The latency of a connection to the PulseAudio server is determined by
the tlength parameter. This was hardcoded to 10ms, which is a bit too
tight on my machine, causing audio on host and guest to malfunction.
A setting of 15ms works fine here. To allow tweaking, I also made the
setting configurable via the new -audiodev config. This allows to squeeze out better timings in scenarios where the emulation allows it.
I also removed setting of the minreq parameter to (seemingly arbitrary) half the latency, since it showed worse audio quality during my tests. Allowing PulseAudio to request smaller chunks helped.
Signed-off-by: Martin Schrodt <martin@schrodt.org>
Message-id: 20190315084653.120020-3-martin@schrodt.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>