qemu/include/ui
Marc-André Lureau bf41ab6190 ui: add optional d3d texture pointer to scanout texture
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
2023-06-27 17:08:56 +02:00
..
clipboard.h spelling: information 2023-06-09 23:38:16 +03:00
console.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
dbus-display.h Clean up ill-advised or unusual header guards 2022-05-11 16:50:01 +02:00
dbus-module.h Clean up ill-advised or unusual header guards 2022-05-11 16:50:01 +02:00
egl-context.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
egl-helpers.h ui/egl: query ANGLE d3d device 2023-06-27 17:08:56 +02:00
gtk.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
input.h ui: add helpers for virtio-multitouch events 2023-05-28 13:08:25 +04:00
kbd-state.h Normalize header guard symbol definition. 2019-05-13 08:58:55 +02:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Replace config-time define HOST_WORDS_BIGENDIAN 2022-04-06 10:50:37 +02:00
qemu-spice-module.h spice: wire up monitor in QemuSpiceOps. 2020-10-21 15:46:14 +02:00
qemu-spice.h ui/spice: QXLInterface method set_mm_time() is now dead, drop 2023-01-19 13:30:01 +01:00
sdl2.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h ui/spice: Require spice-server >= 0.14.0 2023-01-19 13:30:01 +01:00
win32-kbd-hook.h ui/win32-kbd-hook: handle AltGr in a hook procedure 2020-05-19 09:06:44 +02:00