4ad4ce16f4
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6834 c046a42c-6fe2-441c-8c8c-71466251a162
455 lines
12 KiB
Plaintext
455 lines
12 KiB
Plaintext
Tiny Code Generator - Fabrice Bellard.
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1) Introduction
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TCG (Tiny Code Generator) began as a generic backend for a C
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compiler. It was simplified to be used in QEMU. It also has its roots
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in the QOP code generator written by Paul Brook.
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2) Definitions
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The TCG "target" is the architecture for which we generate the
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code. It is of course not the same as the "target" of QEMU which is
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the emulated architecture. As TCG started as a generic C backend used
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for cross compiling, it is assumed that the TCG target is different
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from the host, although it is never the case for QEMU.
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A TCG "function" corresponds to a QEMU Translated Block (TB).
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A TCG "temporary" is a variable only live in a basic
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block. Temporaries are allocated explicitly in each function.
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A TCG "local temporary" is a variable only live in a function. Local
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temporaries are allocated explicitly in each function.
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A TCG "global" is a variable which is live in all the functions
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(equivalent of a C global variable). They are defined before the
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functions defined. A TCG global can be a memory location (e.g. a QEMU
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CPU register), a fixed host register (e.g. the QEMU CPU state pointer)
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or a memory location which is stored in a register outside QEMU TBs
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(not implemented yet).
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A TCG "basic block" corresponds to a list of instructions terminated
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by a branch instruction.
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3) Intermediate representation
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3.1) Introduction
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TCG instructions operate on variables which are temporaries, local
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temporaries or globals. TCG instructions and variables are strongly
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typed. Two types are supported: 32 bit integers and 64 bit
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integers. Pointers are defined as an alias to 32 bit or 64 bit
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integers depending on the TCG target word size.
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Each instruction has a fixed number of output variable operands, input
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variable operands and always constant operands.
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The notable exception is the call instruction which has a variable
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number of outputs and inputs.
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In the textual form, output operands usually come first, followed by
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input operands, followed by constant operands. The output type is
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included in the instruction name. Constants are prefixed with a '$'.
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add_i32 t0, t1, t2 (t0 <- t1 + t2)
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3.2) Assumptions
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* Basic blocks
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- Basic blocks end after branches (e.g. brcond_i32 instruction),
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goto_tb and exit_tb instructions.
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- Basic blocks start after the end of a previous basic block, or at a
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set_label instruction.
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After the end of a basic block, the content of temporaries is
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destroyed, but local temporaries and globals are preserved.
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* Floating point types are not supported yet
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* Pointers: depending on the TCG target, pointer size is 32 bit or 64
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bit. The type TCG_TYPE_PTR is an alias to TCG_TYPE_I32 or
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TCG_TYPE_I64.
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* Helpers:
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Using the tcg_gen_helper_x_y it is possible to call any function
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taking i32, i64 or pointer types. Before calling an helper, all
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globals are stored at their canonical location and it is assumed that
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the function can modify them. In the future, function modifiers will
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be allowed to tell that the helper does not read or write some globals.
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On some TCG targets (e.g. x86), several calling conventions are
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supported.
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* Branches:
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Use the instruction 'br' to jump to a label. Use 'jmp' to jump to an
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explicit address. Conditional branches can only jump to labels.
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3.3) Code Optimizations
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When generating instructions, you can count on at least the following
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optimizations:
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- Single instructions are simplified, e.g.
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and_i32 t0, t0, $0xffffffff
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is suppressed.
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- A liveness analysis is done at the basic block level. The
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information is used to suppress moves from a dead variable to
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another one. It is also used to remove instructions which compute
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dead results. The later is especially useful for condition code
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optimization in QEMU.
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In the following example:
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add_i32 t0, t1, t2
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add_i32 t0, t0, $1
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mov_i32 t0, $1
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only the last instruction is kept.
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3.4) Instruction Reference
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********* Function call
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* call <ret> <params> ptr
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call function 'ptr' (pointer type)
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<ret> optional 32 bit or 64 bit return value
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<params> optional 32 bit or 64 bit parameters
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********* Jumps/Labels
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* jmp t0
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Absolute jump to address t0 (pointer type).
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* set_label $label
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Define label 'label' at the current program point.
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* br $label
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Jump to label.
