aa34554a99
ANGLE fails to compile shaders otherwise. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
10 lines
203 B
GLSL
10 lines
203 B
GLSL
#version 300 es
|
|
|
|
in vec2 in_position;
|
|
out vec2 ex_tex_coord;
|
|
|
|
void main(void) {
|
|
gl_Position = vec4(in_position, 0.0, 1.0);
|
|
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
|
|
}
|