f6822fee96
Signed-off-by: Stefan Weil <sw@weilnetz.de> Reviewed-by: Michael Tokarev <mjt@tls.msk.ru> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
533 lines
21 KiB
ReStructuredText
533 lines
21 KiB
ReStructuredText
Modelling a clock tree in QEMU
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==============================
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What are clocks?
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----------------
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Clocks are QOM objects developed for the purpose of modelling the
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distribution of clocks in QEMU.
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They allow us to model the clock distribution of a platform and detect
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configuration errors in the clock tree such as badly configured PLL, clock
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source selection or disabled clock.
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The object is *Clock* and its QOM name is ``clock`` (in C code, the macro
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``TYPE_CLOCK``).
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Clocks are typically used with devices where they are used to model inputs
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and outputs. They are created in a similar way to GPIOs. Inputs and outputs
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of different devices can be connected together.
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In these cases a Clock object is a child of a Device object, but this
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is not a requirement. Clocks can be independent of devices. For
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example it is possible to create a clock outside of any device to
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model the main clock source of a machine.
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Here is an example of clocks::
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+---------+ +----------------------+ +--------------+
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| Clock 1 | | Device B | | Device C |
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| | | +-------+ +-------+ | | +-------+ |
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| |>>-+-->>|Clock 2| |Clock 3|>>--->>|Clock 6| |
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+---------+ | | | (in) | | (out) | | | | (in) | |
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| | +-------+ +-------+ | | +-------+ |
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| | +-------+ | +--------------+
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| | |Clock 4|>>
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| | | (out) | | +--------------+
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| | +-------+ | | Device D |
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| | +-------+ | | +-------+ |
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| | |Clock 5|>>--->>|Clock 7| |
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| | | (out) | | | | (in) | |
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| | +-------+ | | +-------+ |
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| +----------------------+ | |
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| | +-------+ |
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+----------------------------->>|Clock 8| |
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| | (in) | |
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| +-------+ |
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+--------------+
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Clocks are defined in the ``include/hw/clock.h`` header and device
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related functions are defined in the ``include/hw/qdev-clock.h``
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header.
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The clock state
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---------------
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The state of a clock is its period; it is stored as an integer
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representing it in units of 2 :sup:`-32` ns. The special value of 0 is used to
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represent the clock being inactive or gated. The clocks do not model
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the signal itself (pin toggling) or other properties such as the duty
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cycle.
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All clocks contain this state: outputs as well as inputs. This allows
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the current period of a clock to be fetched at any time. When a clock
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is updated, the value is immediately propagated to all connected
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clocks in the tree.
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To ease interaction with clocks, helpers with a unit suffix are defined for
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every clock state setter or getter. The suffixes are:
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- ``_ns`` for handling periods in nanoseconds
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- ``_hz`` for handling frequencies in hertz
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The 0 period value is converted to 0 in hertz and vice versa. 0 always means
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that the clock is disabled.
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Adding a new clock
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------------------
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Adding clocks to a device must be done during the init method of the Device
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instance.
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To add an input clock to a device, the function ``qdev_init_clock_in()``
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must be used. It takes the name, a callback, an opaque parameter
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for the callback and a mask of events when the callback should be
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called (this will be explained in a following section).
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Output is simpler; only the name is required. Typically::
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qdev_init_clock_in(DEVICE(dev), "clk_in", clk_in_callback, dev, ClockUpdate);
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qdev_init_clock_out(DEVICE(dev), "clk_out");
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Both functions return the created Clock pointer, which should be saved in the
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device's state structure for further use.
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These objects will be automatically deleted by the QOM reference mechanism.
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Note that it is possible to create a static array describing clock inputs and
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outputs. The function ``qdev_init_clocks()`` must be called with the array as
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parameter to initialize the clocks: it has the same behaviour as calling the
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``qdev_init_clock_in/out()`` for each clock in the array. To ease the array
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construction, some macros are defined in ``include/hw/qdev-clock.h``.