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* brcond_i32/i64 cond, t0, t1, label
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Conditional jump if t0 cond t1 is true. cond can be:
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TCG_COND_EQ
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TCG_COND_NE
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TCG_COND_LT /* signed */
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TCG_COND_GE /* signed */
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TCG_COND_LE /* signed */
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TCG_COND_GT /* signed */
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TCG_COND_LTU /* unsigned */
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TCG_COND_GEU /* unsigned */
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TCG_COND_LEU /* unsigned */
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TCG_COND_GTU /* unsigned */
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********* Arithmetic
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* add_i32/i64 t0, t1, t2
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t0=t1+t2
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* sub_i32/i64 t0, t1, t2
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t0=t1-t2
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* neg_i32/i64 t0, t1
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t0=-t1 (two's complement)
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* mul_i32/i64 t0, t1, t2
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t0=t1*t2
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* div_i32/i64 t0, t1, t2
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t0=t1/t2 (signed). Undefined behavior if division by zero or overflow.
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* divu_i32/i64 t0, t1, t2
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t0=t1/t2 (unsigned). Undefined behavior if division by zero.
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* rem_i32/i64 t0, t1, t2
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t0=t1%t2 (signed). Undefined behavior if division by zero or overflow.
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* remu_i32/i64 t0, t1, t2
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t0=t1%t2 (unsigned). Undefined behavior if division by zero.
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********* Logical
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* and_i32/i64 t0, t1, t2
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t0=t1&t2
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* or_i32/i64 t0, t1, t2
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t0=t1|t2
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* xor_i32/i64 t0, t1, t2
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t0=t1^t2
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* not_i32/i64 t0, t1
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t0=~t1
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* andc_i32/i64 t0, t1, t2
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t0=t1&~t2
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* eqv_i32/i64 t0, t1, t2
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t0=~(t1^t2)
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* nand_i32/i64 t0, t1, t2
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t0=~(t1&t2)
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* nor_i32/i64 t0, t1, t2
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t0=~(t1|t2)
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* orc_i32/i64 t0, t1, t2
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t0=t1|~t2
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********* Shifts/Rotates
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* shl_i32/i64 t0, t1, t2
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t0=t1 << t2. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
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* shr_i32/i64 t0, t1, t2
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t0=t1 >> t2 (unsigned). Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
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* sar_i32/i64 t0, t1, t2
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t0=t1 >> t2 (signed). Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotl_i32/i64 t0, t1, t2
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Rotation of t2 bits to the left. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotr_i32/i64 t0, t1, t2
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Rotation of t2 bits to the right. Undefined behavior if t2 < 0 or t2 >= 32 (resp 64)
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********* Misc
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* mov_i32/i64 t0, t1
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t0 = t1
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Move t1 to t0 (both operands must have the same type).
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* ext8s_i32/i64 t0, t1
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ext8u_i32/i64 t0, t1
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ext16s_i32/i64 t0, t1
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ext16u_i32/i64 t0, t1
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ext32s_i64 t0, t1
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ext32u_i64 t0, t1
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8, 16 or 32 bit sign/zero extension (both operands must have the same type)
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* bswap16_i32/i64 t0, t1
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16 bit byte swap on a 32/64 bit value. The two/six high order bytes must be
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set to zero.
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* bswap32_i32/i64 t0, t1
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32 bit byte swap on a 32/64 bit value. With a 32 bit value, the four high
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order bytes must be set to zero.
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* bswap64_i64 t0, t1
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64 bit byte swap
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* discard_i32/i64 t0
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Indicate that the value of t0 won't be used later. It is useful to
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force dead code elimination.
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********* Type conversions
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* ext_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does sign extension
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* extu_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does zero extension
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* trunc_i64_i32 t0, t1
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Truncate t1 (64 bit) to t0 (32 bit)
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* concat_i32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (32 bit) and the high half
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from t2 (32 bit).
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* concat32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (64 bit) and the high half
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from t2 (64 bit).
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********* Load/Store
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* ld_i32/i64 t0, t1, offset
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ld8s_i32/i64 t0, t1, offset
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ld8u_i32/i64 t0, t1, offset
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ld16s_i32/i64 t0, t1, offset
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ld16u_i32/i64 t0, t1, offset
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ld32s_i64 t0, t1, offset
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ld32u_i64 t0, t1, offset
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t0 = read(t1 + offset)
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Load 8, 16, 32 or 64 bits with or without sign extension from host memory.
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offset must be a constant.
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* st_i32/i64 t0, t1, offset
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st8_i32/i64 t0, t1, offset
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st16_i32/i64 t0, t1, offset
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st32_i64 t0, t1, offset
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write(t0, t1 + offset)
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Write 8, 16, 32 or 64 bits to host memory.
