54d31236b9
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build] |
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.. | ||
asi.h | ||
cc_helper.c | ||
cpu-param.h | ||
cpu-qom.h | ||
cpu.c | ||
cpu.h | ||
fop_helper.c | ||
gdbstub.c | ||
helper.c | ||
helper.h | ||
int32_helper.c | ||
int64_helper.c | ||
ldst_helper.c | ||
machine.c | ||
Makefile.objs | ||
mmu_helper.c | ||
monitor.c | ||
TODO | ||
trace-events | ||
translate.c | ||
vis_helper.c | ||
win_helper.c |