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As an example, the following creates 2 clocks to a device: one input and one
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output.
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.. code-block:: c
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/* device structure containing pointers to the clock objects */
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typedef struct MyDeviceState {
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DeviceState parent_obj;
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Clock *clk_in;
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Clock *clk_out;
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} MyDeviceState;
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/*
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* callback for the input clock (see "Callback on input clock
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* change" section below for more information).
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*/
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static void clk_in_callback(void *opaque, ClockEvent event);
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/*
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* static array describing clocks:
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* + a clock input named "clk_in", whose pointer is stored in
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* the clk_in field of a MyDeviceState structure with callback
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* clk_in_callback.
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* + a clock output named "clk_out" whose pointer is stored in
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* the clk_out field of a MyDeviceState structure.
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*/
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static const ClockPortInitArray mydev_clocks = {
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QDEV_CLOCK_IN(MyDeviceState, clk_in, clk_in_callback, ClockUpdate),
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QDEV_CLOCK_OUT(MyDeviceState, clk_out),
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QDEV_CLOCK_END
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};
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/* device initialization function */
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static void mydev_init(Object *obj)
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{
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/* cast to MyDeviceState */
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MyDeviceState *mydev = MYDEVICE(obj);
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/* create and fill the pointer fields in the MyDeviceState */
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qdev_init_clocks(mydev, mydev_clocks);
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[...]
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}
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An alternative way to create a clock is to simply call
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``object_new(TYPE_CLOCK)``. In that case the clock will neither be an
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input nor an output of a device. After the whole QOM hierarchy of the
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clock has been set ``clock_setup_canonical_path()`` should be called.
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At creation, the period of the clock is 0: the clock is disabled. You can
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change it using ``clock_set_ns()`` or ``clock_set_hz()``.
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Note that if you are creating a clock with a fixed period which will never
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change (for example the main clock source of a board), then you'll have
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nothing else to do. This value will be propagated to other clocks when
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connecting the clocks together and devices will fetch the right value during
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the first reset.
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Clock callbacks
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---------------
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You can give a clock a callback function in several ways:
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* by passing it as an argument to ``qdev_init_clock_in()``
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* as an argument to the ``QDEV_CLOCK_IN()`` macro initializing an
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array to be passed to ``qdev_init_clocks()``
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* by directly calling the ``clock_set_callback()`` function
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The callback function must be of this type:
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.. code-block:: c
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typedef void ClockCallback(void *opaque, ClockEvent event);
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The ``opaque`` argument is the pointer passed to ``qdev_init_clock_in()``
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or ``clock_set_callback()``; for ``qdev_init_clocks()`` it is the
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``dev`` device pointer.
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The ``event`` argument specifies why the callback has been called.
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When you register the callback you specify a mask of ClockEvent values
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that you are interested in. The callback will only be called for those
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events.
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The events currently supported are:
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* ``ClockPreUpdate`` : called when the input clock's period is about to
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update. This is useful if the device needs to do some action for
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which it needs to know the old value of the clock period. During
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this callback, Clock API functions like ``clock_get()`` or
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``clock_ticks_to_ns()`` will use the old period.
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* ``ClockUpdate`` : called after the input clock's period has changed.
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During this callback, Clock API functions like ``clock_ticks_to_ns()``
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will use the new period.
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Note that a clock only has one callback: it is not possible to register
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different functions for different events. You must register a single
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callback which listens for all of the events you are interested in,
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and use the ``event`` argument to identify which event has happened.
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Retrieving clocks from a device
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-------------------------------
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``qdev_get_clock_in()`` and ``dev_get_clock_out()`` are available to
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get the clock inputs or outputs of a device. For example:
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.. code-block:: c
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Clock *clk = qdev_get_clock_in(DEVICE(mydev), "clk_in");
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or:
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.. code-block:: c
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Clock *clk = qdev_get_clock_out(DEVICE(mydev), "clk_out");
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Connecting two clocks together
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------------------------------
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To connect two clocks together, use the ``clock_set_source()`` function.