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********* QEMU specific operations
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* tb_exit t0
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Exit the current TB and return the value t0 (word type).
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* goto_tb index
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Exit the current TB and jump to the TB index 'index' (constant) if the
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current TB was linked to this TB. Otherwise execute the next
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instructions.
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* qemu_ld8u t0, t1, flags
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qemu_ld8s t0, t1, flags
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qemu_ld16u t0, t1, flags
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qemu_ld16s t0, t1, flags
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qemu_ld32u t0, t1, flags
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qemu_ld32s t0, t1, flags
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qemu_ld64 t0, t1, flags
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Load data at the QEMU CPU address t1 into t0. t1 has the QEMU CPU
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address type. 'flags' contains the QEMU memory index (selects user or
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kernel access) for example.
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* qemu_st8 t0, t1, flags
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qemu_st16 t0, t1, flags
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qemu_st32 t0, t1, flags
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qemu_st64 t0, t1, flags
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Store the data t0 at the QEMU CPU Address t1. t1 has the QEMU CPU
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address type. 'flags' contains the QEMU memory index (selects user or
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kernel access) for example.
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Note 1: Some shortcuts are defined when the last operand is known to be
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a constant (e.g. addi for add, movi for mov).
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Note 2: When using TCG, the opcodes must never be generated directly
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as some of them may not be available as "real" opcodes. Always use the
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function tcg_gen_xxx(args).
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4) Backend
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tcg-target.h contains the target specific definitions. tcg-target.c
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contains the target specific code.
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4.1) Assumptions
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The target word size (TCG_TARGET_REG_BITS) is expected to be 32 bit or
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64 bit. It is expected that the pointer has the same size as the word.
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On a 32 bit target, all 64 bit operations are converted to 32 bits. A
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few specific operations must be implemented to allow it (see add2_i32,
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sub2_i32, brcond2_i32).
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Floating point operations are not supported in this version. A
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previous incarnation of the code generator had full support of them,
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but it is better to concentrate on integer operations first.
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On a 64 bit target, no assumption is made in TCG about the storage of
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the 32 bit values in 64 bit registers.
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4.2) Constraints
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GCC like constraints are used to define the constraints of every
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instruction. Memory constraints are not supported in this
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version. Aliases are specified in the input operands as for GCC.
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The same register may be used for both an input and an output, even when
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they are not explicitly aliased. If an op expands to multiple target
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instructions then care must be taken to avoid clobbering input values.
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GCC style "early clobber" outputs are not currently supported.
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A target can define specific register or constant constraints. If an
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operation uses a constant input constraint which does not allow all
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constants, it must also accept registers in order to have a fallback.
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The movi_i32 and movi_i64 operations must accept any constants.
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The mov_i32 and mov_i64 operations must accept any registers of the
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same type.
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The ld/st instructions must accept signed 32 bit constant offsets. It
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can be implemented by reserving a specific register to compute the
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address if the offset is too big.
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The ld/st instructions must accept any destination (ld) or source (st)
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register.
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4.3) Function call assumptions
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- The only supported types for parameters and return value are: 32 and
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64 bit integers and pointer.
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- The stack grows downwards.
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- The first N parameters are passed in registers.
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- The next parameters are passed on the stack by storing them as words.
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- Some registers are clobbered during the call.
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- The function can return 0 or 1 value in registers. On a 32 bit
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target, functions must be able to return 2 values in registers for
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64 bit return type.
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5) Recommended coding rules for best performance
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- Use globals to represent the parts of the QEMU CPU state which are
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often modified, e.g. the integer registers and the condition
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codes. TCG will be able to use host registers to store them.
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- Avoid globals stored in fixed registers. They must be used only to
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store the pointer to the CPU state and possibly to store a pointer
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to a register window.
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- Use temporaries. Use local temporaries only when really needed,
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e.g. when you need to use a value after a jump. Local temporaries
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introduce a performance hit in the current TCG implementation: their
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content is saved to memory at end of each basic block.
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- Free temporaries and local temporaries when they are no longer used
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(tcg_temp_free). Since tcg_const_x() also creates a temporary, you
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should free it after it is used. Freeing temporaries does not yield
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a better generated code, but it reduces the memory usage of TCG and
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the speed of the translation.
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- Don't hesitate to use helpers for complicated or seldom used target
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intructions. There is little performance advantage in using TCG to
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implement target instructions taking more than about twenty TCG
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instructions.
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- Use the 'discard' instruction if you know that TCG won't be able to
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prove that a given global is "dead" at a given program point. The
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x86 target uses it to improve the condition codes optimisation.
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