299ea9ff01
Firstly, _next_dirty_area is for scenarios when we may contiguously search for next dirty area inside some limited region, so it is more comfortable to specify "end" which should not be recalculated on each iteration. Secondly, let's add a possibility to limit resulting area size, not limiting searching area. This will be used in NBD code in further commit. (Note that now bdrv_dirty_bitmap_next_dirty_area is unused) Signed-off-by: Vladimir Sementsov-Ogievskiy <vsementsov@virtuozzo.com> Reviewed-by: Max Reitz <mreitz@redhat.com> Reviewed-by: John Snow <jsnow@redhat.com> Message-id: 20200205112041.6003-8-vsementsov@virtuozzo.com Signed-off-by: John Snow <jsnow@redhat.com> |
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authz | ||
block | ||
chardev | ||
crypto | ||
disas | ||
exec | ||
fpu | ||
hw | ||
io | ||
libdecnumber | ||
migration | ||
monitor | ||
net | ||
qapi | ||
qemu | ||
qom | ||
scsi | ||
standard-headers | ||
sysemu | ||
tcg | ||
ui | ||
user | ||
elf.h | ||
glib-compat.h | ||
qemu-common.h | ||
qemu-io.h | ||
trace-tcg.h |