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Given two clocks ``clk1``, and ``clk2``, ``clock_set_source(clk2, clk1);``
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configures ``clk2`` to follow the ``clk1`` period changes. Every time ``clk1``
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is updated, ``clk2`` will be updated too.
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When connecting clock between devices, prefer using the
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``qdev_connect_clock_in()`` function to set the source of an input
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device clock. For example, to connect the input clock ``clk2`` of
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``devB`` to the output clock ``clk1`` of ``devA``, do:
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.. code-block:: c
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qdev_connect_clock_in(devB, "clk2", qdev_get_clock_out(devA, "clk1"))
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We used ``qdev_get_clock_out()`` above, but any clock can drive an
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input clock, even another input clock. The following diagram shows
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some examples of connections. Note also that a clock can drive several
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other clocks.
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::
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+------------+ +--------------------------------------------------+
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| Device A | | Device B |
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| | | +---------------------+ |
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| | | | Device C | |
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| +-------+ | | +-------+ | +-------+ +-------+ | +-------+ |
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| |Clock 1|>>-->>|Clock 2|>>+-->>|Clock 3| |Clock 5|>>>>|Clock 6|>>
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| | (out) | | | | (in) | | | | (in) | | (out) | | | (out) | |
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| +-------+ | | +-------+ | | +-------+ +-------+ | +-------+ |
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+------------+ | | +---------------------+ |
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| | |
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| | +--------------+ |
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| | | Device D | |
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| | | +-------+ | |
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| +-->>|Clock 4| | |
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| | | (in) | | |
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| | +-------+ | |
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| +--------------+ |
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+--------------------------------------------------+
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In the above example, when *Clock 1* is updated by *Device A*, three
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clocks get the new clock period value: *Clock 2*, *Clock 3* and *Clock 4*.
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It is not possible to disconnect a clock or to change the clock connection
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after it is connected.
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Clock multiplier and divider settings
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-------------------------------------
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By default, when clocks are connected together, the child
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clocks run with the same period as their source (parent) clock.
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The Clock API supports a built-in period multiplier/divider
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mechanism so you can configure a clock to make its children
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run at a different period from its own. If you call the
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``clock_set_mul_div()`` function you can specify the clock's
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multiplier and divider values. The children of that clock
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will all run with a period of ``parent_period * multiplier / divider``.
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For instance, if the clock has a frequency of 8MHz and you set its
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multiplier to 2 and its divider to 3, the child clocks will run
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at 12MHz.
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You can change the multiplier and divider of a clock at runtime,
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so you can use this to model clock controller devices which
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have guest-programmable frequency multipliers or dividers.
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Similarly to ``clock_set()``, ``clock_set_mul_div()`` returns ``true`` if
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the clock state was modified; that is, if the multiplier or the diviser
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or both were changed by the call.
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Note that ``clock_set_mul_div()`` does not automatically call
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``clock_propagate()``. If you make a runtime change to the
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multiplier or divider you must call clock_propagate() yourself.
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Unconnected input clocks
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------------------------
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A newly created input clock is disabled (period of 0). This means the
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clock will be considered as disabled until the period is updated. If
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the clock remains unconnected it will always keep its initial value
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of 0. If this is not the desired behaviour, ``clock_set()``,
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``clock_set_ns()`` or ``clock_set_hz()`` should be called on the Clock
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object during device instance init. For example:
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.. code-block:: c
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clk = qdev_init_clock_in(DEVICE(dev), "clk-in", clk_in_callback,
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dev, ClockUpdate);
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/* set initial value to 10ns / 100MHz */
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clock_set_ns(clk, 10);
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To enforce that the clock is wired up by the board code, you can
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call ``clock_has_source()`` in your device's realize method:
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.. code-block:: c
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if (!clock_has_source(s->clk)) {
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error_setg(errp, "MyDevice: clk input must be connected");
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return;
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}
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Note that this only checks that the clock has been wired up; it is
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still possible that the output clock connected to it is disabled
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or has not yet been configured, in which case the period will be
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zero. You should use the clock callback to find out when the clock
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period changes.
