glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
glViewport(0, 0, ww, wh);
y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
glBlitFramebuffer(0, y1, vc->gfx.w, y2,
0, 0, ww, wh,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
#ifdef CONFIG_GBM
if (dmabuf) {
egl_dmabuf_create_sync(dmabuf);
}
#endif
glFlush();
#ifdef CONFIG_GBM
if (dmabuf) {
egl_dmabuf_create_fence(dmabuf);
if (dmabuf->fence_fd > 0) {
qemu_set_fd_handler(dmabuf->fence_fd, gd_hw_gl_flushed, NULL, vc);
return;
}
graphic_hw_gl_block(vc->gfx.dcl.con, false);
}
#endif
} else {
if (!vc->gfx.ds) {
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
}
}
void gd_gl_area_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
if (!vc->gfx.gls || !vc->gfx.ds) {
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
vc->gfx.glupdates++;
}
void gd_gl_area_refresh(DisplayChangeListener *dcl)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
gd_update_monitor_refresh_rate(vc, vc->window ? vc->window : vc->gfx.drawing_area);
if (!vc->gfx.gls) {
if (!gtk_widget_get_realized(vc->gfx.drawing_area)) {
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
}
graphic_hw_update(dcl->con);
if (vc->gfx.glupdates) {
vc->gfx.glupdates = 0;
gtk_gl_area_set_scanout_mode(vc, false);
gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
}
}
void gd_gl_area_switch(DisplayChangeListener *dcl,
DisplaySurface *surface)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
bool resized = true;
trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
if (vc->gfx.ds &&
surface_width(vc->gfx.ds) == surface_width(surface) &&
surface_height(vc->gfx.ds) == surface_height(surface)) {
resized = false;
}
if (vc->gfx.gls) {
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
surface_gl_create_texture(vc->gfx.gls, surface);
}
vc->gfx.ds = surface;
if (resized) {
gd_update_windowsize(vc);
}
}
static int gd_cmp_gl_context_version(int major, int minor, QEMUGLParams *params)
{
if (major > params->major_ver) {
return 1;
}
if (major < params->major_ver) {
return -1;
}
if (minor > params->minor_ver) {
return 1;
}
if (minor < params->minor_ver) {
return -1;
}
return 0;
}
QEMUGLContext gd_gl_area_create_context(DisplayGLCtx *dgc,
QEMUGLParams *params)
{
VirtualConsole *vc = container_of(dgc, VirtualConsole, gfx.dgc);
GdkWindow *window;
GdkGLContext *ctx;
GError *err = NULL;
int major, minor;
window = gtk_widget_get_window(vc->gfx.drawing_area);
ctx = gdk_window_create_gl_context(window, &err);
if (err) {
g_printerr("Create gdk gl context failed: %s\n", err->message);
g_error_free(err);
return NULL;
}
gdk_gl_context_set_required_version(ctx,
params->major_ver,
params->minor_ver);
gdk_gl_context_realize(ctx, &err);
if (err) {
g_printerr("Realize gdk gl context failed: %s\n", err->message);
g_error_free(err);
g_clear_object(&ctx);
return NULL;
}
gdk_gl_context_make_current(ctx);
gdk_gl_context_get_version(ctx, &major, &minor);
gdk_gl_context_clear_current();
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
if (gd_cmp_gl_context_version(major, minor, params) == -1) {
/* created ctx version < requested version */
g_clear_object(&ctx);
}
trace_gd_gl_area_create_context(ctx, params->major_ver, params->minor_ver);
return ctx;
}
void gd_gl_area_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
{
GdkGLContext *current_ctx = gdk_gl_context_get_current();
trace_gd_gl_area_destroy_context(ctx, current_ctx);
if (ctx == current_ctx) {
gdk_gl_context_clear_current();
}
g_clear_object(&ctx);
}
void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
vc->gfx.x = x;
vc->gfx.y = y;
vc->gfx.w = w;
vc->gfx.h = h;
vc->gfx.y0_top = backing_y_0_top;
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
if (backing_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
gtk_gl_area_set_scanout_mode(vc, false);
return;
}
gtk_gl_area_set_scanout_mode(vc, true);
egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
backing_id, false);
}
void gd_gl_area_scanout_disable(DisplayChangeListener *dcl)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
gtk_gl_area_set_scanout_mode(vc, false);
}
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
if (vc->gfx.guest_fb.dmabuf) {
graphic_hw_gl_block(vc->gfx.dcl.con, true);
vc->gfx.guest_fb.dmabuf->draw_submitted = true;
}
gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
}
void gd_gl_area_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf)
{
#ifdef CONFIG_GBM
VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
egl_dmabuf_import_texture(dmabuf);
if (!dmabuf->texture) {
return;
}
gd_gl_area_scanout_texture(dcl, dmabuf->texture,
false, dmabuf->width, dmabuf->height,
0, 0, dmabuf->width, dmabuf->height);
if (dmabuf->allow_fences) {
vc->gfx.guest_fb.dmabuf = dmabuf;
}
#endif
}
void gtk_gl_area_init(void)
{
display_opengl = 1;
}
int gd_gl_area_make_current(DisplayGLCtx *dgc,
QEMUGLContext ctx)
{
gdk_gl_context_make_current(ctx);
return 0;
}