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Fetching clock frequency/period
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-------------------------------
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To get the current state of a clock, use the functions ``clock_get()``
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or ``clock_get_hz()``.
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``clock_get()`` returns the period of the clock in its fully precise
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internal representation, as an unsigned 64-bit integer in units of
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2^-32 nanoseconds. (For many purposes ``clock_ticks_to_ns()`` will
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be more convenient; see the section below on expiry deadlines.)
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``clock_get_hz()`` returns the frequency of the clock, rounded to the
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next lowest integer. This implies some inaccuracy due to the rounding,
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so be cautious about using it in calculations.
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It is also possible to register a callback on clock frequency changes.
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Here is an example, which assumes that ``clock_callback`` has been
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specified as the callback for the ``ClockUpdate`` event:
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.. code-block:: c
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void clock_callback(void *opaque, ClockEvent event) {
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MyDeviceState *s = (MyDeviceState *) opaque;
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/*
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* 'opaque' is the argument passed to qdev_init_clock_in();
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* usually this will be the device state pointer.
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*/
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/* do something with the new period */
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fprintf(stdout, "device new period is %" PRIu64 "* 2^-32 ns\n",
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clock_get(dev->my_clk_input));
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}
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If you are only interested in the frequency for displaying it to
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humans (for instance in debugging), use ``clock_display_freq()``,
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which returns a prettified string-representation, e.g. "33.3 MHz".
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The caller must free the string with g_free() after use.
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Calculating expiry deadlines
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----------------------------
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A commonly required operation for a clock is to calculate how long
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it will take for the clock to tick N times; this can then be used
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to set a timer expiry deadline. Use the function ``clock_ticks_to_ns()``,
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which takes an unsigned 64-bit count of ticks and returns the length
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of time in nanoseconds required for the clock to tick that many times.
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It is important not to try to calculate expiry deadlines using a
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shortcut like multiplying a "period of clock in nanoseconds" value
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by the tick count, because clocks can have periods which are not a
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whole number of nanoseconds, and the accumulated error in the
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multiplication can be significant.
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For a clock with a very long period and a large number of ticks,
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the result of this function could in theory be too large to fit in
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a 64-bit value. To avoid overflow in this case, ``clock_ticks_to_ns()``
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saturates the result to INT64_MAX (because this is the largest valid
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input to the QEMUTimer APIs). Since INT64_MAX nanoseconds is almost
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300 years, anything with an expiry later than that is in the "will
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never happen" category. Callers of ``clock_ticks_to_ns()`` should
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therefore generally not special-case the possibility of a saturated
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result but just allow the timer to be set to that far-future value.
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(If you are performing further calculations on the returned value
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rather than simply passing it to a QEMUTimer function like
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``timer_mod_ns()`` then you should be careful to avoid overflow
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in those calculations, of course.)
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Obtaining tick counts
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---------------------
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For calculations where you need to know the number of ticks in
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a given duration, use ``clock_ns_to_ticks()``. This function handles
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possible non-whole-number-of-nanoseconds periods and avoids
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potential rounding errors. It will return '0' if the clock is stopped
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(i.e. it has period zero). If the inputs imply a tick count that
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overflows a 64-bit value (a very long duration for a clock with a
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very short period) the output value is truncated, so effectively
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the 64-bit output wraps around.
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Changing a clock period
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-----------------------
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A device can change its outputs using the ``clock_update()``,
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``clock_update_ns()`` or ``clock_update_hz()`` function. It will trigger
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updates on every connected input.
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For example, let's say that we have an output clock *clkout* and we
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have a pointer to it in the device state because we did the following
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in init phase:
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.. code-block:: c
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dev->clkout = qdev_init_clock_out(DEVICE(dev), "clkout");
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Then at any time (apart from the cases listed below), it is possible to
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change the clock value by doing:
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.. code-block:: c
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clock_update_hz(dev->clkout, 1000 * 1000 * 1000); /* 1GHz */
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Because updating a clock may trigger any side effects through
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connected clocks and their callbacks, this operation must be done
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while holding the qemu io lock.
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For the same reason, one can update clocks only when it is allowed to have
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side effects on other objects. In consequence, it is forbidden:
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* during migration,
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* and in the enter phase of reset.
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Note that calling ``clock_update[_ns|_hz]()`` is equivalent to calling
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``clock_set[_ns|_hz]()`` (with the same arguments) then
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``clock_propagate()`` on the clock. Thus, setting the clock value can
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be separated from triggering the side-effects. This is often required
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to factorize code to handle reset and migration in devices.
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Aliasing clocks
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---------------
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Sometimes, one needs to forward, or inherit, a clock from another
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device. Typically, when doing device composition, a device might
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expose a sub-device's clock without interfering with it. The function
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``qdev_alias_clock()`` can be used to achieve this behaviour. Note
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that it is possible to expose the clock under a different name.
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``qdev_alias_clock()`` works for both input and output clocks.
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For example, if device B is a child of device A,
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``device_a_instance_init()`` may do something like this:
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.. code-block:: c
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void device_a_instance_init(Object *obj)
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{
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AState *A = DEVICE_A(obj);
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BState *B;
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/* create object B as child of A */
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[...]
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qdev_alias_clock(B, "clk", A, "b_clk");
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/*
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* Now A has a clock "b_clk" which is an alias to
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* the clock "clk" of its child B.
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*/
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}
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This function does not return any clock object. The new clock has the
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same direction (input or output) as the original one. This function
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only adds a link to the existing clock. In the above example, object B
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remains the only object allowed to use the clock and device A must not
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try to change the clock period or set a callback to the clock. This
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diagram describes the example with an input clock::
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+--------------------------+
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| Device A |
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| +--------------+ |
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| | Device B | |
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| | +-------+ | |
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>>"b_clk">>>| "clk" | | |
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| (in) | | (in) | | |
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| | +-------+ | |
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| +--------------+ |
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+--------------------------+
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Migration
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---------
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Clock state is not migrated automatically. Every device must handle its
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clock migration. Alias clocks must not be migrated.
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To ensure clock states are restored correctly during migration, there
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are two solutions.
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Clock states can be migrated by adding an entry into the device
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vmstate description. You should use the ``VMSTATE_CLOCK`` macro for this.
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This is typically used to migrate an input clock state. For example:
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.. code-block:: c
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MyDeviceState {
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DeviceState parent_obj;
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[...] /* some fields */
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Clock *clk;
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};
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VMStateDescription my_device_vmstate = {
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.name = "my_device",
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.fields = (const VMStateField[]) {
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[...], /* other migrated fields */
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VMSTATE_CLOCK(clk, MyDeviceState),
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VMSTATE_END_OF_LIST()
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}
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};
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The second solution is to restore the clock state using information already
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at our disposal. This can be used to restore output clock states using the
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device state. The functions ``clock_set[_ns|_hz]()`` can be used during the
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``post_load()`` migration callback.
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When adding clock support to an existing device, if you care about
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migration compatibility you will need to be careful, as simply adding
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a ``VMSTATE_CLOCK()`` line will break compatibility. Instead, you can
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put the ``VMSTATE_CLOCK()`` line into a vmstate subsection with a
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suitable ``needed`` function, and use ``clock_set()`` in a
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``pre_load()`` function to set the default value that will be used if
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the source virtual machine in the migration does not send the clock
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state.
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Care should be taken not to use ``clock_update[_ns|_hz]()`` or
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``clock_propagate()`` during the whole migration procedure because it
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will trigger side effects to other devices in an unknown state.
|